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Fix Maxwell3D Register lineWidthAliased
Offset
The offset was incorrectly set to `0x4D` rather than `0x4ED` which is what it should be. This would've led to bugs in line width determination and likely broken any aliased line rendering entirely.
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@ -153,7 +153,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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Register<0x4E1, StencilFront> stencilFront;
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Register<0x4E1, StencilFront> stencilFront;
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Register<0x4EC, float> lineWidthSmooth;
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Register<0x4EC, float> lineWidthSmooth;
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Register<0x4D, float> lineWidthAliased;
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Register<0x4ED, float> lineWidthAliased;
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Register<0x50D, u32> drawBaseVertex;
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Register<0x50D, u32> drawBaseVertex;
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Register<0x50E, u32> drawBaseInstance;
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Register<0x50E, u32> drawBaseInstance;
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