Rework Performance Statistics

We used instantaneous values for FPS previously which led to a lot of variation in it and the inability to determine a proper FPS value due to constant fluctuations. All FPS values are now averaged to allow reading out a stable value and a deviation statistic has been added for the frame-time to judge judder and frame-pacing which allows for a significantly better measure of overall performance. The formatting for all the floating-point numbers is now fixed-point to prevent shifting of position due to decimal digits becoming 0.
This commit is contained in:
PixelyIon 2021-06-27 06:56:16 +05:30 committed by ◱ Mark
parent ce804254ab
commit 6595670a5d
5 changed files with 38 additions and 16 deletions

1
.gitignore vendored
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@ -51,6 +51,7 @@ build/
.idea/caches
.idea/assetWizardSettings.xml
.idea/runConfigurations.xml
.idea/deploymentTargetDropDown.xml
# Mongo Explorer plugin
.idea/**/mongoSettings.xml

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@ -19,15 +19,17 @@
#include "skyline/input.h"
#include "skyline/kernel/types/KProcess.h"
skyline::i32 Fps;
skyline::i32 FrameTime;
jint Fps; //!< An approximation of the amount of frames being submitted every second
jfloat AverageFrametimeMs; //!< The average time it takes for a frame to be rendered and presented in milliseconds
jfloat AverageFrametimeDeviationMs; //!< The average deviation of the average frametimes in milliseconds
std::weak_ptr<skyline::kernel::OS> OsWeak;
std::weak_ptr<skyline::gpu::GPU> GpuWeak;
std::weak_ptr<skyline::input::Input> InputWeak;
// https://cs.android.com/android/platform/superproject/+/master:bionic/libc/tzcode/bionic.cpp;l=43;drc=master;bpv=1;bpt=1
static std::string GetTimeZoneName() {
const char* nameEnv = getenv("TZ");
const char *nameEnv = getenv("TZ");
if (nameEnv)
return std::string(nameEnv);
@ -52,7 +54,7 @@ static std::string GetTimeZoneName() {
extern "C" JNIEXPORT void Java_emu_skyline_EmulationActivity_executeApplication(JNIEnv *env, jobject instance, jstring romUriJstring, jint romType, jint romFd, jint preferenceFd, jstring appFilesPathJstring, jobject assetManager) {
skyline::signal::ScopedStackBlocker stackBlocker; // We do not want anything to unwind past JNI code as there are invalid stack frames which can lead to a segmentation fault
Fps = FrameTime = 0;
Fps = AverageFrametimeMs = AverageFrametimeDeviationMs = 0;
pthread_setname_np(pthread_self(), "EmuMain");
@ -133,10 +135,15 @@ extern "C" JNIEXPORT void Java_emu_skyline_EmulationActivity_updatePerformanceSt
fpsField = env->GetFieldID(clazz, "fps", "I");
env->SetIntField(thiz, fpsField, Fps);
static jfieldID frametimeField{};
if (!frametimeField)
frametimeField = env->GetFieldID(clazz, "frametime", "F");
env->SetFloatField(thiz, frametimeField, static_cast<float>(FrameTime) / 100);
static jfieldID averageFrametimeField{};
if (!averageFrametimeField)
averageFrametimeField = env->GetFieldID(clazz, "averageFrametime", "F");
env->SetFloatField(thiz, averageFrametimeField, AverageFrametimeMs);
static jfieldID averageFrametimeDeviationField{};
if (!averageFrametimeDeviationField)
averageFrametimeDeviationField = env->GetFieldID(clazz, "averageFrametimeDeviation", "F");
env->SetFloatField(thiz, averageFrametimeDeviationField, AverageFrametimeDeviationMs);
}
extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setController(JNIEnv *, jobject, jint index, jint type, jint partnerIndex) {

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@ -13,8 +13,9 @@
#include "native_window.h"
#include "texture/format.h"
extern skyline::i32 Fps;
extern skyline::i32 FrameTime;
extern jint Fps;
extern jfloat AverageFrametimeMs;
extern jfloat AverageFrametimeDeviationMs;
namespace skyline::gpu {
using namespace service::hosbinder;
@ -39,11 +40,12 @@ namespace skyline::gpu {
void PresentationEngine::ChoreographerCallback(long frameTimeNanos, PresentationEngine *engine) {
u64 cycleLength{frameTimeNanos - engine->lastChoreographerTime};
if (std::abs(static_cast<i64>(cycleLength - engine->refreshCycleDuration)) > (constant::NsInMillisecond / 2))
if (std::abs(static_cast<i64>(cycleLength - engine->refreshCycleDuration)) > (constant::NsInMillisecond / 2)) {
if (engine->window)
engine->window->perform(engine->window, NATIVE_WINDOW_GET_REFRESH_CYCLE_DURATION, &engine->refreshCycleDuration);
else
engine->refreshCycleDuration = cycleLength;
}
engine->lastChoreographerTime = frameTimeNanos;
engine->vsyncEvent->Signal();
@ -271,8 +273,17 @@ namespace skyline::gpu {
if (frameTimestamp) {
auto now{util::GetTimeNs()};
FrameTime = static_cast<u32>((now - frameTimestamp) / 10000); // frametime / 100 is the real ms value, this is to retain the first two decimals
Fps = static_cast<u16>(constant::NsInSecond / (now - frameTimestamp));
auto sampleWeight{swapInterval ? constant::NsInSecond / (refreshCycleDuration * swapInterval) : 10}; //!< The weight of each sample in calculating the average, we arbitrarily average 10 samples for unlocked FPS
u64 currentFrametime{now - frameTimestamp};
averageFrametimeNs = (((sampleWeight - 1) * averageFrametimeNs) / sampleWeight) + (currentFrametime / sampleWeight);
AverageFrametimeMs = static_cast<jfloat>(averageFrametimeNs) / constant::NsInMillisecond;
i64 currentFrametimeDeviation{std::abs(static_cast<i64>(averageFrametimeNs - currentFrametime))};
averageFrametimeDeviationNs = (((sampleWeight - 1) * averageFrametimeDeviationNs) / sampleWeight) + (currentFrametimeDeviation / sampleWeight);
AverageFrametimeDeviationMs = static_cast<jfloat>(averageFrametimeDeviationNs) / constant::NsInMillisecond;
Fps = std::round(static_cast<float>(constant::NsInSecond) / averageFrametimeNs);
TRACE_EVENT_INSTANT("gpu", "Present", presentationTrack, "FrameTimeNs", now - frameTimestamp, "Fps", Fps);

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@ -40,7 +40,9 @@ namespace skyline::gpu {
static constexpr size_t MaxSwapchainImageCount{6}; //!< The maximum amount of swapchain textures, this affects the amount of images that can be in the swapchain
std::array<std::shared_ptr<Texture>, MaxSwapchainImageCount> images; //!< All the swapchain textures in the same order as supplied by the host swapchain
u64 frameTimestamp{}; //!< The timestamp of the last frame being shown
u64 frameTimestamp{}; //!< The timestamp of the last frame being shown in nanoseconds
u64 averageFrametimeNs{}; //!< The average time between frames in nanoseconds
u64 averageFrametimeDeviationNs{}; //!< The average deviation of frametimes in nanoseconds
perfetto::Track presentationTrack; //!< Perfetto track used for presentation events
std::thread choreographerThread; //!< A thread for signalling the V-Sync event using AChoreographer

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@ -86,7 +86,8 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
private external fun setSurface(surface : Surface?) : Boolean
var fps : Int = 0
var frametime : Float = 0.0f
var averageFrametime : Float = 0.0f
var averageFrametimeDeviation : Float = 0.0f
/**
* Writes the current performance statistics into [fps] and [frametime] fields
@ -204,7 +205,7 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
postDelayed(object : Runnable {
override fun run() {
updatePerformanceStatistics()
text = "$fps FPS\n${frametime}ms"
text = "$fps FPS\n${"%.1f".format(averageFrametime)}±${"%.2f".format(averageFrametimeDeviation)}ms"
postDelayed(this, 250)
}
}, 250)