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Add an empty friend service implementation
This is used to access a users friends. It is used by Super Mario Odyssey.
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@ -115,6 +115,8 @@ add_library(skyline SHARED
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${source_DIR}/skyline/services/lm/ILogger.cpp
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${source_DIR}/skyline/services/account/IAccountServiceForApplication.cpp
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${source_DIR}/skyline/services/account/IManagerForApplication.cpp
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${source_DIR}/skyline/services/friends/IServiceCreator.cpp
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${source_DIR}/skyline/services/friends/IFriendService.cpp
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${source_DIR}/skyline/vfs/partition_filesystem.cpp
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${source_DIR}/skyline/vfs/rom_filesystem.cpp
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${source_DIR}/skyline/vfs/os_backing.cpp
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@ -71,6 +71,8 @@ namespace skyline::service {
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lm_ILogger,
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account_IAccountServiceForApplication,
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account_IManagerForApplication,
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friends_IServiceCreator,
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friends_IFriendService,
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};
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/**
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@ -105,6 +107,7 @@ namespace skyline::service {
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{"pctl:r", Service::pctl_IParentalControlServiceFactory},
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{"lm", Service::lm_ILogService},
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{"acc:u0", Service::account_IAccountServiceForApplication},
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{"friend:u", Service::friends_IServiceCreator},
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};
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class ServiceManager;
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@ -0,0 +1,9 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#include "IFriendService.h"
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namespace skyline::service::friends {
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IFriendService::IFriendService(const DeviceState &state, ServiceManager &manager) : BaseService(state, manager, Service::friends_IFriendService, "friends:IFriendService", {
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}) {}
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}
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app/src/main/cpp/skyline/services/friends/IFriendService.h
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app/src/main/cpp/skyline/services/friends/IFriendService.h
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@ -0,0 +1,17 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#pragma once
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#include <services/base_service.h>
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#include <services/serviceman.h>
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namespace skyline::service::friends {
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/**
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* @brief IFriendService is used by applications to access information about a user's friends (https://switchbrew.org/wiki/Friend_services#IFriendService)
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*/
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class IFriendService : public BaseService {
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public:
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IFriendService(const DeviceState &state, ServiceManager &manager);
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};
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}
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@ -0,0 +1,15 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#include "IFriendService.h"
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#include "IServiceCreator.h"
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namespace skyline::service::friends {
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IServiceCreator::IServiceCreator(const DeviceState &state, ServiceManager &manager) : BaseService(state, manager, Service::friends_IServiceCreator, "friends:IServiceCreator", {
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{0x0, SFUNC(IServiceCreator::CreateFriendService)}
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}) {}
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void IServiceCreator::CreateFriendService(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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manager.RegisterService(SRVREG(IFriendService), session, response);
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}
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}
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app/src/main/cpp/skyline/services/friends/IServiceCreator.h
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app/src/main/cpp/skyline/services/friends/IServiceCreator.h
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@ -0,0 +1,22 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#pragma once
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#include <services/base_service.h>
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#include <services/serviceman.h>
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namespace skyline::service::friends {
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/**
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* @brief IServiceCreator or friend:u is used by applications to open an IFriendService instance for accessing user friend info (https://switchbrew.org/wiki/Friend_services#friend:u.2C_friend:v.2C_friend:m.2C_friend:s.2C_friend:a)
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*/
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class IServiceCreator : public BaseService {
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public:
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IServiceCreator(const DeviceState &state, ServiceManager &manager);
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/**
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* @brief This opens an IFriendService that can be used by applications to access user friend info
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*/
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void CreateFriendService(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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};
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}
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@ -21,6 +21,7 @@
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#include "pctl/IParentalControlServiceFactory.h"
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#include "lm/ILogService.h"
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#include "account/IAccountServiceForApplication.h"
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#include "friends/IServiceCreator.h"
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#include "serviceman.h"
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namespace skyline::service {
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@ -90,6 +91,9 @@ namespace skyline::service {
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case Service::account_IAccountServiceForApplication:
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serviceObj = std::make_shared<account::IAccountServiceForApplication>(state, *this);
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break;
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case Service::friends_IServiceCreator:
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serviceObj = std::make_shared<friends::IServiceCreator>(state, *this);
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break;
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default:
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throw exception("CreateService called on missing object, type: {}", serviceType);
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}
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