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Stub GetAccumulatedSuspendedTickValue and fix call misnumbering
This is used by some more recent games like Hatsune Miku: Project DIVA MegaMix!
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@ -58,6 +58,13 @@ namespace skyline::service::am {
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return {};
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}
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Result ISelfController::GetAccumulatedSuspendedTickValue(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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// TODO: Properly handle this after we implement game suspending
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response.Push<u64>(0);
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return {};
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}
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Result ISelfController::GetAccumulatedSuspendedTickChangedEvent(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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auto handle{state.process->InsertItem(accumulatedSuspendedTickChangedEvent)};
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state.logger->Debug("Accumulated Suspended Tick Event Handle: 0x{:X}", handle);
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@ -73,7 +73,13 @@ namespace skyline::service::am {
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Result CreateManagedDisplayLayer(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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/**
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* @brief Returns a handle to the system sleep time change KEvent
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* @brief Returns how long the process was suspended for in ticks
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* @url https://switchbrew.org/wiki/Applet_Manager_services#GetAccumulatedSuspendedTickValue
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*/
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Result GetAccumulatedSuspendedTickValue(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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/**
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* @brief Returns a handle to a KEvent that is signalled when the accumulated suspend tick value changes
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* @url https://switchbrew.org/wiki/Applet_Manager_services#GetAccumulatedSuspendedTickChangedEvent
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*/
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Result GetAccumulatedSuspendedTickChangedEvent(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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@ -88,7 +94,8 @@ namespace skyline::service::am {
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SFUNC(0xE, ISelfController, SetRestartMessageEnabled),
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SFUNC(0x10, ISelfController, SetOutOfFocusSuspendingEnabled),
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SFUNC(0x28, ISelfController, CreateManagedDisplayLayer),
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SFUNC(0x5B, ISelfController, GetLibraryAppletLaunchableEvent)
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SFUNC(0x5A, ISelfController, GetAccumulatedSuspendedTickValue),
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SFUNC(0x5B, ISelfController, GetAccumulatedSuspendedTickChangedEvent)
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)
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};
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}
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