mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-22 20:09:17 +01:00
Move from dependency on JNI and Implement AtomicMutex
This commit is the start of moving towards a lockless and faster kernel which can run multiple independent threads with fast userspace synchronization.
This commit is contained in:
parent
3e9bfaec0e
commit
48d47a2b25
@ -5,8 +5,9 @@
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#include <csignal>
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bool Halt;
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jobject Surface;
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uint FaultCount;
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std::mutex jniMtx;
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skyline::Mutex jniMtx;
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void signalHandler(int signal) {
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syslog(LOG_ERR, "Halting program due to signal: %s", strsignal(signal));
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@ -54,10 +55,19 @@ extern "C" JNIEXPORT void Java_emu_skyline_GameActivity_executeRom(JNIEnv *env,
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logger->Info("Done in: {} ms", (std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count()));
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}
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extern "C" JNIEXPORT void Java_emu_skyline_GameActivity_lockMutex(JNIEnv *env, jobject instance) {
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extern "C" JNIEXPORT void Java_emu_skyline_GameActivity_setHalt(JNIEnv *env, jobject instance, jboolean halt) {
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jniMtx.lock();
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}
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extern "C" JNIEXPORT void Java_emu_skyline_GameActivity_unlockMutex(JNIEnv *env, jobject instance) {
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Halt = halt;
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jniMtx.unlock();
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}
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extern "C" JNIEXPORT void Java_emu_skyline_GameActivity_setSurface(JNIEnv *env, jobject instance, jobject surface) {
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jniMtx.lock();
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if(!env->IsSameObject(Surface, nullptr))
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env->DeleteGlobalRef(Surface);
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if(!env->IsSameObject(surface, nullptr))
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Surface = env->NewGlobalRef(surface);
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else
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Surface = surface;
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jniMtx.unlock();
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}
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@ -4,6 +4,21 @@
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#include <tinyxml2.h>
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namespace skyline {
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void Mutex::lock() {
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while (flag.exchange(true, std::memory_order_relaxed));
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std::atomic_thread_fence(std::memory_order_acquire);
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}
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void Mutex::unlock() {
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std::atomic_thread_fence(std::memory_order_release);
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flag.store(false, std::memory_order_relaxed);
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}
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bool Mutex::try_lock() {
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bool fal = false;
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return flag.compare_exchange_strong(fal, true, std::memory_order_relaxed);
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}
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Settings::Settings(const int preferenceFd) {
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tinyxml2::XMLDocument pref;
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if (pref.LoadFile(fdopen(preferenceFd, "r")))
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@ -5,6 +5,7 @@
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#include <vector>
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#include <fstream>
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#include <syslog.h>
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#import <thread>
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#include <string>
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#include <sstream>
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#include <memory>
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@ -113,7 +114,31 @@ namespace skyline {
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enum class Sreg { Sp, Pc, PState };
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/**
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* @brief The Logger class is to write log output
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* @brief The Mutex class is a wrapper around an atomic bool used for synchronization
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*/
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class Mutex {
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std::atomic<bool> flag{false}; //!< This atomic bool holds the status of the lock
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public:
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/**
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* @brief Wait on and lock the mutex
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*/
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void lock();
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/**
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* @brief Lock the mutex if it is unlocked else return
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* @return If the mutex was successfully locked or not
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*/
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bool try_lock();
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/**
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* @brief Unlock the mutex if it is held by this thread
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*/
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void unlock();
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};
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/**
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* @brief The Logger class is to write log output to file and logcat
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*/
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class Logger {
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private:
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@ -8,9 +8,10 @@
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#include <android/native_window_jni.h>
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extern bool Halt;
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extern jobject Surface;
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namespace skyline::gpu {
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GPU::GPU(const DeviceState &state) : state(state), window(ANativeWindow_fromSurface(state.jvmManager->env, state.jvmManager->GetField("surface", "Landroid/view/Surface;"))), bufferQueue(state), vsyncEvent(std::make_shared<kernel::type::KEvent>(state)), bufferEvent(std::make_shared<kernel::type::KEvent>(state)) {
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GPU::GPU(const DeviceState &state) : state(state), window(ANativeWindow_fromSurface(state.jvmManager->GetEnv(), Surface)), bufferQueue(state), vsyncEvent(std::make_shared<kernel::type::KEvent>(state)), bufferEvent(std::make_shared<kernel::type::KEvent>(state)) {
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ANativeWindow_acquire(window);
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resolution.width = static_cast<u32>(ANativeWindow_getWidth(window));
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resolution.height = static_cast<u32>(ANativeWindow_getHeight(window));
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@ -23,16 +24,16 @@ namespace skyline::gpu {
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void GPU::Loop() {
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if (surfaceUpdate) {
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if (!state.jvmManager->CheckNull("surface", "Landroid/view/Surface;")) {
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window = ANativeWindow_fromSurface(state.jvmManager->env, state.jvmManager->GetField("surface", "Landroid/view/Surface;"));
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ANativeWindow_acquire(window);
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resolution.width = static_cast<u32>(ANativeWindow_getWidth(window));
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resolution.height = static_cast<u32>(ANativeWindow_getHeight(window));
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format = ANativeWindow_getFormat(window);
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} else
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if (state.jvmManager->CheckNull(Surface))
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return;
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window = ANativeWindow_fromSurface(state.jvmManager->GetEnv(), Surface);
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ANativeWindow_acquire(window);
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resolution.width = static_cast<u32>(ANativeWindow_getWidth(window));
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resolution.height = static_cast<u32>(ANativeWindow_getHeight(window));
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format = ANativeWindow_getFormat(window);
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surfaceUpdate = true;
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} else
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surfaceUpdate = state.jvmManager->CheckNull("surface", "Landroid/view/Surface;");
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surfaceUpdate = state.jvmManager->CheckNull(Surface);
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if (!bufferQueue.displayQueue.empty()) {
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auto &buffer = bufferQueue.displayQueue.front();
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bufferQueue.displayQueue.pop();
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@ -1,7 +1,27 @@
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#include "jvm.h"
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thread_local JNIEnv *env;
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namespace skyline {
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JvmManager::JvmManager(JNIEnv *env, jobject instance) : env(env), instance(instance), instanceClass(env->GetObjectClass(instance)) {}
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JvmManager::JvmManager(JNIEnv *environ, jobject instance) : instance(instance), instanceClass(reinterpret_cast<jclass>(environ->NewGlobalRef(environ->GetObjectClass(instance)))) {
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env = environ;
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if(env->GetJavaVM(&vm) < 0)
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throw exception("Cannot get JavaVM from environment");
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}
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void JvmManager::AttachThread() {
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if(!env)
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vm->AttachCurrentThread(&env, nullptr);
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}
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void JvmManager::DetachThread() {
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if(env)
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vm->DetachCurrentThread();
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}
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JNIEnv* JvmManager::GetEnv() {
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return env;
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}
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jobject JvmManager::GetField(const char *key, const char *signature) {
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return env->GetObjectField(instance, env->GetFieldID(instanceClass, key, signature));
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@ -10,4 +30,8 @@ namespace skyline {
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bool JvmManager::CheckNull(const char *key, const char *signature) {
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return env->IsSameObject(env->GetObjectField(instance, env->GetFieldID(instanceClass, key, signature)), nullptr);
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}
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bool JvmManager::CheckNull(jobject& object) {
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return env->IsSameObject(object, nullptr);
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}
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}
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@ -9,7 +9,7 @@ namespace skyline {
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*/
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class JvmManager {
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public:
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JNIEnv *env; //!< A pointer to the JNI environment
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JavaVM *vm{}; //!< A pointer to the Java VM
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jobject instance; //!< A reference to the activity
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jclass instanceClass; //!< The class of the activity
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@ -19,6 +19,21 @@ namespace skyline {
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*/
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JvmManager(JNIEnv *env, jobject instance);
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/**
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* @brief Attach the current thread to the Java VM
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*/
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void AttachThread();
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/**
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* @brief Detach the current thread to the Java VM
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*/
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void DetachThread();
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/**
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* @brief Returns a pointer to the JNI environment for the current thread
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*/
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JNIEnv* GetEnv();
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/**
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* @brief Retrieves a specific field of the given type from the activity
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* @tparam objectType The type of the object in the field
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@ -27,6 +42,7 @@ namespace skyline {
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*/
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template<typename objectType>
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inline objectType GetField(const char *key) {
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JNIEnv *env = GetEnv();
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if constexpr(std::is_same<objectType, jboolean>())
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return env->GetBooleanField(instance, env->GetFieldID(instanceClass, key, "Z"));
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else if constexpr(std::is_same<objectType, jbyte>())
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@ -60,5 +76,12 @@ namespace skyline {
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* @return If the field is null or not
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*/
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bool CheckNull(const char *key, const char *signature);
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/**
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* @brief Checks if a specific jobject is null or not
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* @param object The jobject to check
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* @return If the object is null or not
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*/
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bool CheckNull(jobject &object);
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};
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}
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#include "guest.h"
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extern bool Halt;
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extern std::mutex jniMtx;
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extern skyline::Mutex jniMtx;
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namespace skyline {
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namespace instr {
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/**
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* @brief A bit-field struct that encapsulates a BRK instruction. See https://developer.arm.com/docs/ddi0596/latest/base-instructions-alphabetic-order/brk-breakpoint-instruction.
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@ -205,7 +204,7 @@ namespace skyline {
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void NCE::Execute() {
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int status = 0;
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while (!Halt && !state.os->processMap.empty()) {
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jniMtx.lock();
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std::lock_guard jniGd(jniMtx);
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for (const auto &process : state.os->processMap) {
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state.os->thisProcess = process.second;
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state.os->thisThread = process.second->threadMap.at(process.first);
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@ -263,8 +262,6 @@ namespace skyline {
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}
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state.os->serviceManager.Loop();
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state.gpu->Loop();
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Halt = state.jvmManager->GetField<jboolean>("halt");
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jniMtx.unlock();
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}
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for (const auto &process : state.os->processMap) {
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state.os->KillThread(process.first);
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@ -406,8 +403,7 @@ namespace skyline {
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u32 *end = address + (code.size() / sizeof(u32));
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i64 patchOffset = offset;
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std::vector<u32> patch;
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patch.resize((guest::saveCtxSize + guest::loadCtxSize) / sizeof(u32));
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std::vector<u32> patch((guest::saveCtxSize + guest::loadCtxSize) / sizeof(u32));
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std::memcpy(patch.data(), reinterpret_cast<void*>(&guest::saveCtx), guest::saveCtxSize);
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offset += guest::saveCtxSize;
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@ -24,13 +24,12 @@ class GameActivity : AppCompatActivity(), SurfaceHolder.Callback, InputQueue.Cal
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private lateinit var preferenceFd: ParcelFileDescriptor
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private lateinit var logFd: ParcelFileDescriptor
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private var surface: Surface? = null
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private var inputQueue: Long? = null
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private var inputQueue: Long = 0L
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private lateinit var gameThread: Thread
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private var halt: Boolean = false
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private external fun executeRom(romString: String, romType: Int, romFd: Int, preferenceFd: Int, logFd: Int)
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private external fun lockMutex()
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private external fun unlockMutex()
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private external fun setHalt(halt: Boolean)
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private external fun setSurface(surface: Surface?)
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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@ -56,7 +55,7 @@ class GameActivity : AppCompatActivity(), SurfaceHolder.Callback, InputQueue.Cal
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override fun onDestroy() {
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super.onDestroy()
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halt = true
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setHalt(true)
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gameThread.join()
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romFd.close()
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preferenceFd.close()
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@ -65,9 +64,8 @@ class GameActivity : AppCompatActivity(), SurfaceHolder.Callback, InputQueue.Cal
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override fun surfaceCreated(holder: SurfaceHolder?) {
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Log.d("surfaceCreated", "Holder: ${holder.toString()}")
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lockMutex()
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surface = holder!!.surface
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unlockMutex()
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setSurface(surface)
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}
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override fun surfaceChanged(holder: SurfaceHolder?, format: Int, width: Int, height: Int) {
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@ -76,9 +74,8 @@ class GameActivity : AppCompatActivity(), SurfaceHolder.Callback, InputQueue.Cal
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override fun surfaceDestroyed(holder: SurfaceHolder?) {
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Log.d("surfaceDestroyed", "Holder: ${holder.toString()}")
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lockMutex()
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surface = null
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unlockMutex()
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setSurface(surface)
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}
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override fun onInputQueueCreated(queue: InputQueue?) {
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@ -86,10 +83,12 @@ class GameActivity : AppCompatActivity(), SurfaceHolder.Callback, InputQueue.Cal
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val clazz = Class.forName("android.view.InputQueue")
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val method: Method = clazz.getMethod("getNativePtr")
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inputQueue = method.invoke(queue)!! as Long
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//setQueue(inputQueue)
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}
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override fun onInputQueueDestroyed(queue: InputQueue?) {
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Log.d("onInputQueueDestroyed", "InputQueue: ${queue.toString()}")
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inputQueue = null
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inputQueue = 0L
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//setQueue(inputQueue)
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}
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}
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@ -8,7 +8,7 @@ buildscript {
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:3.5.2'
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classpath 'com.android.tools.build:gradle:3.5.3'
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classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
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// NOTE: Do not place your application dependencies here; they belong
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