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Correctly save/restore ROM version to/from game entry cache
PR #1758 introduced a bug where the game list would be entirely loaded every time the app was opened. This commit addresses that issue, which was caused by the `version` member of the cached game list being serialized to file (although incorrectly) but never actually read back when deserializing.
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@ -63,7 +63,15 @@ enum class LoaderResult(val value : Int) {
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/**
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* This class is used to hold an application's metadata in a serializable way
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*/
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data class AppEntry(var name : String, var author : String?, var icon : Bitmap?, var version : String?, var format : RomFormat, var uri : Uri, var loaderResult : LoaderResult) : Serializable {
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data class AppEntry(
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var name : String,
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var author : String?,
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var icon : Bitmap?,
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var version : String?,
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var format : RomFormat,
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var uri : Uri,
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var loaderResult : LoaderResult
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) : Serializable {
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constructor(context : Context, format : RomFormat, uri : Uri, loaderResult : LoaderResult) : this(context.contentResolver.query(uri, null, null, null, null)?.use { cursor ->
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val nameIndex : Int = cursor.getColumnIndex(OpenableColumns.DISPLAY_NAME)
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cursor.moveToFirst()
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@ -77,6 +85,7 @@ data class AppEntry(var name : String, var author : String?, var icon : Bitmap?,
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output.writeBoolean(author != null)
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if (author != null)
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output.writeUTF(author)
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output.writeBoolean(version != null)
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if (version != null)
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output.writeUTF(version)
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output.writeInt(loaderResult.value)
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@ -96,10 +105,19 @@ data class AppEntry(var name : String, var author : String?, var icon : Bitmap?,
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uri = Uri.parse(input.readUTF())
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if (input.readBoolean())
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author = input.readUTF()
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if (input.readBoolean())
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version = input.readUTF()
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loaderResult = LoaderResult.get(input.readInt())
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if (input.readBoolean())
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icon = BitmapFactory.decodeStream(input)
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}
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companion object {
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/*
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* The serialization version must be incremented after any changes to this class
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*/
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private const val serialVersionUID : Long = 1L
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}
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}
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/**
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