Move input handling code to a dedicated class

This commit is contained in:
lynxnb 2022-10-28 12:15:48 +02:00 committed by Niccolò Betto
parent 18861d73a3
commit 675e8dbb2e
3 changed files with 238 additions and 190 deletions

View File

@ -189,17 +189,17 @@ extern "C" JNIEXPORT void Java_emu_skyline_EmulationActivity_updatePerformanceSt
env->SetFloatField(thiz, averageFrametimeDeviationField, AverageFrametimeDeviationMs); env->SetFloatField(thiz, averageFrametimeDeviationField, AverageFrametimeDeviationMs);
} }
extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setController(JNIEnv *, jobject, jint index, jint type, jint partnerIndex) { extern "C" JNIEXPORT void JNICALL Java_emu_skyline_input_InputHandler_00024Companion_setController(JNIEnv *, jobject, jint index, jint type, jint partnerIndex) {
auto input{InputWeak.lock()}; auto input{InputWeak.lock()};
std::lock_guard guard(input->npad.mutex); std::lock_guard guard(input->npad.mutex);
input->npad.controllers[static_cast<size_t>(index)] = skyline::input::GuestController{static_cast<skyline::input::NpadControllerType>(type), static_cast<skyline::i8>(partnerIndex)}; input->npad.controllers[static_cast<size_t>(index)] = skyline::input::GuestController{static_cast<skyline::input::NpadControllerType>(type), static_cast<skyline::i8>(partnerIndex)};
} }
extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_updateControllers(JNIEnv *, jobject) { extern "C" JNIEXPORT void JNICALL Java_emu_skyline_input_InputHandler_00024Companion_updateControllers(JNIEnv *, jobject) {
InputWeak.lock()->npad.Update(); InputWeak.lock()->npad.Update();
} }
extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setButtonState(JNIEnv *, jobject, jint index, jlong mask, jboolean pressed) { extern "C" JNIEXPORT void JNICALL Java_emu_skyline_input_InputHandler_00024Companion_setButtonState(JNIEnv *, jobject, jint index, jlong mask, jboolean pressed) {
auto input{InputWeak.lock()}; auto input{InputWeak.lock()};
if (!input) if (!input)
return; // We don't mind if we miss button updates while input hasn't been initialized return; // We don't mind if we miss button updates while input hasn't been initialized
@ -208,7 +208,7 @@ extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setButtonSt
device->SetButtonState(skyline::input::NpadButton{.raw = static_cast<skyline::u64>(mask)}, pressed); device->SetButtonState(skyline::input::NpadButton{.raw = static_cast<skyline::u64>(mask)}, pressed);
} }
extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setAxisValue(JNIEnv *, jobject, jint index, jint axis, jint value) { extern "C" JNIEXPORT void JNICALL Java_emu_skyline_input_InputHandler_00024Companion_setAxisValue(JNIEnv *, jobject, jint index, jint axis, jint value) {
auto input{InputWeak.lock()}; auto input{InputWeak.lock()};
if (!input) if (!input)
return; // We don't mind if we miss axis updates while input hasn't been initialized return; // We don't mind if we miss axis updates while input hasn't been initialized
@ -217,7 +217,7 @@ extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setAxisValu
device->SetAxisValue(static_cast<skyline::input::NpadAxisId>(axis), value); device->SetAxisValue(static_cast<skyline::input::NpadAxisId>(axis), value);
} }
extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setTouchState(JNIEnv *env, jobject, jintArray pointsJni) { extern "C" JNIEXPORT void JNICALL Java_emu_skyline_input_InputHandler_00024Companion_setTouchState(JNIEnv *env, jobject, jintArray pointsJni) {
using Point = skyline::input::TouchScreenPoint; using Point = skyline::input::TouchScreenPoint;
auto input{InputWeak.lock()}; auto input{InputWeak.lock()};

View File

@ -42,7 +42,7 @@ import kotlin.math.abs
class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTouchListener, DisplayManager.DisplayListener { class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTouchListener, DisplayManager.DisplayListener {
companion object { companion object {
private val Tag = EmulationActivity::class.java.simpleName private val Tag = EmulationActivity::class.java.simpleName
val ReturnToMainTag = "returnToMain" const val ReturnToMainTag = "returnToMain"
/** /**
* The Kotlin thread on which emulation code executes * The Kotlin thread on which emulation code executes
@ -79,6 +79,8 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
@Inject @Inject
lateinit var inputManager : InputManager lateinit var inputManager : InputManager
lateinit var inputHandler : InputHandler
/** /**
* This is the entry point into the emulation code for libskyline * This is the entry point into the emulation code for libskyline
* *
@ -122,71 +124,11 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
private external fun updatePerformanceStatistics() private external fun updatePerformanceStatistics()
/** /**
* This initializes a guest controller in libskyline * @see [InputHandler.initializeControllers]
*
* @param index The arbitrary index of the controller, this is to handle matching with a partner Joy-Con
* @param type The type of the host controller
* @param partnerIndex The index of a partner Joy-Con if there is one
* @note This is blocking and will stall till input has been initialized on the guest
*/
private external fun setController(index : Int, type : Int, partnerIndex : Int = -1)
/**
* This flushes the controller updates on the guest
*
* @note This is blocking and will stall till input has been initialized on the guest
*/
private external fun updateControllers()
/**
* This sets the state of the buttons specified in the mask on a specific controller
*
* @param index The index of the controller this is directed to
* @param mask The mask of the button that are being set
* @param pressed If the buttons are being pressed or released
*/
private external fun setButtonState(index : Int, mask : Long, pressed : Boolean)
/**
* This sets the value of a specific axis on a specific controller
*
* @param index The index of the controller this is directed to
* @param axis The ID of the axis that is being modified
* @param value The value to set the axis to
*/
private external fun setAxisValue(index : Int, axis : Int, value : Int)
/**
* This sets the values of the points on the guest touch-screen
*
* @param points An array of skyline::input::TouchScreenPoint in C++ represented as integers
*/
private external fun setTouchState(points : IntArray)
/**
* This initializes all of the controllers from [InputManager] on the guest
*/ */
@Suppress("unused") @Suppress("unused")
private fun initializeControllers() { private fun initializeControllers() {
for (controller in inputManager.controllers.values) { inputHandler.initializeControllers()
if (controller.type != ControllerType.None) {
val type = when (controller.type) {
ControllerType.None -> throw IllegalArgumentException()
ControllerType.HandheldProController -> if (preferenceSettings.isDocked) ControllerType.ProController.id else ControllerType.HandheldProController.id
ControllerType.ProController, ControllerType.JoyConLeft, ControllerType.JoyConRight -> controller.type.id
}
val partnerIndex = when (controller) {
is JoyConLeftController -> controller.partnerId
is JoyConRightController -> controller.partnerId
else -> null
}
setController(controller.id, type, partnerIndex ?: -1)
}
}
updateControllers()
} }
/** /**
@ -246,6 +188,8 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
val rom = intent.data!! val rom = intent.data!!
val romType = getRomFormat(rom, contentResolver).ordinal val romType = getRomFormat(rom, contentResolver).ordinal
@SuppressLint("Recycle")
val romFd = contentResolver.openFileDescriptor(rom, "r")!! val romFd = contentResolver.openFileDescriptor(rom, "r")!!
GpuDriverHelper.ensureFileRedirectDir(this) GpuDriverHelper.ensureFileRedirectDir(this)
@ -266,6 +210,7 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
super.onCreate(savedInstanceState) super.onCreate(savedInstanceState)
requestedOrientation = preferenceSettings.orientation requestedOrientation = preferenceSettings.orientation
window.attributes.layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES window.attributes.layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
inputHandler = InputHandler(inputManager, preferenceSettings)
setContentView(binding.root) setContentView(binding.root)
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
@ -316,10 +261,8 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
// Hide on screen controls when first controller is not set // Hide on screen controls when first controller is not set
binding.onScreenControllerView.apply { binding.onScreenControllerView.apply {
inputManager.controllers[0]!!.type.let { controllerType = inputHandler.getFirstControllerType()
controllerType = it isGone = controllerType == ControllerType.None || !preferenceSettings.onScreenControl
isGone = it == ControllerType.None || !preferenceSettings.onScreenControl
}
setOnButtonStateChangedListener(::onButtonStateChanged) setOnButtonStateChangedListener(::onButtonStateChanged)
setOnStickStateChangedListener(::onStickStateChanged) setOnStickStateChangedListener(::onStickStateChanged)
recenterSticks = preferenceSettings.onScreenControlRecenterSticks recenterSticks = preferenceSettings.onScreenControlRecenterSticks
@ -383,7 +326,7 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
Log.d(Tag, "surfaceCreated Holder: $holder") Log.d(Tag, "surfaceCreated Holder: $holder")
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R)
// Note: We need FRAME_RATE_COMPATIBILITY_FIXED_SOURCE as there will be a degradation of user experience with FRAME_RATE_COMPATIBILITY_DEFAULT due to game speed alterations when the frame rate doesn't match the display refresh rate // Note: We need FRAME_RATE_COMPATIBILITY_FIXED_SOURCE as there will be a degradation of user experience with FRAME_RATE_COMPATIBILITY_DEFAULT due to game speed alterations when the frame rate doesn't match the display refresh rate
holder.surface.setFrameRate(desiredRefreshRate, if (preferenceSettings.maxRefreshRate) Surface.FRAME_RATE_COMPATIBILITY_DEFAULT else Surface.FRAME_RATE_COMPATIBILITY_FIXED_SOURCE) holder.surface.setFrameRate(desiredRefreshRate, if (preferenceSettings.maxRefreshRate) Surface.FRAME_RATE_COMPATIBILITY_DEFAULT else Surface.FRAME_RATE_COMPATIBILITY_FIXED_SOURCE)
while (emulationThread!!.isAlive) while (emulationThread!!.isAlive)
@ -408,134 +351,24 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
return return
} }
/**
* This handles translating any [KeyHostEvent]s to a [GuestEvent] that is passed into libskyline
*/
override fun dispatchKeyEvent(event : KeyEvent) : Boolean { override fun dispatchKeyEvent(event : KeyEvent) : Boolean {
if (event.repeatCount != 0) return if (inputHandler.handleKeyEvent(event)) true else super.dispatchKeyEvent(event)
return super.dispatchKeyEvent(event)
val action = when (event.action) {
KeyEvent.ACTION_DOWN -> ButtonState.Pressed
KeyEvent.ACTION_UP -> ButtonState.Released
else -> return super.dispatchKeyEvent(event)
}
return when (val guestEvent = inputManager.eventMap[KeyHostEvent(event.device.descriptor, event.keyCode)]) {
is ButtonGuestEvent -> {
if (guestEvent.button != ButtonId.Menu)
setButtonState(guestEvent.id, guestEvent.button.value(), action.state)
true
}
is AxisGuestEvent -> {
setAxisValue(guestEvent.id, guestEvent.axis.ordinal, (if (action == ButtonState.Pressed) if (guestEvent.polarity) Short.MAX_VALUE else Short.MIN_VALUE else 0).toInt())
true
}
else -> super.dispatchKeyEvent(event)
}
} }
/** override fun dispatchGenericMotionEvent(event : MotionEvent) : Boolean {
* The last value of the axes so the stagnant axes can be eliminated to not wastefully look them up return if (inputHandler.handleMotionEvent(event)) true else super.dispatchGenericMotionEvent(event)
*/
private val axesHistory = arrayOfNulls<Float>(MotionHostEvent.axes.size)
/**
* The last value of the HAT axes so it can be ignored in [onGenericMotionEvent] so they are handled by [dispatchKeyEvent] instead
*/
private var oldHat = PointF()
/**
* This handles translating any [MotionHostEvent]s to a [GuestEvent] that is passed into libskyline
*/
override fun onGenericMotionEvent(event : MotionEvent) : Boolean {
if ((event.isFromSource(InputDevice.SOURCE_CLASS_JOYSTICK) || event.isFromSource(InputDevice.SOURCE_CLASS_BUTTON)) && event.action == MotionEvent.ACTION_MOVE) {
val hat = PointF(event.getAxisValue(MotionEvent.AXIS_HAT_X), event.getAxisValue(MotionEvent.AXIS_HAT_Y))
if (hat == oldHat) {
for (axisItem in MotionHostEvent.axes.withIndex()) {
val axis = axisItem.value
var value = event.getAxisValue(axis)
if ((event.historySize != 0 && value != event.getHistoricalAxisValue(axis, 0)) || (axesHistory[axisItem.index]?.let { it == value } == false)) {
var polarity = value >= 0
val guestEvent = MotionHostEvent(event.device.descriptor, axis, polarity).let { hostEvent ->
inputManager.eventMap[hostEvent] ?: if (value == 0f) {
polarity = false
inputManager.eventMap[hostEvent.copy(polarity = false)]
} else {
null
}
}
when (guestEvent) {
is ButtonGuestEvent -> {
if (guestEvent.button != ButtonId.Menu)
setButtonState(guestEvent.id, guestEvent.button.value(), if (abs(value) >= guestEvent.threshold) ButtonState.Pressed.state else ButtonState.Released.state)
}
is AxisGuestEvent -> {
value = guestEvent.value(value)
value = if (polarity) abs(value) else -abs(value)
value = if (guestEvent.axis == AxisId.LX || guestEvent.axis == AxisId.RX) value else -value
setAxisValue(guestEvent.id, guestEvent.axis.ordinal, (value * Short.MAX_VALUE).toInt())
}
}
}
axesHistory[axisItem.index] = value
}
return true
} else {
oldHat = hat
}
}
return super.onGenericMotionEvent(event)
} }
@SuppressLint("ClickableViewAccessibility") @SuppressLint("ClickableViewAccessibility")
override fun onTouch(view : View, event : MotionEvent) : Boolean { override fun onTouch(view : View, event : MotionEvent) : Boolean {
val count = event.pointerCount return inputHandler.handleTouchEvent(view, event)
val points = IntArray(count * 7) // This is an array of skyline::input::TouchScreenPoint in C++ as that allows for efficient transfer of values to it
var offset = 0
for (index in 0 until count) {
val pointer = MotionEvent.PointerCoords()
event.getPointerCoords(index, pointer)
val x = 0f.coerceAtLeast(pointer.x * 1280 / view.width).toInt()
val y = 0f.coerceAtLeast(pointer.y * 720 / view.height).toInt()
val attribute = when (event.action) {
MotionEvent.ACTION_DOWN -> 1
MotionEvent.ACTION_UP -> 2
else -> 0
}
points[offset++] = attribute
points[offset++] = event.getPointerId(index)
points[offset++] = x
points[offset++] = y
points[offset++] = pointer.touchMinor.toInt()
points[offset++] = pointer.touchMajor.toInt()
points[offset++] = (pointer.orientation * 180 / Math.PI).toInt()
}
setTouchState(points)
return true
} }
private fun onButtonStateChanged(buttonId : ButtonId, state : ButtonState) = setButtonState(0, buttonId.value(), state.state) private fun onButtonStateChanged(buttonId : ButtonId, state : ButtonState) = InputHandler.setButtonState(0, buttonId.value(), state.state)
private fun onStickStateChanged(stickId : StickId, position : PointF) { private fun onStickStateChanged(stickId : StickId, position : PointF) {
setAxisValue(0, stickId.xAxis.ordinal, (position.x * Short.MAX_VALUE).toInt()) InputHandler.setAxisValue(0, stickId.xAxis.ordinal, (position.x * Short.MAX_VALUE).toInt())
setAxisValue(0, stickId.yAxis.ordinal, (-position.y * Short.MAX_VALUE).toInt()) // Y is inverted, since drawing starts from top left InputHandler.setAxisValue(0, stickId.yAxis.ordinal, (-position.y * Short.MAX_VALUE).toInt()) // Y is inverted, since drawing starts from top left
} }
@SuppressLint("WrongConstant") @SuppressLint("WrongConstant")
@ -653,6 +486,7 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
} }
override fun onDisplayChanged(displayId : Int) { override fun onDisplayChanged(displayId : Int) {
@Suppress("DEPRECATION")
val display = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) display!! else windowManager.defaultDisplay val display = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) display!! else windowManager.defaultDisplay
if (display.displayId == displayId) if (display.displayId == displayId)
force60HzRefreshRate(!preferenceSettings.maxRefreshRate) force60HzRefreshRate(!preferenceSettings.maxRefreshRate)

View File

@ -0,0 +1,214 @@
/*
* SPDX-License-Identifier: MPL-2.0
* Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
*/
package emu.skyline.input
import android.graphics.PointF
import android.view.InputDevice
import android.view.KeyEvent
import android.view.MotionEvent
import android.view.View
import emu.skyline.utils.PreferenceSettings
import kotlin.math.abs
/**
* Handles input events during emulation
*/
class InputHandler(private val inputManager : InputManager, private val preferenceSettings : PreferenceSettings) {
companion object {
/**
* This initializes a guest controller in libskyline
*
* @param index The arbitrary index of the controller, this is to handle matching with a partner Joy-Con
* @param type The type of the host controller
* @param partnerIndex The index of a partner Joy-Con if there is one
* @note This is blocking and will stall till input has been initialized on the guest
*/
external fun setController(index : Int, type : Int, partnerIndex : Int = -1)
/**
* This flushes the controller updates on the guest
*
* @note This is blocking and will stall till input has been initialized on the guest
*/
external fun updateControllers()
/**
* This sets the state of the buttons specified in the mask on a specific controller
*
* @param index The index of the controller this is directed to
* @param mask The mask of the button that are being set
* @param pressed If the buttons are being pressed or released
*/
external fun setButtonState(index : Int, mask : Long, pressed : Boolean)
/**
* This sets the value of a specific axis on a specific controller
*
* @param index The index of the controller this is directed to
* @param axis The ID of the axis that is being modified
* @param value The value to set the axis to
*/
external fun setAxisValue(index : Int, axis : Int, value : Int)
/**
* This sets the values of the points on the guest touch-screen
*
* @param points An array of skyline::input::TouchScreenPoint in C++ represented as integers
*/
external fun setTouchState(points : IntArray)
}
/**
* Initializes all of the controllers from [InputManager] on the guest
*/
fun initializeControllers() {
for (controller in inputManager.controllers.values) {
if (controller.type != ControllerType.None) {
val type = when (controller.type) {
ControllerType.None -> throw IllegalArgumentException()
ControllerType.HandheldProController -> if (preferenceSettings.isDocked) ControllerType.ProController.id else ControllerType.HandheldProController.id
ControllerType.ProController, ControllerType.JoyConLeft, ControllerType.JoyConRight -> controller.type.id
}
val partnerIndex = when (controller) {
is JoyConLeftController -> controller.partnerId
is JoyConRightController -> controller.partnerId
else -> null
}
setController(controller.id, type, partnerIndex ?: -1)
}
}
updateControllers()
}
/**
* Handles translating any [KeyHostEvent]s to a [GuestEvent] that is passed into libskyline
*/
fun handleKeyEvent(event : KeyEvent) : Boolean {
if (event.repeatCount != 0)
return false
val action = when (event.action) {
KeyEvent.ACTION_DOWN -> ButtonState.Pressed
KeyEvent.ACTION_UP -> ButtonState.Released
else -> return false
}
return when (val guestEvent = inputManager.eventMap[KeyHostEvent(event.device.descriptor, event.keyCode)]) {
is ButtonGuestEvent -> {
if (guestEvent.button != ButtonId.Menu)
setButtonState(guestEvent.id, guestEvent.button.value(), action.state)
true
}
is AxisGuestEvent -> {
setAxisValue(guestEvent.id, guestEvent.axis.ordinal, (if (action == ButtonState.Pressed) if (guestEvent.polarity) Short.MAX_VALUE else Short.MIN_VALUE else 0).toInt())
true
}
else -> false
}
}
/**
* The last value of the axes so the stagnant axes can be eliminated to not wastefully look them up
*/
private val axesHistory = arrayOfNulls<Float>(MotionHostEvent.axes.size)
/**
* The last value of the HAT axes so it can be ignored in [onGenericMotionEvent] so they are handled by [dispatchKeyEvent] instead
*/
private var oldHat = PointF()
/**
* Handles translating any [MotionHostEvent]s to a [GuestEvent] that is passed into libskyline
*/
fun handleMotionEvent(event : MotionEvent) : Boolean {
if ((event.isFromSource(InputDevice.SOURCE_CLASS_JOYSTICK) || event.isFromSource(InputDevice.SOURCE_CLASS_BUTTON)) && event.action == MotionEvent.ACTION_MOVE) {
val hat = PointF(event.getAxisValue(MotionEvent.AXIS_HAT_X), event.getAxisValue(MotionEvent.AXIS_HAT_Y))
if (hat == oldHat) {
for (axisItem in MotionHostEvent.axes.withIndex()) {
val axis = axisItem.value
var value = event.getAxisValue(axis)
if ((event.historySize != 0 && value != event.getHistoricalAxisValue(axis, 0)) || (axesHistory[axisItem.index]?.let { it == value } == false)) {
var polarity = value >= 0
val guestEvent = MotionHostEvent(event.device.descriptor, axis, polarity).let { hostEvent ->
inputManager.eventMap[hostEvent] ?: if (value == 0f) {
polarity = false
inputManager.eventMap[hostEvent.copy(polarity = false)]
} else {
null
}
}
when (guestEvent) {
is ButtonGuestEvent -> {
if (guestEvent.button != ButtonId.Menu)
setButtonState(guestEvent.id, guestEvent.button.value(), if (abs(value) >= guestEvent.threshold) ButtonState.Pressed.state else ButtonState.Released.state)
}
is AxisGuestEvent -> {
value = guestEvent.value(value)
value = if (polarity) abs(value) else -abs(value)
value = if (guestEvent.axis == AxisId.LX || guestEvent.axis == AxisId.RX) value else -value
setAxisValue(guestEvent.id, guestEvent.axis.ordinal, (value * Short.MAX_VALUE).toInt())
}
}
}
axesHistory[axisItem.index] = value
}
return true
} else {
oldHat = hat
}
}
return false
}
fun handleTouchEvent(view : View, event : MotionEvent) : Boolean {
val count = event.pointerCount
val points = IntArray(count * 7) // This is an array of skyline::input::TouchScreenPoint in C++ as that allows for efficient transfer of values to it
var offset = 0
for (index in 0 until count) {
val pointer = MotionEvent.PointerCoords()
event.getPointerCoords(index, pointer)
val x = 0f.coerceAtLeast(pointer.x * 1280 / view.width).toInt()
val y = 0f.coerceAtLeast(pointer.y * 720 / view.height).toInt()
val attribute = when (event.action) {
MotionEvent.ACTION_DOWN -> 1
MotionEvent.ACTION_UP -> 2
else -> 0
}
points[offset++] = attribute
points[offset++] = event.getPointerId(index)
points[offset++] = x
points[offset++] = y
points[offset++] = pointer.touchMinor.toInt()
points[offset++] = pointer.touchMajor.toInt()
points[offset++] = (pointer.orientation * 180 / Math.PI).toInt()
}
setTouchState(points)
return true
}
fun getFirstControllerType() : ControllerType {
return inputManager.controllers[0]?.type ?: ControllerType.None
}
}