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Drop some debug code
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@ -395,7 +395,6 @@ namespace skyline::gpu::interconnect::maxwell3d {
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directState.inputAssembly.SetPrimitiveTopology(topology);
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pipeline.MarkDirty(false);
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}
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// TODO non-indexed quads
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auto updateFunc{[&](auto &stateElem, auto &&... args) { stateElem.Update(ctx, builder, args...); }};
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pipeline.Update(ctx, textures, constantBuffers, builder);
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@ -98,7 +98,6 @@ namespace skyline::gpu {
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frame.fence.Wait(state.soc->host1x);
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std::scoped_lock textureLock(*frame.textureView);
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// std::this_thread::sleep_for(std::chrono::milliseconds(64));
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auto texture{frame.textureView->texture};
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if (frame.textureView->format != swapchainFormat || texture->dimensions != swapchainExtent)
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