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Add VK_EXT_shader_demote_to_helper_invocation
Quirk
An assumption was hardcoded into `Shader::Profile` regarding devices supporting demotion of shader invocations to helpers. This assumption wasn't backed by enabling the `VK_EXT_shader_demote_to_helper_invocation` extension via a quirk leading to assertions when it was used by the shader compiler, a quirk has now been added for the extension and is supplied to the shader compiler accordingly.
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@ -120,7 +120,7 @@ namespace skyline::gpu {
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}
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vk::raii::Device GPU::CreateDevice(const vk::raii::PhysicalDevice &physicalDevice, decltype(vk::DeviceQueueCreateInfo::queueCount) &vkQueueFamilyIndex, QuirkManager &quirks) {
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auto deviceFeatures2{physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceCustomBorderColorFeaturesEXT, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features>()};
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auto deviceFeatures2{physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceCustomBorderColorFeaturesEXT, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features>()};
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decltype(deviceFeatures2) enabledFeatures2{}; // We only want to enable features we required due to potential overhead from unused features
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#define FEAT_REQ(structName, feature) \
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@ -5,7 +5,7 @@
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namespace skyline::gpu {
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QuirkManager::QuirkManager(const DeviceFeatures2 &deviceFeatures2, DeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions, const DeviceProperties2 &deviceProperties2) {
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bool hasCustomBorderColorExtension{}, hasShaderAtomicInt64{}, hasShaderFloat16Int8Ext{};
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bool hasCustomBorderColorExtension{}, hasShaderAtomicInt64{}, hasShaderFloat16Int8Ext{}, hasShaderDemoteToHelper{};
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for (auto &extension : deviceExtensions) {
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#define EXT_SET(name, property) \
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@ -35,6 +35,7 @@ namespace skyline::gpu {
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EXT_SET("VK_EXT_vertex_attribute_divisor", supportsVertexAttributeDivisor);
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EXT_SET("VK_EXT_shader_viewport_index_layer", supportsShaderViewportIndexLayer);
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EXT_SET("VK_KHR_spirv_1_4", supportsSpirv14);
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EXT_SET("VK_EXT_shader_demote_to_helper_invocation", hasShaderDemoteToHelper);
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EXT_SET("VK_KHR_shader_atomic_int64", hasShaderAtomicInt64);
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EXT_SET("VK_KHR_shader_float16_int8", hasShaderFloat16Int8Ext);
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EXT_SET("VK_KHR_shader_float_controls", supportsFloatControls);
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@ -87,6 +88,11 @@ namespace skyline::gpu {
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enabledFeatures2.unlink<vk::PhysicalDeviceShaderFloat16Int8Features>();
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}
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if (hasShaderDemoteToHelper)
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FEAT_SET(vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT, shaderDemoteToHelperInvocation, supportsShaderDemoteToHelper)
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else
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enabledFeatures2.unlink<vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT>();
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#undef FEAT_SET
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if (supportsFloatControls)
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@ -99,8 +105,8 @@ namespace skyline::gpu {
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std::string QuirkManager::Summary() {
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return fmt::format(
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"\n* Supports U8 Indices: {}\n* Supports Sampler Mirror Clamp To Edge: {}\n* Supports Sampler Reduction Mode: {}\n* Supports Custom Border Color (Without Format): {}\n* Supports Last Provoking Vertex: {}\n* Supports Logical Operations: {}\n* Supports Vertex Attribute Divisor: {}\n* Supports Vertex Attribute Zero Divisor: {}\n* Supports Multiple Viewports: {}\n* Supports Shader Viewport Index: {}\n* Supports SPIR-V 1.4: {}\n* Supports 16-bit FP: {}\n* Supports 8-bit Integers: {}\n* Supports 16-bit Integers: {}\n* Supports 64-bit Integers: {}\n* Supports Atomic 64-bit Integers: {}\n* Supports Floating Point Behavior Control: {}\n* Supports Image Read Without Format: {}\n* Supports Subgroup Vote: {}\n* Subgroup Size: {}",
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supportsUint8Indices, supportsSamplerMirrorClampToEdge, supportsSamplerReductionMode, supportsCustomBorderColor, supportsLastProvokingVertex, supportsLogicOp, supportsVertexAttributeDivisor, supportsVertexAttributeZeroDivisor, supportsMultipleViewports, supportsShaderViewportIndexLayer, supportsSpirv14, supportsFloat16, supportsInt8, supportsInt16, supportsInt64, supportsAtomicInt64, supportsFloatControls, supportsImageReadWithoutFormat, supportsSubgroupVote, subgroupSize
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"\n* Supports U8 Indices: {}\n* Supports Sampler Mirror Clamp To Edge: {}\n* Supports Sampler Reduction Mode: {}\n* Supports Custom Border Color (Without Format): {}\n* Supports Last Provoking Vertex: {}\n* Supports Logical Operations: {}\n* Supports Vertex Attribute Divisor: {}\n* Supports Vertex Attribute Zero Divisor: {}\n* Supports Multiple Viewports: {}\n* Supports Shader Viewport Index: {}\n* Supports SPIR-V 1.4: {}\n* Supports Shader Invocation Demotion: {}\n* Supports 16-bit FP: {}\n* Supports 8-bit Integers: {}\n* Supports 16-bit Integers: {}\n* Supports 64-bit Integers: {}\n* Supports Atomic 64-bit Integers: {}\n* Supports Floating Point Behavior Control: {}\n* Supports Image Read Without Format: {}\n* Supports Subgroup Vote: {}\n* Subgroup Size: {}",
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supportsUint8Indices, supportsSamplerMirrorClampToEdge, supportsSamplerReductionMode, supportsCustomBorderColor, supportsLastProvokingVertex, supportsLogicOp, supportsVertexAttributeDivisor, supportsVertexAttributeZeroDivisor, supportsMultipleViewports, supportsShaderViewportIndexLayer, supportsSpirv14, supportsShaderDemoteToHelper, supportsFloat16, supportsInt8, supportsInt16, supportsInt64, supportsAtomicInt64, supportsFloatControls, supportsImageReadWithoutFormat, supportsSubgroupVote, subgroupSize
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);
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}
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}
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@ -23,6 +23,7 @@ namespace skyline::gpu {
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bool supportsMultipleViewports{}; //!< If the device supports more than one viewport
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bool supportsShaderViewportIndexLayer{}; //!< If the device supports retrieving the viewport index in shaders (with VK_EXT_shader_viewport_index_layer)
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bool supportsSpirv14{}; //!< If SPIR-V 1.4 is supported (with VK_KHR_spirv_1_4)
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bool supportsShaderDemoteToHelper{}; //!< If a shader invocation can be demoted to a helper invocation (with VK_EXT_shader_demote_to_helper_invocation)
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bool supportsFloat16{}; //!< If 16-bit floating point integers are supported in shaders
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bool supportsInt8{}; //!< If 8-bit integers are supported in shaders
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bool supportsInt16{}; //!< If 16-bit integers are supported in shaders
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@ -38,7 +39,7 @@ namespace skyline::gpu {
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using DeviceProperties2 = vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceFloatControlsProperties, vk::PhysicalDeviceSubgroupProperties>;
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using DeviceFeatures2 = vk::StructureChain<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceCustomBorderColorFeaturesEXT, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features>;
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using DeviceFeatures2 = vk::StructureChain<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceCustomBorderColorFeaturesEXT, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features>;
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QuirkManager(const DeviceFeatures2 &deviceFeatures2, DeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions, const DeviceProperties2 &deviceProperties2);
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@ -55,7 +55,7 @@ namespace skyline::gpu {
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.support_viewport_index_layer_non_geometry = quirks.supportsShaderViewportIndexLayer,
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.support_viewport_mask = false,
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.support_typeless_image_loads = quirks.supportsImageReadWithoutFormat,
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.support_demote_to_helper_invocation = true,
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.support_demote_to_helper_invocation = quirks.supportsShaderDemoteToHelper,
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.support_int64_atomics = quirks.supportsAtomicInt64,
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.support_derivative_control = true,
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.support_geometry_shader_passthrough = false,
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