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Stub VkPipelineDepthStencilStateCreateInfo
Maxwell3D Depth State is composed of several registers and will be implemented at a later date, for the time being it's been stubbed.
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@ -1248,6 +1248,9 @@ namespace skyline::gpu::interconnect {
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runtimeInfo.input_topology = shaderTopology;
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runtimeInfo.input_topology = shaderTopology;
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}
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}
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/* Depth */
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vk::PipelineDepthStencilStateCreateInfo depthState{};
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/* Multisampling */
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/* Multisampling */
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vk::PipelineMultisampleStateCreateInfo multisampleState{
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vk::PipelineMultisampleStateCreateInfo multisampleState{
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.rasterizationSamples = vk::SampleCountFlagBits::e1,
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.rasterizationSamples = vk::SampleCountFlagBits::e1,
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@ -1261,7 +1264,7 @@ namespace skyline::gpu::interconnect {
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.pViewportState = &viewportState,
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.pViewportState = &viewportState,
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.pRasterizationState = &rasterizerState.get<vk::PipelineRasterizationStateCreateInfo>(),
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.pRasterizationState = &rasterizerState.get<vk::PipelineRasterizationStateCreateInfo>(),
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.pMultisampleState = &multisampleState,
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.pMultisampleState = &multisampleState,
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.pDepthStencilState = nullptr,
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.pDepthStencilState = &depthState,
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.pColorBlendState = &blendState,
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.pColorBlendState = &blendState,
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.pDynamicState = nullptr,
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.pDynamicState = nullptr,
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};
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};
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