Fix NCE Trap API Lock Callback

The lock callback would `continue` which would end up skipping over the current item as it applied to the inner loop rather than the outer loop as intended. This has now been fixed by using `break` and a check instead.
This commit is contained in:
PixelyIon 2022-07-13 22:23:33 +05:30
parent 745d809e07
commit 45cb8388cc
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@ -469,17 +469,18 @@ namespace skyline::nce {
bool NCE::TrapHandler(u8 *address, bool write) {
LockCallback lockCallback{};
while (true) {
if (lockCallback)
if (lockCallback) {
// We want to avoid a deadlock of holding trapMutex while locking the resource inside a callback while another thread holding the resource's mutex waits on trapMutex, we solve this by quitting the loop if a callback would be blocking and attempt to lock the resource externally
lockCallback();
lockCallback = {};
}
std::scoped_lock lock(trapMutex);
// Check if we have a callback for this address
// Retrieve any callbacks for the page that was faulted
auto[entries, intervals]{trapMap.GetAlignedRecursiveRange<PAGE_SIZE>(address)};
if (entries.empty())
return false;
return false; // There's no callbacks associated with this page
// Do callbacks for every entry in the intervals
if (write) {
@ -491,10 +492,12 @@ namespace skyline::nce {
if (!entry.writeCallback()) {
lockCallback = entry.lockCallback;
continue;
break;
}
entry.protection = TrapProtection::None; // We don't need to protect this entry anymore
}
if (lockCallback)
continue; // We need to retry the loop because a callback was blocking
} else {
bool allNone{true}; // If all entries require no protection, we can protect to allow all accesses
for (auto entryRef : entries) {
@ -507,10 +510,12 @@ namespace skyline::nce {
if (!entry.readCallback()) {
lockCallback = entry.lockCallback;
continue;
break;
}
entry.protection = TrapProtection::WriteOnly; // We only need to trap writes to this entry
}
if (lockCallback)
continue; // We need to retry the loop because a callback was blocking
write = allNone;
}