Synchronize all non-matching textures back to host before recreation

This commit is contained in:
Billy Laws 2022-10-09 16:34:49 +01:00
parent 05581f2230
commit 500f817a28

View File

@ -24,6 +24,7 @@ namespace skyline::gpu {
*/
std::shared_ptr<Texture> match{};
boost::container::small_vector<std::shared_ptr<Texture>, 4> matches{};
auto mappingEnd{std::upper_bound(textures.begin(), textures.end(), guestMapping)}, hostMapping{mappingEnd};
while (hostMapping != textures.begin() && (--hostMapping)->end() > guestMapping.begin()) {
auto &hostMappings{hostMapping->texture->guest->mappings};
@ -58,6 +59,8 @@ namespace skyline::gpu {
.levelCount = guestTexture.viewMipCount,
.layerCount = guestTexture.GetViewLayerCount(),
}, guestTexture.format, guestTexture.swizzle);
} else {
matches.push_back(hostMapping->texture);
}
} /* else if (mappingMatch) {
// We've gotten a partial match with a certain subset of contiguous mappings matching, we need to check if this is a meaningful overlap
@ -73,6 +76,9 @@ namespace skyline::gpu {
} */
}
for (auto &texture : matches)
texture->SynchronizeGuest(false, true);
// Create a texture as we cannot find one that matches
auto texture{std::make_shared<Texture>(gpu, guestTexture)};
texture->SetupGuestMappings();