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https://github.com/skyline-emu/skyline.git
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Fix NCE Trap API Lock Callback
The lock callback would `continue` which would end up skipping over the current item as it applied to the inner loop rather than the outer loop as intended. This has now been fixed by using `break` and a check instead.
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@ -469,17 +469,18 @@ namespace skyline::nce {
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bool NCE::TrapHandler(u8 *address, bool write) {
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LockCallback lockCallback{};
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while (true) {
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if (lockCallback)
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if (lockCallback) {
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// We want to avoid a deadlock of holding trapMutex while locking the resource inside a callback while another thread holding the resource's mutex waits on trapMutex, we solve this by quitting the loop if a callback would be blocking and attempt to lock the resource externally
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lockCallback();
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lockCallback = {};
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}
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std::scoped_lock lock(trapMutex);
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// Check if we have a callback for this address
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// Retrieve any callbacks for the page that was faulted
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auto[entries, intervals]{trapMap.GetAlignedRecursiveRange<PAGE_SIZE>(address)};
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if (entries.empty())
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return false;
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return false; // There's no callbacks associated with this page
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// Do callbacks for every entry in the intervals
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if (write) {
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@ -491,10 +492,12 @@ namespace skyline::nce {
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if (!entry.writeCallback()) {
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lockCallback = entry.lockCallback;
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continue;
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break;
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}
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entry.protection = TrapProtection::None; // We don't need to protect this entry anymore
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}
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if (lockCallback)
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continue; // We need to retry the loop because a callback was blocking
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} else {
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bool allNone{true}; // If all entries require no protection, we can protect to allow all accesses
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for (auto entryRef : entries) {
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@ -507,10 +510,12 @@ namespace skyline::nce {
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if (!entry.readCallback()) {
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lockCallback = entry.lockCallback;
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continue;
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break;
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}
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entry.protection = TrapProtection::WriteOnly; // We only need to trap writes to this entry
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}
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if (lockCallback)
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continue; // We need to retry the loop because a callback was blocking
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write = allNone;
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}
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@ -525,7 +530,7 @@ namespace skyline::nce {
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constexpr NCE::TrapHandle::TrapHandle(const TrapMap::GroupHandle &handle) : TrapMap::GroupHandle(handle) {}
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NCE::TrapHandle NCE::TrapRegions(span<span<u8>> regions, bool writeOnly, const LockCallback& lockCallback, const TrapCallback &readCallback, const TrapCallback &writeCallback) {
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NCE::TrapHandle NCE::TrapRegions(span<span<u8>> regions, bool writeOnly, const LockCallback &lockCallback, const TrapCallback &readCallback, const TrapCallback &writeCallback) {
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std::scoped_lock lock(trapMutex);
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auto protection{writeOnly ? TrapProtection::WriteOnly : TrapProtection::ReadWrite};
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TrapHandle handle{trapMap.Insert(regions, CallbackEntry{protection, lockCallback, readCallback, writeCallback})};
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