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Synchronize all non-matching textures back to host before recreation
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@ -24,6 +24,7 @@ namespace skyline::gpu {
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*/
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std::shared_ptr<Texture> match{};
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boost::container::small_vector<std::shared_ptr<Texture>, 4> matches{};
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auto mappingEnd{std::upper_bound(textures.begin(), textures.end(), guestMapping)}, hostMapping{mappingEnd};
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while (hostMapping != textures.begin() && (--hostMapping)->end() > guestMapping.begin()) {
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auto &hostMappings{hostMapping->texture->guest->mappings};
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@ -58,6 +59,8 @@ namespace skyline::gpu {
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.levelCount = guestTexture.viewMipCount,
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.layerCount = guestTexture.GetViewLayerCount(),
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}, guestTexture.format, guestTexture.swizzle);
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} else {
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matches.push_back(hostMapping->texture);
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}
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} /* else if (mappingMatch) {
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// We've gotten a partial match with a certain subset of contiguous mappings matching, we need to check if this is a meaningful overlap
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@ -73,6 +76,9 @@ namespace skyline::gpu {
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} */
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}
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for (auto &texture : matches)
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texture->SynchronizeGuest(false, true);
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// Create a texture as we cannot find one that matches
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auto texture{std::make_shared<Texture>(gpu, guestTexture)};
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texture->SetupGuestMappings();
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