Make GPU private static functions file-local

This commit is contained in:
Billy Laws 2022-01-12 18:50:54 +00:00 committed by PixelyIon
parent edd51c3dfa
commit 47d920d91e
2 changed files with 11 additions and 22 deletions

View File

@ -5,7 +5,7 @@
#include "gpu.h"
namespace skyline::gpu {
vk::raii::Instance GPU::CreateInstance(const DeviceState &state, const vk::raii::Context &context) {
static vk::raii::Instance CreateInstance(const DeviceState &state, const vk::raii::Context &context) {
vk::ApplicationInfo applicationInfo{
.pApplicationName = "Skyline",
.applicationVersion = static_cast<uint32_t>(state.jvm->GetVersionCode()), // Get the application version from JNI
@ -66,14 +66,7 @@ namespace skyline::gpu {
});
}
vk::raii::DebugReportCallbackEXT GPU::CreateDebugReportCallback(const vk::raii::Instance &instance) {
return vk::raii::DebugReportCallbackEXT(instance, vk::DebugReportCallbackCreateInfoEXT{
.flags = vk::DebugReportFlagBitsEXT::eError | vk::DebugReportFlagBitsEXT::eWarning | vk::DebugReportFlagBitsEXT::ePerformanceWarning | vk::DebugReportFlagBitsEXT::eInformation | vk::DebugReportFlagBitsEXT::eDebug,
.pfnCallback = reinterpret_cast<PFN_vkDebugReportCallbackEXT>(&DebugCallback),
});
}
VkBool32 GPU::DebugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char *layerPrefix, const char *message) {
static VkBool32 DebugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char *layerPrefix, const char *message) {
constexpr std::array<Logger::LogLevel, 5> severityLookup{
Logger::LogLevel::Info, // VK_DEBUG_REPORT_INFORMATION_BIT_EXT
Logger::LogLevel::Warn, // VK_DEBUG_REPORT_WARNING_BIT_EXT
@ -115,11 +108,18 @@ namespace skyline::gpu {
return VK_FALSE;
}
vk::raii::PhysicalDevice GPU::CreatePhysicalDevice(const vk::raii::Instance &instance) {
static vk::raii::DebugReportCallbackEXT CreateDebugReportCallback(const vk::raii::Instance &instance) {
return vk::raii::DebugReportCallbackEXT(instance, vk::DebugReportCallbackCreateInfoEXT{
.flags = vk::DebugReportFlagBitsEXT::eError | vk::DebugReportFlagBitsEXT::eWarning | vk::DebugReportFlagBitsEXT::ePerformanceWarning | vk::DebugReportFlagBitsEXT::eInformation | vk::DebugReportFlagBitsEXT::eDebug,
.pfnCallback = reinterpret_cast<PFN_vkDebugReportCallbackEXT>(&DebugCallback),
});
}
static vk::raii::PhysicalDevice CreatePhysicalDevice(const vk::raii::Instance &instance) {
return std::move(vk::raii::PhysicalDevices(instance).front()); // We just select the first device as we aren't expecting multiple GPUs
}
vk::raii::Device GPU::CreateDevice(const vk::raii::PhysicalDevice &physicalDevice, decltype(vk::DeviceQueueCreateInfo::queueCount) &vkQueueFamilyIndex, QuirkManager &quirks) {
static vk::raii::Device CreateDevice(const vk::raii::PhysicalDevice &physicalDevice, decltype(vk::DeviceQueueCreateInfo::queueCount) &vkQueueFamilyIndex, QuirkManager &quirks) {
auto deviceFeatures2{physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceCustomBorderColorFeaturesEXT, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features>()};
decltype(deviceFeatures2) enabledFeatures2{}; // We only want to enable features we required due to potential overhead from unused features

View File

@ -17,17 +17,6 @@ namespace skyline::gpu {
* @brief An interface to host GPU structures, anything concerning host GPU/Presentation APIs is encapsulated by this
*/
class GPU {
private:
static vk::raii::Instance CreateInstance(const DeviceState &state, const vk::raii::Context &context);
static vk::raii::DebugReportCallbackEXT CreateDebugReportCallback(const vk::raii::Instance &instance);
static VKAPI_ATTR VkBool32 VKAPI_CALL DebugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char *layerPrefix, const char *message);
static vk::raii::PhysicalDevice CreatePhysicalDevice(const vk::raii::Instance &instance);
static vk::raii::Device CreateDevice(const vk::raii::PhysicalDevice &physicalDevice, decltype(vk::DeviceQueueCreateInfo::queueCount)& queueConfiguration, QuirkManager& quirks);
public:
static constexpr u32 VkApiVersion{VK_API_VERSION_1_1}; //!< The version of core Vulkan that we require