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https://github.com/skyline-emu/skyline.git
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Initial support for updating settings during emulation + observing settings changes
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@ -60,6 +60,8 @@ template<> void skyline::Settings::Update<skyline::KtSettings>(KtSettings newSet
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systemLanguage = newSettings.GetInt<skyline::language::SystemLanguage>("systemLanguage");
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systemLanguage = newSettings.GetInt<skyline::language::SystemLanguage>("systemLanguage");
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forceTripleBuffering = newSettings.GetBool("forceTripleBuffering");
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forceTripleBuffering = newSettings.GetBool("forceTripleBuffering");
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disableFrameThrottling = newSettings.GetBool("disableFrameThrottling");
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disableFrameThrottling = newSettings.GetBool("disableFrameThrottling");
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OnSettingsChanged();
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}
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}
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extern "C" JNIEXPORT void Java_emu_skyline_SkylineApplication_initializeLog(
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extern "C" JNIEXPORT void Java_emu_skyline_SkylineApplication_initializeLog(
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@ -239,3 +241,11 @@ extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setTouchSta
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input->touch.SetState(points);
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input->touch.SetState(points);
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env->ReleaseIntArrayElements(pointsJni, reinterpret_cast<jint *>(points.data()), JNI_ABORT);
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env->ReleaseIntArrayElements(pointsJni, reinterpret_cast<jint *>(points.data()), JNI_ABORT);
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}
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}
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extern "C" JNIEXPORT void JNICALL Java_emu_skyline_utils_SettingsValues_updateNative(JNIEnv *env, jobject settingsInstance) {
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auto settings{SettingsWeak.lock()};
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if (!settings)
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return; // We don't mind if we miss settings updates while settings haven't been initialized
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skyline::KtSettings ktSettings{env, settingsInstance};
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settings->Update(ktSettings);
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}
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@ -4,6 +4,16 @@
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#include "settings.h"
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#include "settings.h"
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namespace skyline {
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namespace skyline {
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void Settings::Subscribe(Callback callback) {
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callbacks.push_back(std::move(callback));
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}
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void Settings::OnSettingsChanged() {
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std::for_each(callbacks.begin(), callbacks.end(), [&](const Callback& listener) {
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listener(*this);
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});
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}
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/**
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/**
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* @note This is a placeholder implementation, it must be overridden via template specialisation for platform-specific behavior
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* @note This is a placeholder implementation, it must be overridden via template specialisation for platform-specific behavior
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*/
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*/
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@ -27,9 +27,23 @@ namespace skyline {
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/**
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/**
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* @brief Updates settings with the given values
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* @brief Updates settings with the given values
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* @note The implementations of this method must call OnSettingsChanged
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* @param newSettings A platform-specific object containing the new settings' values
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* @param newSettings A platform-specific object containing the new settings' values
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*/
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*/
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template<class T>
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template<class T>
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void Update(T newSettings);
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void Update(T newSettings);
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using Callback = std::function<void(const Settings &)>;
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/**
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* @brief Subscribe to settings changes
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* @param callback The function to be called when settings change
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*/
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void Subscribe(Callback callback);
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private:
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std::vector<Callback> callbacks; //!< Callbacks to be called when settings change
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void OnSettingsChanged();
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};
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};
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}
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}
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@ -13,4 +13,9 @@ class SettingsValues(pref: Settings) : Serializable {
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var systemLanguage : Int = pref.systemLanguage
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var systemLanguage : Int = pref.systemLanguage
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var forceTripleBuffering : Boolean = pref.forceTripleBuffering
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var forceTripleBuffering : Boolean = pref.forceTripleBuffering
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var disableFrameThrottling : Boolean = pref.disableFrameThrottling
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var disableFrameThrottling : Boolean = pref.disableFrameThrottling
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/**
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* Updates settings in libskyline during emulation
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*/
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external fun updateNative()
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}
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}
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