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https://github.com/skyline-emu/skyline.git
synced 2024-11-22 09:49:14 +01:00
Rework Performance Statistics
We used instantaneous values for FPS previously which led to a lot of variation in it and the inability to determine a proper FPS value due to constant fluctuations. All FPS values are now averaged to allow reading out a stable value and a deviation statistic has been added for the frame-time to judge judder and frame-pacing which allows for a significantly better measure of overall performance. The formatting for all the floating-point numbers is now fixed-point to prevent shifting of position due to decimal digits becoming 0.
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@ -51,6 +51,7 @@ build/
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.idea/caches
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.idea/assetWizardSettings.xml
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.idea/runConfigurations.xml
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.idea/deploymentTargetDropDown.xml
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# Mongo Explorer plugin
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.idea/**/mongoSettings.xml
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@ -19,15 +19,17 @@
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#include "skyline/input.h"
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#include "skyline/kernel/types/KProcess.h"
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skyline::i32 Fps;
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skyline::i32 FrameTime;
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jint Fps; //!< An approximation of the amount of frames being submitted every second
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jfloat AverageFrametimeMs; //!< The average time it takes for a frame to be rendered and presented in milliseconds
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jfloat AverageFrametimeDeviationMs; //!< The average deviation of the average frametimes in milliseconds
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std::weak_ptr<skyline::kernel::OS> OsWeak;
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std::weak_ptr<skyline::gpu::GPU> GpuWeak;
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std::weak_ptr<skyline::input::Input> InputWeak;
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// https://cs.android.com/android/platform/superproject/+/master:bionic/libc/tzcode/bionic.cpp;l=43;drc=master;bpv=1;bpt=1
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static std::string GetTimeZoneName() {
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const char* nameEnv = getenv("TZ");
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const char *nameEnv = getenv("TZ");
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if (nameEnv)
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return std::string(nameEnv);
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@ -52,7 +54,7 @@ static std::string GetTimeZoneName() {
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extern "C" JNIEXPORT void Java_emu_skyline_EmulationActivity_executeApplication(JNIEnv *env, jobject instance, jstring romUriJstring, jint romType, jint romFd, jint preferenceFd, jstring appFilesPathJstring, jobject assetManager) {
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skyline::signal::ScopedStackBlocker stackBlocker; // We do not want anything to unwind past JNI code as there are invalid stack frames which can lead to a segmentation fault
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Fps = FrameTime = 0;
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Fps = AverageFrametimeMs = AverageFrametimeDeviationMs = 0;
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pthread_setname_np(pthread_self(), "EmuMain");
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@ -133,10 +135,15 @@ extern "C" JNIEXPORT void Java_emu_skyline_EmulationActivity_updatePerformanceSt
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fpsField = env->GetFieldID(clazz, "fps", "I");
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env->SetIntField(thiz, fpsField, Fps);
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static jfieldID frametimeField{};
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if (!frametimeField)
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frametimeField = env->GetFieldID(clazz, "frametime", "F");
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env->SetFloatField(thiz, frametimeField, static_cast<float>(FrameTime) / 100);
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static jfieldID averageFrametimeField{};
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if (!averageFrametimeField)
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averageFrametimeField = env->GetFieldID(clazz, "averageFrametime", "F");
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env->SetFloatField(thiz, averageFrametimeField, AverageFrametimeMs);
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static jfieldID averageFrametimeDeviationField{};
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if (!averageFrametimeDeviationField)
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averageFrametimeDeviationField = env->GetFieldID(clazz, "averageFrametimeDeviation", "F");
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env->SetFloatField(thiz, averageFrametimeDeviationField, AverageFrametimeDeviationMs);
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}
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extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setController(JNIEnv *, jobject, jint index, jint type, jint partnerIndex) {
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@ -13,8 +13,9 @@
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#include "native_window.h"
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#include "texture/format.h"
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extern skyline::i32 Fps;
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extern skyline::i32 FrameTime;
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extern jint Fps;
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extern jfloat AverageFrametimeMs;
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extern jfloat AverageFrametimeDeviationMs;
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namespace skyline::gpu {
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using namespace service::hosbinder;
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@ -39,11 +40,12 @@ namespace skyline::gpu {
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void PresentationEngine::ChoreographerCallback(long frameTimeNanos, PresentationEngine *engine) {
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u64 cycleLength{frameTimeNanos - engine->lastChoreographerTime};
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if (std::abs(static_cast<i64>(cycleLength - engine->refreshCycleDuration)) > (constant::NsInMillisecond / 2))
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if (std::abs(static_cast<i64>(cycleLength - engine->refreshCycleDuration)) > (constant::NsInMillisecond / 2)) {
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if (engine->window)
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engine->window->perform(engine->window, NATIVE_WINDOW_GET_REFRESH_CYCLE_DURATION, &engine->refreshCycleDuration);
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else
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engine->refreshCycleDuration = cycleLength;
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}
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engine->lastChoreographerTime = frameTimeNanos;
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engine->vsyncEvent->Signal();
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@ -271,8 +273,17 @@ namespace skyline::gpu {
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if (frameTimestamp) {
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auto now{util::GetTimeNs()};
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FrameTime = static_cast<u32>((now - frameTimestamp) / 10000); // frametime / 100 is the real ms value, this is to retain the first two decimals
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Fps = static_cast<u16>(constant::NsInSecond / (now - frameTimestamp));
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auto sampleWeight{swapInterval ? constant::NsInSecond / (refreshCycleDuration * swapInterval) : 10}; //!< The weight of each sample in calculating the average, we arbitrarily average 10 samples for unlocked FPS
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u64 currentFrametime{now - frameTimestamp};
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averageFrametimeNs = (((sampleWeight - 1) * averageFrametimeNs) / sampleWeight) + (currentFrametime / sampleWeight);
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AverageFrametimeMs = static_cast<jfloat>(averageFrametimeNs) / constant::NsInMillisecond;
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i64 currentFrametimeDeviation{std::abs(static_cast<i64>(averageFrametimeNs - currentFrametime))};
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averageFrametimeDeviationNs = (((sampleWeight - 1) * averageFrametimeDeviationNs) / sampleWeight) + (currentFrametimeDeviation / sampleWeight);
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AverageFrametimeDeviationMs = static_cast<jfloat>(averageFrametimeDeviationNs) / constant::NsInMillisecond;
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Fps = std::round(static_cast<float>(constant::NsInSecond) / averageFrametimeNs);
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TRACE_EVENT_INSTANT("gpu", "Present", presentationTrack, "FrameTimeNs", now - frameTimestamp, "Fps", Fps);
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@ -40,7 +40,9 @@ namespace skyline::gpu {
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static constexpr size_t MaxSwapchainImageCount{6}; //!< The maximum amount of swapchain textures, this affects the amount of images that can be in the swapchain
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std::array<std::shared_ptr<Texture>, MaxSwapchainImageCount> images; //!< All the swapchain textures in the same order as supplied by the host swapchain
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u64 frameTimestamp{}; //!< The timestamp of the last frame being shown
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u64 frameTimestamp{}; //!< The timestamp of the last frame being shown in nanoseconds
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u64 averageFrametimeNs{}; //!< The average time between frames in nanoseconds
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u64 averageFrametimeDeviationNs{}; //!< The average deviation of frametimes in nanoseconds
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perfetto::Track presentationTrack; //!< Perfetto track used for presentation events
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std::thread choreographerThread; //!< A thread for signalling the V-Sync event using AChoreographer
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@ -86,7 +86,8 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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private external fun setSurface(surface : Surface?) : Boolean
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var fps : Int = 0
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var frametime : Float = 0.0f
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var averageFrametime : Float = 0.0f
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var averageFrametimeDeviation : Float = 0.0f
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/**
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* Writes the current performance statistics into [fps] and [frametime] fields
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@ -204,7 +205,7 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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postDelayed(object : Runnable {
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override fun run() {
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updatePerformanceStatistics()
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text = "$fps FPS\n${frametime}ms"
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text = "$fps FPS\n${"%.1f".format(averageFrametime)}±${"%.2f".format(averageFrametimeDeviation)}ms"
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postDelayed(this, 250)
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}
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}, 250)
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