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Add move-assignment semantics to ActiveCommandBuffer
/MegaBuffer
We need move-assignment semantics to viably utilize these objects as class members, they cannot be replaced without move-assign (or copy-assign but that is undesirable here). This commit fixes that by introducing a move assignment operator to them while making the `slot` a pointer which has the necessary nullability semantics.
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8991ccac65
commit
5129d2ae78
@ -91,18 +91,28 @@ namespace skyline::gpu {
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BufferManager::MegaBufferSlot::MegaBufferSlot(GPU &gpu) : backing(gpu.memory.AllocateBuffer(Size)) {}
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MegaBuffer::MegaBuffer(BufferManager::MegaBufferSlot &slot) : slot{slot}, freeRegion{slot.backing.subspan(PAGE_SIZE)} {}
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MegaBuffer::MegaBuffer(BufferManager::MegaBufferSlot &slot) : slot{&slot}, freeRegion{slot.backing.subspan(PAGE_SIZE)} {}
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MegaBuffer::~MegaBuffer() {
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slot.active.clear(std::memory_order_release);
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if (slot)
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slot->active.clear(std::memory_order_release);
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}
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MegaBuffer &MegaBuffer::operator=(MegaBuffer &&other) {
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if (slot)
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slot->active.clear(std::memory_order_release);
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slot = other.slot;
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freeRegion = other.freeRegion;
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other.slot = nullptr;
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return *this;
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}
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void MegaBuffer::Reset() {
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freeRegion = slot.backing.subspan(PAGE_SIZE);
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freeRegion = slot->backing.subspan(PAGE_SIZE);
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}
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vk::Buffer MegaBuffer::GetBacking() const {
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return slot.backing.vkBuffer;
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return slot->backing.vkBuffer;
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}
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vk::DeviceSize MegaBuffer::Push(span<u8> data, bool pageAlign) {
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@ -111,8 +121,8 @@ namespace skyline::gpu {
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if (pageAlign) {
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// If page aligned data was requested then align the free
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auto alignedFreeBase{util::AlignUp(static_cast<size_t>(freeRegion.data() - slot.backing.data()), PAGE_SIZE)};
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freeRegion = slot.backing.subspan(alignedFreeBase);
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auto alignedFreeBase{util::AlignUp(static_cast<size_t>(freeRegion.data() - slot->backing.data()), PAGE_SIZE)};
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freeRegion = slot->backing.subspan(alignedFreeBase);
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}
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// Allocate space for data from the free region
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@ -121,11 +131,11 @@ namespace skyline::gpu {
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// Move the free region along
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freeRegion = freeRegion.subspan(data.size());
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return static_cast<vk::DeviceSize>(resultSpan.data() - slot.backing.data());
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return static_cast<vk::DeviceSize>(resultSpan.data() - slot->backing.data());
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}
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MegaBuffer BufferManager::AcquireMegaBuffer(const std::shared_ptr<FenceCycle> &cycle) {
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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for (auto &slot : megaBuffers) {
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if (!slot.active.test_and_set(std::memory_order_acq_rel)) {
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@ -138,7 +148,7 @@ namespace skyline::gpu {
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}
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}
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auto& megaBuffer{megaBuffers.emplace_back(gpu)};
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auto &megaBuffer{megaBuffers.emplace_back(gpu)};
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megaBuffer.cycle = cycle;
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return {megaBuffer};
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}
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@ -60,7 +60,7 @@ namespace skyline::gpu {
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*/
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class MegaBuffer {
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private:
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BufferManager::MegaBufferSlot &slot;
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BufferManager::MegaBufferSlot *slot;
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span<u8> freeRegion; //!< The unallocated space in the megabuffer
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public:
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@ -68,6 +68,8 @@ namespace skyline::gpu {
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~MegaBuffer();
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MegaBuffer &operator=(MegaBuffer &&other);
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/**
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* @brief Resets the free region of the megabuffer to its initial state, data is left intact but may be overwritten
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*/
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@ -46,29 +46,38 @@ namespace skyline::gpu {
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*/
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class ActiveCommandBuffer {
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private:
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CommandBufferSlot &slot;
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CommandBufferSlot *slot;
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public:
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constexpr ActiveCommandBuffer(CommandBufferSlot &slot) : slot(slot) {}
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constexpr ActiveCommandBuffer(CommandBufferSlot &slot) : slot{&slot} {}
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constexpr ActiveCommandBuffer &operator=(ActiveCommandBuffer &&other) {
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if (slot)
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slot->active.clear(std::memory_order_release);
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slot = other.slot;
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other.slot = nullptr;
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return *this;
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}
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~ActiveCommandBuffer() {
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slot.active.clear(std::memory_order_release);
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if (slot)
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slot->active.clear(std::memory_order_release);
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}
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vk::Fence GetFence() {
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return *slot.fence;
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return *slot->fence;
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}
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std::shared_ptr<FenceCycle> GetFenceCycle() {
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return slot.cycle;
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return slot->cycle;
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}
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vk::raii::CommandBuffer &operator*() {
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return slot.commandBuffer;
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return slot->commandBuffer;
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}
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vk::raii::CommandBuffer *operator->() {
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return &slot.commandBuffer;
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return &slot->commandBuffer;
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}
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/**
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@ -76,10 +85,10 @@ namespace skyline::gpu {
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* @note This should be used when a single allocated command buffer is used for all submissions from a component
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*/
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std::shared_ptr<FenceCycle> Reset() {
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slot.cycle->Wait();
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slot.cycle = std::make_shared<FenceCycle>(slot.device, *slot.fence);
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slot.commandBuffer.reset();
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return slot.cycle;
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slot->cycle->Wait();
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slot->cycle = std::make_shared<FenceCycle>(slot->device, *slot->fence);
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slot->commandBuffer.reset();
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return slot->cycle;
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}
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};
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