Drop some debug code

This commit is contained in:
Billy Laws 2022-10-30 16:19:32 +00:00
parent 4de89c8839
commit 5ab80901c6
2 changed files with 0 additions and 2 deletions

View File

@ -395,7 +395,6 @@ namespace skyline::gpu::interconnect::maxwell3d {
directState.inputAssembly.SetPrimitiveTopology(topology);
pipeline.MarkDirty(false);
}
// TODO non-indexed quads
auto updateFunc{[&](auto &stateElem, auto &&... args) { stateElem.Update(ctx, builder, args...); }};
pipeline.Update(ctx, textures, constantBuffers, builder);

View File

@ -98,7 +98,6 @@ namespace skyline::gpu {
frame.fence.Wait(state.soc->host1x);
std::scoped_lock textureLock(*frame.textureView);
// std::this_thread::sleep_for(std::chrono::milliseconds(64));
auto texture{frame.textureView->texture};
if (frame.textureView->format != swapchainFormat || texture->dimensions != swapchainExtent)