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Add some additional texture formats used by Vulkan games
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@ -68,6 +68,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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FORMAT_CASE(A8BL8GL8RL8, R8G8B8A8Srgb);
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FORMAT_CASE(AN8BN8GN8RN8, R8G8B8A8Snorm);
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FORMAT_CASE(AS8BS8GS8RS8, R8G8B8A8Sint);
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FORMAT_CASE(AU8BU8GU8RU8, R8G8B8A8Uint);
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FORMAT_CASE(R16_G16, R16G16Unorm);
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FORMAT_CASE(RN16_GN16, R16G16Snorm);
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FORMAT_CASE(RS16_GS16, R16G16Sint);
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@ -97,6 +97,8 @@ namespace skyline::gpu::interconnect::maxwell3d {
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TIC_FORMAT_CASE(R8G24, D24UnormS8Uint, Uint, Unorm, Unorm, Unorm);
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TIC_FORMAT_CASE(S8D24, D24UnormS8Uint, Uint, Unorm, Uint, Uint);
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TIC_FORMAT_CASE(S8D24, D24UnormS8Uint, Uint, Unorm, Unorm, Unorm);
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TIC_FORMAT_CASE(D24S8, S8UintD24Unorm, Unorm, Uint, Uint, Uint);
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TIC_FORMAT_CASE_ST(B10G11R11, B10G11R11, Float);
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TIC_FORMAT_CASE_NORM_INT(A8B8G8R8, R8G8B8A8);
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TIC_FORMAT_CASE_ST_SRGB(A8B8G8R8, R8G8B8A8, Unorm);
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