mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-12-23 11:31:51 +01:00
Move input handling code to a dedicated class
This commit is contained in:
parent
18861d73a3
commit
675e8dbb2e
@ -189,17 +189,17 @@ extern "C" JNIEXPORT void Java_emu_skyline_EmulationActivity_updatePerformanceSt
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env->SetFloatField(thiz, averageFrametimeDeviationField, AverageFrametimeDeviationMs);
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}
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extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setController(JNIEnv *, jobject, jint index, jint type, jint partnerIndex) {
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extern "C" JNIEXPORT void JNICALL Java_emu_skyline_input_InputHandler_00024Companion_setController(JNIEnv *, jobject, jint index, jint type, jint partnerIndex) {
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auto input{InputWeak.lock()};
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std::lock_guard guard(input->npad.mutex);
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input->npad.controllers[static_cast<size_t>(index)] = skyline::input::GuestController{static_cast<skyline::input::NpadControllerType>(type), static_cast<skyline::i8>(partnerIndex)};
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}
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extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_updateControllers(JNIEnv *, jobject) {
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extern "C" JNIEXPORT void JNICALL Java_emu_skyline_input_InputHandler_00024Companion_updateControllers(JNIEnv *, jobject) {
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InputWeak.lock()->npad.Update();
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}
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extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setButtonState(JNIEnv *, jobject, jint index, jlong mask, jboolean pressed) {
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extern "C" JNIEXPORT void JNICALL Java_emu_skyline_input_InputHandler_00024Companion_setButtonState(JNIEnv *, jobject, jint index, jlong mask, jboolean pressed) {
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auto input{InputWeak.lock()};
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if (!input)
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return; // We don't mind if we miss button updates while input hasn't been initialized
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@ -208,7 +208,7 @@ extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setButtonSt
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device->SetButtonState(skyline::input::NpadButton{.raw = static_cast<skyline::u64>(mask)}, pressed);
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}
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extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setAxisValue(JNIEnv *, jobject, jint index, jint axis, jint value) {
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extern "C" JNIEXPORT void JNICALL Java_emu_skyline_input_InputHandler_00024Companion_setAxisValue(JNIEnv *, jobject, jint index, jint axis, jint value) {
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auto input{InputWeak.lock()};
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if (!input)
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return; // We don't mind if we miss axis updates while input hasn't been initialized
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@ -217,7 +217,7 @@ extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setAxisValu
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device->SetAxisValue(static_cast<skyline::input::NpadAxisId>(axis), value);
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}
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extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setTouchState(JNIEnv *env, jobject, jintArray pointsJni) {
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extern "C" JNIEXPORT void JNICALL Java_emu_skyline_input_InputHandler_00024Companion_setTouchState(JNIEnv *env, jobject, jintArray pointsJni) {
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using Point = skyline::input::TouchScreenPoint;
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auto input{InputWeak.lock()};
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@ -42,7 +42,7 @@ import kotlin.math.abs
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class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTouchListener, DisplayManager.DisplayListener {
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companion object {
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private val Tag = EmulationActivity::class.java.simpleName
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val ReturnToMainTag = "returnToMain"
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const val ReturnToMainTag = "returnToMain"
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/**
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* The Kotlin thread on which emulation code executes
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@ -79,6 +79,8 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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@Inject
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lateinit var inputManager : InputManager
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lateinit var inputHandler : InputHandler
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/**
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* This is the entry point into the emulation code for libskyline
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*
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@ -122,71 +124,11 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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private external fun updatePerformanceStatistics()
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/**
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* This initializes a guest controller in libskyline
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*
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* @param index The arbitrary index of the controller, this is to handle matching with a partner Joy-Con
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* @param type The type of the host controller
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* @param partnerIndex The index of a partner Joy-Con if there is one
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* @note This is blocking and will stall till input has been initialized on the guest
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*/
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private external fun setController(index : Int, type : Int, partnerIndex : Int = -1)
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/**
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* This flushes the controller updates on the guest
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*
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* @note This is blocking and will stall till input has been initialized on the guest
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*/
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private external fun updateControllers()
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/**
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* This sets the state of the buttons specified in the mask on a specific controller
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*
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* @param index The index of the controller this is directed to
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* @param mask The mask of the button that are being set
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* @param pressed If the buttons are being pressed or released
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*/
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private external fun setButtonState(index : Int, mask : Long, pressed : Boolean)
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/**
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* This sets the value of a specific axis on a specific controller
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*
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* @param index The index of the controller this is directed to
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* @param axis The ID of the axis that is being modified
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* @param value The value to set the axis to
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*/
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private external fun setAxisValue(index : Int, axis : Int, value : Int)
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/**
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* This sets the values of the points on the guest touch-screen
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*
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* @param points An array of skyline::input::TouchScreenPoint in C++ represented as integers
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*/
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private external fun setTouchState(points : IntArray)
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/**
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* This initializes all of the controllers from [InputManager] on the guest
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* @see [InputHandler.initializeControllers]
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*/
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@Suppress("unused")
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private fun initializeControllers() {
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for (controller in inputManager.controllers.values) {
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if (controller.type != ControllerType.None) {
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val type = when (controller.type) {
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ControllerType.None -> throw IllegalArgumentException()
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ControllerType.HandheldProController -> if (preferenceSettings.isDocked) ControllerType.ProController.id else ControllerType.HandheldProController.id
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ControllerType.ProController, ControllerType.JoyConLeft, ControllerType.JoyConRight -> controller.type.id
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}
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val partnerIndex = when (controller) {
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is JoyConLeftController -> controller.partnerId
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is JoyConRightController -> controller.partnerId
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else -> null
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}
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setController(controller.id, type, partnerIndex ?: -1)
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}
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}
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updateControllers()
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inputHandler.initializeControllers()
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}
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/**
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@ -246,6 +188,8 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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val rom = intent.data!!
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val romType = getRomFormat(rom, contentResolver).ordinal
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@SuppressLint("Recycle")
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val romFd = contentResolver.openFileDescriptor(rom, "r")!!
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GpuDriverHelper.ensureFileRedirectDir(this)
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@ -266,6 +210,7 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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super.onCreate(savedInstanceState)
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requestedOrientation = preferenceSettings.orientation
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window.attributes.layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
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inputHandler = InputHandler(inputManager, preferenceSettings)
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setContentView(binding.root)
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
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@ -316,10 +261,8 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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// Hide on screen controls when first controller is not set
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binding.onScreenControllerView.apply {
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inputManager.controllers[0]!!.type.let {
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controllerType = it
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isGone = it == ControllerType.None || !preferenceSettings.onScreenControl
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}
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controllerType = inputHandler.getFirstControllerType()
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isGone = controllerType == ControllerType.None || !preferenceSettings.onScreenControl
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setOnButtonStateChangedListener(::onButtonStateChanged)
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setOnStickStateChangedListener(::onStickStateChanged)
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recenterSticks = preferenceSettings.onScreenControlRecenterSticks
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@ -383,7 +326,7 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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Log.d(Tag, "surfaceCreated Holder: $holder")
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R)
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// Note: We need FRAME_RATE_COMPATIBILITY_FIXED_SOURCE as there will be a degradation of user experience with FRAME_RATE_COMPATIBILITY_DEFAULT due to game speed alterations when the frame rate doesn't match the display refresh rate
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// Note: We need FRAME_RATE_COMPATIBILITY_FIXED_SOURCE as there will be a degradation of user experience with FRAME_RATE_COMPATIBILITY_DEFAULT due to game speed alterations when the frame rate doesn't match the display refresh rate
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holder.surface.setFrameRate(desiredRefreshRate, if (preferenceSettings.maxRefreshRate) Surface.FRAME_RATE_COMPATIBILITY_DEFAULT else Surface.FRAME_RATE_COMPATIBILITY_FIXED_SOURCE)
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while (emulationThread!!.isAlive)
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@ -408,134 +351,24 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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return
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}
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/**
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* This handles translating any [KeyHostEvent]s to a [GuestEvent] that is passed into libskyline
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*/
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override fun dispatchKeyEvent(event : KeyEvent) : Boolean {
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if (event.repeatCount != 0)
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return super.dispatchKeyEvent(event)
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val action = when (event.action) {
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KeyEvent.ACTION_DOWN -> ButtonState.Pressed
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KeyEvent.ACTION_UP -> ButtonState.Released
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else -> return super.dispatchKeyEvent(event)
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}
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return when (val guestEvent = inputManager.eventMap[KeyHostEvent(event.device.descriptor, event.keyCode)]) {
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is ButtonGuestEvent -> {
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if (guestEvent.button != ButtonId.Menu)
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setButtonState(guestEvent.id, guestEvent.button.value(), action.state)
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true
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}
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is AxisGuestEvent -> {
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setAxisValue(guestEvent.id, guestEvent.axis.ordinal, (if (action == ButtonState.Pressed) if (guestEvent.polarity) Short.MAX_VALUE else Short.MIN_VALUE else 0).toInt())
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true
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}
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else -> super.dispatchKeyEvent(event)
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}
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return if (inputHandler.handleKeyEvent(event)) true else super.dispatchKeyEvent(event)
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}
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/**
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* The last value of the axes so the stagnant axes can be eliminated to not wastefully look them up
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*/
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private val axesHistory = arrayOfNulls<Float>(MotionHostEvent.axes.size)
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/**
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* The last value of the HAT axes so it can be ignored in [onGenericMotionEvent] so they are handled by [dispatchKeyEvent] instead
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*/
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private var oldHat = PointF()
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/**
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* This handles translating any [MotionHostEvent]s to a [GuestEvent] that is passed into libskyline
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*/
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override fun onGenericMotionEvent(event : MotionEvent) : Boolean {
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if ((event.isFromSource(InputDevice.SOURCE_CLASS_JOYSTICK) || event.isFromSource(InputDevice.SOURCE_CLASS_BUTTON)) && event.action == MotionEvent.ACTION_MOVE) {
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val hat = PointF(event.getAxisValue(MotionEvent.AXIS_HAT_X), event.getAxisValue(MotionEvent.AXIS_HAT_Y))
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if (hat == oldHat) {
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for (axisItem in MotionHostEvent.axes.withIndex()) {
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val axis = axisItem.value
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var value = event.getAxisValue(axis)
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if ((event.historySize != 0 && value != event.getHistoricalAxisValue(axis, 0)) || (axesHistory[axisItem.index]?.let { it == value } == false)) {
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var polarity = value >= 0
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val guestEvent = MotionHostEvent(event.device.descriptor, axis, polarity).let { hostEvent ->
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inputManager.eventMap[hostEvent] ?: if (value == 0f) {
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polarity = false
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inputManager.eventMap[hostEvent.copy(polarity = false)]
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} else {
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null
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}
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}
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when (guestEvent) {
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is ButtonGuestEvent -> {
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if (guestEvent.button != ButtonId.Menu)
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setButtonState(guestEvent.id, guestEvent.button.value(), if (abs(value) >= guestEvent.threshold) ButtonState.Pressed.state else ButtonState.Released.state)
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}
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is AxisGuestEvent -> {
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value = guestEvent.value(value)
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value = if (polarity) abs(value) else -abs(value)
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value = if (guestEvent.axis == AxisId.LX || guestEvent.axis == AxisId.RX) value else -value
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setAxisValue(guestEvent.id, guestEvent.axis.ordinal, (value * Short.MAX_VALUE).toInt())
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}
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}
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}
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axesHistory[axisItem.index] = value
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}
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return true
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} else {
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oldHat = hat
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}
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}
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return super.onGenericMotionEvent(event)
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override fun dispatchGenericMotionEvent(event : MotionEvent) : Boolean {
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return if (inputHandler.handleMotionEvent(event)) true else super.dispatchGenericMotionEvent(event)
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}
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@SuppressLint("ClickableViewAccessibility")
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override fun onTouch(view : View, event : MotionEvent) : Boolean {
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val count = event.pointerCount
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val points = IntArray(count * 7) // This is an array of skyline::input::TouchScreenPoint in C++ as that allows for efficient transfer of values to it
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var offset = 0
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for (index in 0 until count) {
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val pointer = MotionEvent.PointerCoords()
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event.getPointerCoords(index, pointer)
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val x = 0f.coerceAtLeast(pointer.x * 1280 / view.width).toInt()
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val y = 0f.coerceAtLeast(pointer.y * 720 / view.height).toInt()
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val attribute = when (event.action) {
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MotionEvent.ACTION_DOWN -> 1
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MotionEvent.ACTION_UP -> 2
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else -> 0
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}
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points[offset++] = attribute
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points[offset++] = event.getPointerId(index)
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points[offset++] = x
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points[offset++] = y
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points[offset++] = pointer.touchMinor.toInt()
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points[offset++] = pointer.touchMajor.toInt()
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points[offset++] = (pointer.orientation * 180 / Math.PI).toInt()
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}
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setTouchState(points)
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return true
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return inputHandler.handleTouchEvent(view, event)
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}
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private fun onButtonStateChanged(buttonId : ButtonId, state : ButtonState) = setButtonState(0, buttonId.value(), state.state)
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private fun onButtonStateChanged(buttonId : ButtonId, state : ButtonState) = InputHandler.setButtonState(0, buttonId.value(), state.state)
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private fun onStickStateChanged(stickId : StickId, position : PointF) {
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setAxisValue(0, stickId.xAxis.ordinal, (position.x * Short.MAX_VALUE).toInt())
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setAxisValue(0, stickId.yAxis.ordinal, (-position.y * Short.MAX_VALUE).toInt()) // Y is inverted, since drawing starts from top left
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InputHandler.setAxisValue(0, stickId.xAxis.ordinal, (position.x * Short.MAX_VALUE).toInt())
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InputHandler.setAxisValue(0, stickId.yAxis.ordinal, (-position.y * Short.MAX_VALUE).toInt()) // Y is inverted, since drawing starts from top left
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}
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@SuppressLint("WrongConstant")
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@ -653,6 +486,7 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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}
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override fun onDisplayChanged(displayId : Int) {
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@Suppress("DEPRECATION")
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val display = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) display!! else windowManager.defaultDisplay
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if (display.displayId == displayId)
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force60HzRefreshRate(!preferenceSettings.maxRefreshRate)
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214
app/src/main/java/emu/skyline/input/InputHandler.kt
Normal file
214
app/src/main/java/emu/skyline/input/InputHandler.kt
Normal file
@ -0,0 +1,214 @@
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/*
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* SPDX-License-Identifier: MPL-2.0
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* Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
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*/
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package emu.skyline.input
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import android.graphics.PointF
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import android.view.InputDevice
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import android.view.KeyEvent
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import android.view.MotionEvent
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import android.view.View
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import emu.skyline.utils.PreferenceSettings
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import kotlin.math.abs
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/**
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* Handles input events during emulation
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*/
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class InputHandler(private val inputManager : InputManager, private val preferenceSettings : PreferenceSettings) {
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companion object {
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/**
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* This initializes a guest controller in libskyline
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*
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* @param index The arbitrary index of the controller, this is to handle matching with a partner Joy-Con
|
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* @param type The type of the host controller
|
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* @param partnerIndex The index of a partner Joy-Con if there is one
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* @note This is blocking and will stall till input has been initialized on the guest
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*/
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external fun setController(index : Int, type : Int, partnerIndex : Int = -1)
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/**
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* This flushes the controller updates on the guest
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*
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* @note This is blocking and will stall till input has been initialized on the guest
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*/
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external fun updateControllers()
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/**
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* This sets the state of the buttons specified in the mask on a specific controller
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||||
*
|
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* @param index The index of the controller this is directed to
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* @param mask The mask of the button that are being set
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* @param pressed If the buttons are being pressed or released
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*/
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external fun setButtonState(index : Int, mask : Long, pressed : Boolean)
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/**
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* This sets the value of a specific axis on a specific controller
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*
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* @param index The index of the controller this is directed to
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* @param axis The ID of the axis that is being modified
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* @param value The value to set the axis to
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*/
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external fun setAxisValue(index : Int, axis : Int, value : Int)
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/**
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* This sets the values of the points on the guest touch-screen
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*
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* @param points An array of skyline::input::TouchScreenPoint in C++ represented as integers
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*/
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external fun setTouchState(points : IntArray)
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}
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/**
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* Initializes all of the controllers from [InputManager] on the guest
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*/
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fun initializeControllers() {
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for (controller in inputManager.controllers.values) {
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if (controller.type != ControllerType.None) {
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val type = when (controller.type) {
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ControllerType.None -> throw IllegalArgumentException()
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ControllerType.HandheldProController -> if (preferenceSettings.isDocked) ControllerType.ProController.id else ControllerType.HandheldProController.id
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ControllerType.ProController, ControllerType.JoyConLeft, ControllerType.JoyConRight -> controller.type.id
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}
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val partnerIndex = when (controller) {
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is JoyConLeftController -> controller.partnerId
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is JoyConRightController -> controller.partnerId
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else -> null
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}
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setController(controller.id, type, partnerIndex ?: -1)
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}
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}
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updateControllers()
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}
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/**
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* Handles translating any [KeyHostEvent]s to a [GuestEvent] that is passed into libskyline
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*/
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fun handleKeyEvent(event : KeyEvent) : Boolean {
|
||||
if (event.repeatCount != 0)
|
||||
return false
|
||||
|
||||
val action = when (event.action) {
|
||||
KeyEvent.ACTION_DOWN -> ButtonState.Pressed
|
||||
KeyEvent.ACTION_UP -> ButtonState.Released
|
||||
else -> return false
|
||||
}
|
||||
|
||||
return when (val guestEvent = inputManager.eventMap[KeyHostEvent(event.device.descriptor, event.keyCode)]) {
|
||||
is ButtonGuestEvent -> {
|
||||
if (guestEvent.button != ButtonId.Menu)
|
||||
setButtonState(guestEvent.id, guestEvent.button.value(), action.state)
|
||||
true
|
||||
}
|
||||
|
||||
is AxisGuestEvent -> {
|
||||
setAxisValue(guestEvent.id, guestEvent.axis.ordinal, (if (action == ButtonState.Pressed) if (guestEvent.polarity) Short.MAX_VALUE else Short.MIN_VALUE else 0).toInt())
|
||||
true
|
||||
}
|
||||
|
||||
else -> false
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The last value of the axes so the stagnant axes can be eliminated to not wastefully look them up
|
||||
*/
|
||||
private val axesHistory = arrayOfNulls<Float>(MotionHostEvent.axes.size)
|
||||
|
||||
/**
|
||||
* The last value of the HAT axes so it can be ignored in [onGenericMotionEvent] so they are handled by [dispatchKeyEvent] instead
|
||||
*/
|
||||
private var oldHat = PointF()
|
||||
|
||||
/**
|
||||
* Handles translating any [MotionHostEvent]s to a [GuestEvent] that is passed into libskyline
|
||||
*/
|
||||
fun handleMotionEvent(event : MotionEvent) : Boolean {
|
||||
if ((event.isFromSource(InputDevice.SOURCE_CLASS_JOYSTICK) || event.isFromSource(InputDevice.SOURCE_CLASS_BUTTON)) && event.action == MotionEvent.ACTION_MOVE) {
|
||||
val hat = PointF(event.getAxisValue(MotionEvent.AXIS_HAT_X), event.getAxisValue(MotionEvent.AXIS_HAT_Y))
|
||||
|
||||
if (hat == oldHat) {
|
||||
for (axisItem in MotionHostEvent.axes.withIndex()) {
|
||||
val axis = axisItem.value
|
||||
var value = event.getAxisValue(axis)
|
||||
|
||||
if ((event.historySize != 0 && value != event.getHistoricalAxisValue(axis, 0)) || (axesHistory[axisItem.index]?.let { it == value } == false)) {
|
||||
var polarity = value >= 0
|
||||
|
||||
val guestEvent = MotionHostEvent(event.device.descriptor, axis, polarity).let { hostEvent ->
|
||||
inputManager.eventMap[hostEvent] ?: if (value == 0f) {
|
||||
polarity = false
|
||||
inputManager.eventMap[hostEvent.copy(polarity = false)]
|
||||
} else {
|
||||
null
|
||||
}
|
||||
}
|
||||
|
||||
when (guestEvent) {
|
||||
is ButtonGuestEvent -> {
|
||||
if (guestEvent.button != ButtonId.Menu)
|
||||
setButtonState(guestEvent.id, guestEvent.button.value(), if (abs(value) >= guestEvent.threshold) ButtonState.Pressed.state else ButtonState.Released.state)
|
||||
}
|
||||
|
||||
is AxisGuestEvent -> {
|
||||
value = guestEvent.value(value)
|
||||
value = if (polarity) abs(value) else -abs(value)
|
||||
value = if (guestEvent.axis == AxisId.LX || guestEvent.axis == AxisId.RX) value else -value
|
||||
|
||||
setAxisValue(guestEvent.id, guestEvent.axis.ordinal, (value * Short.MAX_VALUE).toInt())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
axesHistory[axisItem.index] = value
|
||||
}
|
||||
|
||||
return true
|
||||
} else {
|
||||
oldHat = hat
|
||||
}
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
fun handleTouchEvent(view : View, event : MotionEvent) : Boolean {
|
||||
val count = event.pointerCount
|
||||
val points = IntArray(count * 7) // This is an array of skyline::input::TouchScreenPoint in C++ as that allows for efficient transfer of values to it
|
||||
var offset = 0
|
||||
for (index in 0 until count) {
|
||||
val pointer = MotionEvent.PointerCoords()
|
||||
event.getPointerCoords(index, pointer)
|
||||
|
||||
val x = 0f.coerceAtLeast(pointer.x * 1280 / view.width).toInt()
|
||||
val y = 0f.coerceAtLeast(pointer.y * 720 / view.height).toInt()
|
||||
|
||||
val attribute = when (event.action) {
|
||||
MotionEvent.ACTION_DOWN -> 1
|
||||
MotionEvent.ACTION_UP -> 2
|
||||
else -> 0
|
||||
}
|
||||
|
||||
points[offset++] = attribute
|
||||
points[offset++] = event.getPointerId(index)
|
||||
points[offset++] = x
|
||||
points[offset++] = y
|
||||
points[offset++] = pointer.touchMinor.toInt()
|
||||
points[offset++] = pointer.touchMajor.toInt()
|
||||
points[offset++] = (pointer.orientation * 180 / Math.PI).toInt()
|
||||
}
|
||||
|
||||
setTouchState(points)
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
fun getFirstControllerType() : ControllerType {
|
||||
return inputManager.controllers[0]?.type ?: ControllerType.None
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user