Fix DMA Engine debug logs to not crash emu

Address causes some type issues when printing directly so explicitly cast to u64 first to prevent them.
This commit is contained in:
Billy Laws 2022-04-11 20:28:37 +01:00 committed by PixelyIon
parent 8eaca87de8
commit 68e693d9f4

View File

@ -108,7 +108,7 @@ namespace skyline::soc::gm20b::engine {
return;
}
Logger::Debug("{}x{}@0x{:X} -> {}x{}@0x{:X}", srcTexture.dimensions.width, srcTexture.dimensions.height, *registers.offsetIn, dstTexture.dimensions.width, dstTexture.dimensions.height, dstLayerAddress);
Logger::Debug("{}x{}@0x{:X} -> {}x{}@0x{:X}", srcTexture.dimensions.width, srcTexture.dimensions.height, u64{*registers.offsetIn}, dstTexture.dimensions.width, dstTexture.dimensions.height, dstLayerAddress);
gpu::texture::CopyLinearToBlockLinear(dstTexture, srcTexture.mappings.front().data(), dstTexture.mappings.front().data());
}
@ -165,7 +165,7 @@ namespace skyline::soc::gm20b::engine {
return;
}
Logger::Debug("{}x{}@0x{:X} -> {}x{}@0x{:X}", srcTexture.dimensions.width, srcTexture.dimensions.height, *registers.offsetIn, dstTexture.dimensions.width, dstTexture.dimensions.height, *registers.offsetOut);
Logger::Debug("{}x{}@0x{:X} -> {}x{}@0x{:X}", srcTexture.dimensions.width, srcTexture.dimensions.height, u64{*registers.offsetIn}, dstTexture.dimensions.width, dstTexture.dimensions.height, u64{*registers.offsetOut});
gpu::texture::CopyBlockLinearToLinear(srcTexture, srcTexture.mappings.front().data(), dstTexture.mappings.front().data());
}