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https://github.com/skyline-emu/skyline.git
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Revert "Implement support for GPU-side constant buffer updating"
This reverts commit d79635772f
.
This commit is contained in:
parent
7bf3580031
commit
5c3559e888
@ -45,7 +45,7 @@ namespace skyline::gpu {
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}
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void Buffer::MarkGpuDirty() {
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if (dirtyState == DirtyState::GpuDirty || !guest) {
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if (dirtyState == DirtyState::GpuDirty || !guest)
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return;
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gpu.state.nce->RetrapRegions(*trapHandle, false);
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dirtyState = DirtyState::GpuDirty;
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@ -145,10 +145,10 @@ namespace skyline::gpu {
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std::memcpy(data.data(), backing.data() + offset, data.size());
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}
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void Buffer::Write(span<u8> data, vk::DeviceSize offset, bool skipCleanHostWrite) {
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void Buffer::Write(span<u8> data, vk::DeviceSize offset) {
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if (dirtyState == DirtyState::CpuDirty || dirtyState == DirtyState::Clean)
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std::memcpy(mirror.data() + offset, data.data(), data.size());
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if ((!skipCleanHostWrite && dirtyState == DirtyState::Clean) || dirtyState == DirtyState::GpuDirty)
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if (dirtyState == DirtyState::GpuDirty || dirtyState == DirtyState::Clean)
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std::memcpy(backing.data() + offset, data.data(), data.size());
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}
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@ -234,7 +234,7 @@ namespace skyline::gpu {
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bufferDelegate->buffer->Read(data, offset + bufferDelegate->view->offset);
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}
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void BufferView::Write(span<u8> data, vk::DeviceSize offset, bool skipCleanHostWrite) const {
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bufferDelegate->buffer->Write(data, offset + bufferDelegate->view->offset, skipCleanHostWrite);
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void BufferView::Write(span<u8> data, vk::DeviceSize offset) const {
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bufferDelegate->buffer->Write(data, offset + bufferDelegate->view->offset);
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}
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}
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@ -171,9 +171,8 @@ namespace skyline::gpu {
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/**
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* @brief Writes data at the specified offset in the buffer
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* @param skipCleanHostWrite Skip writing to the host buffer if it's clean, assumes the buffer data will be synchronised externally
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*/
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void Write(span<u8> data, vk::DeviceSize offset, bool skipCleanHostWrite = false);
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void Write(span<u8> data, vk::DeviceSize offset);
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/**
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* @return A cached or newly created view into this buffer with the supplied attributes
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@ -251,8 +250,7 @@ namespace skyline::gpu {
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/**
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* @brief Writes data at the specified offset in the view
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* @note The view **must** be locked prior to calling this
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* @param skipCleanHostWrite Skip writing to the host buffer if it's clean, assumes the buffer data will be synchronised externally
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*/
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void Write(span<u8> data, vk::DeviceSize offset, bool skipCleanHostWrite = false) const;
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void Write(span<u8> data, vk::DeviceSize offset) const;
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};
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}
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@ -631,7 +631,7 @@ namespace skyline::gpu::interconnect {
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template<typename T>
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void Write(span<T> buf, size_t offset) {
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std::scoped_lock lock{view};
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view.Write(buf.template cast<u8>(), offset, true);
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view.Write(buf.template cast<u8>(), offset);
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}
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};
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ConstantBuffer constantBufferSelector; //!< The constant buffer selector is used to bind a constant buffer to a stage or update data in it
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@ -700,11 +700,6 @@ namespace skyline::gpu::interconnect {
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if (!view) {
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auto mappings{channelCtx.asCtx->gmmu.TranslateRange(constantBufferSelector.iova, constantBufferSelector.size)};
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view = gpu.buffer.FindOrCreate(mappings.front(), executor.cycle);
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{
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std::scoped_lock lock{*view};
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view->bufferDelegate->buffer->SynchronizeHost(false);
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}
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constantBufferCache.Insert(constantBufferSelector.size, constantBufferSelector.iova, *view);
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}
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@ -715,11 +710,6 @@ namespace skyline::gpu::interconnect {
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void ConstantBufferUpdate(std::vector<u32> data, u32 offset) {
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auto constantBuffer{GetConstantBufferSelector().value()};
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constantBuffer.Write<u32>(data, offset);
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executor.AddOutsideRpCommand([constantBufferView = constantBuffer.view, data = std::move(data), offset](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &cycle, GPU &) {
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std::scoped_lock lock{constantBufferView};
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commandBuffer.updateBuffer<u32>(constantBufferView->buffer->GetBacking(), constantBufferView->view->offset + offset, vk::ArrayProxy(static_cast<u32>(data.size()), data.data()));
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});
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}
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/* Shader Program */
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