mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-05 05:35:07 +01:00
Switch from VK_VERSION_*
to VK_API_VERSION_*
macros
Vulkan has officially deprecated `VK_VERSION_*` macros for versioning as it has introduced the variant into the version. It should however be `0` for the Vulkan APi and doesn't need to be printed.
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parent
0588a525b4
commit
51c4df24b5
@ -25,7 +25,7 @@ namespace skyline::gpu {
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if (Logger::configLevel >= Logger::LogLevel::Debug) {
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std::string layers;
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for (const auto &instanceLayer : instanceLayers)
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layers += util::Format("\n* {} (Sv{}.{}.{}, Iv{}.{}.{}) - {}", instanceLayer.layerName, VK_VERSION_MAJOR(instanceLayer.specVersion), VK_VERSION_MINOR(instanceLayer.specVersion), VK_VERSION_PATCH(instanceLayer.specVersion), VK_VERSION_MAJOR(instanceLayer.implementationVersion), VK_VERSION_MINOR(instanceLayer.implementationVersion), VK_VERSION_PATCH(instanceLayer.implementationVersion), instanceLayer.description);
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layers += util::Format("\n* {} (Sv{}.{}.{}, Iv{}.{}.{}) - {}", instanceLayer.layerName, VK_API_VERSION_MAJOR(instanceLayer.specVersion), VK_API_VERSION_MINOR(instanceLayer.specVersion), VK_API_VERSION_PATCH(instanceLayer.specVersion), VK_API_VERSION_MAJOR(instanceLayer.implementationVersion), VK_API_VERSION_MINOR(instanceLayer.implementationVersion), VK_API_VERSION_PATCH(instanceLayer.implementationVersion), instanceLayer.description);
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Logger::Debug("Vulkan Layers:{}", layers);
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}
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@ -46,7 +46,7 @@ namespace skyline::gpu {
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if (Logger::configLevel >= Logger::LogLevel::Debug) {
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std::string extensions;
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for (const auto &instanceExtension : instanceExtensions)
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extensions += util::Format("\n* {} (v{}.{}.{})", instanceExtension.extensionName, VK_VERSION_MAJOR(instanceExtension.specVersion), VK_VERSION_MINOR(instanceExtension.specVersion), VK_VERSION_PATCH(instanceExtension.specVersion));
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extensions += util::Format("\n* {} (v{}.{}.{})", instanceExtension.extensionName, VK_API_VERSION_MAJOR(instanceExtension.specVersion), VK_API_VERSION_MINOR(instanceExtension.specVersion), VK_API_VERSION_PATCH(instanceExtension.specVersion));
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Logger::Debug("Vulkan Instance Extensions:{}", extensions);
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}
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@ -179,7 +179,7 @@ namespace skyline::gpu {
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if (Logger::configLevel >= Logger::LogLevel::Info) {
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std::string extensionString;
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for (const auto &extension : deviceExtensions)
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extensionString += util::Format("\n* {} (v{}.{}.{})", extension.extensionName, VK_VERSION_MAJOR(extension.specVersion), VK_VERSION_MINOR(extension.specVersion), VK_VERSION_PATCH(extension.specVersion));
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extensionString += util::Format("\n* {} (v{}.{}.{})", extension.extensionName, VK_API_VERSION_MAJOR(extension.specVersion), VK_API_VERSION_MINOR(extension.specVersion), VK_API_VERSION_PATCH(extension.specVersion));
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std::string queueString;
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u32 familyIndex{};
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@ -188,8 +188,8 @@ namespace skyline::gpu {
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Logger::Info("Vulkan Device:\nName: {}\nType: {}\nVulkan Version: {}.{}.{}\nDriver Version: {}.{}.{}\nQueues:{}\nExtensions:{}\nQuirks:{}",
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properties.deviceName, vk::to_string(properties.deviceType),
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VK_VERSION_MAJOR(properties.apiVersion), VK_VERSION_MINOR(properties.apiVersion), VK_VERSION_PATCH(properties.apiVersion),
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VK_VERSION_MAJOR(properties.driverVersion), VK_VERSION_MINOR(properties.driverVersion), VK_VERSION_PATCH(properties.driverVersion),
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VK_API_VERSION_MAJOR(properties.apiVersion), VK_API_VERSION_MINOR(properties.apiVersion), VK_API_VERSION_PATCH(properties.apiVersion),
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VK_API_VERSION_MAJOR(properties.driverVersion), VK_API_VERSION_MINOR(properties.driverVersion), VK_API_VERSION_PATCH(properties.driverVersion),
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queueString, extensionString, quirks.Summary());
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}
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@ -202,5 +202,15 @@ namespace skyline::gpu {
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});
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}
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GPU::GPU(const DeviceState &state) : vkInstance(CreateInstance(state, vkContext)), vkDebugReportCallback(CreateDebugReportCallback(vkInstance)), vkPhysicalDevice(CreatePhysicalDevice(vkInstance)), vkDevice(CreateDevice(vkPhysicalDevice, vkQueueFamilyIndex, quirks)), vkQueue(vkDevice, vkQueueFamilyIndex, 0), memory(*this), scheduler(*this), presentation(state, *this), texture(*this), shader(state, *this) {}
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GPU::GPU(const DeviceState &state)
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: vkInstance(CreateInstance(state, vkContext)),
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vkDebugReportCallback(CreateDebugReportCallback(vkInstance)),
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vkPhysicalDevice(CreatePhysicalDevice(vkInstance)),
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vkDevice(CreateDevice(vkPhysicalDevice, vkQueueFamilyIndex, quirks)),
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vkQueue(vkDevice, vkQueueFamilyIndex, 0),
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memory(*this),
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scheduler(*this),
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presentation(state, *this),
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texture(*this),
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shader(state, *this) {}
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}
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