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Add double-insertion debug check to InsertThread
This is a cause for a large amount of scheduler bugs so we should generally check for this on debug builds as it is a fairly easy way to check for issues for some performance cost.
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@ -95,6 +95,16 @@ namespace skyline::kernel {
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thread->scheduleCondition.wait(lock, [&]() { return !thread->isPaused; });
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thread->scheduleCondition.wait(lock, [&]() { return !thread->isPaused; });
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}
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}
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#ifndef NDEBUG
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// Scan the queue for the same thread to prevent double insertion
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for (auto &residentThread : core.queue) {
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if (residentThread == thread) {
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Logger::Error("T{} already exists in C{}", thread->id, core.id);
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Logger::EmulationContext.Flush();
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}
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}
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#endif
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auto nextThread{std::upper_bound(core.queue.begin(), core.queue.end(), thread->priority.load(), type::KThread::IsHigherPriority)};
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auto nextThread{std::upper_bound(core.queue.begin(), core.queue.end(), thread->priority.load(), type::KThread::IsHigherPriority)};
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if (nextThread == core.queue.begin()) {
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if (nextThread == core.queue.begin()) {
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if (nextThread != core.queue.end()) {
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if (nextThread != core.queue.end()) {
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