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Add some IApplicationFunctions calls used by newer games
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@ -1,18 +1,22 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#include <kernel/types/KProcess.h>
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#include <services/account/IAccountServiceForApplication.h>
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#include <services/am/storage/IStorage.h>
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#include "IApplicationFunctions.h"
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namespace skyline::service::am {
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IApplicationFunctions::IApplicationFunctions(const DeviceState &state, ServiceManager &manager) : BaseService(state, manager, Service::am_IApplicationFunctions, "am:IApplicationFunctions", {
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IApplicationFunctions::IApplicationFunctions(const DeviceState &state, ServiceManager &manager) : gpuErrorEvent(std::make_shared<type::KEvent>(state)), BaseService(state, manager, Service::am_IApplicationFunctions, "am:IApplicationFunctions", {
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{0x1, SFUNC(IApplicationFunctions::PopLaunchParameter)},
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{0x14, SFUNC(IApplicationFunctions::EnsureSaveData)},
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{0x15, SFUNC(IApplicationFunctions::GetDesiredLanguage)},
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{0x28, SFUNC(IApplicationFunctions::NotifyRunning)},
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{0x32, SFUNC(IApplicationFunctions::GetPseudoDeviceId)},
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{0x42, SFUNC(IApplicationFunctions::InitializeGamePlayRecording)},
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{0x43, SFUNC(IApplicationFunctions::SetGamePlayRecordingState)},
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{0x64, SFUNC(IApplicationFunctions::SetGamePlayRecordingState)},
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{0x82, SFUNC(IApplicationFunctions::GetGpuErrorDetectedSystemEvent)},
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}) {}
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void IApplicationFunctions::PopLaunchParameter(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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@ -40,7 +44,18 @@ namespace skyline::service::am {
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response.Push<u8>(1);
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}
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void IApplicationFunctions::GetPseudoDeviceId(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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response.Push<u64>(0L);
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response.Push<u64>(0L);
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}
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void IApplicationFunctions::InitializeGamePlayRecording(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {}
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void IApplicationFunctions::SetGamePlayRecordingState(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {}
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void IApplicationFunctions::GetGpuErrorDetectedSystemEvent(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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auto handle = state.process->InsertItem(gpuErrorEvent);
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state.logger->Debug("GPU Error Event Handle: 0x{:X}", handle);
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response.copyHandles.push_back(handle);
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}
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}
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@ -3,6 +3,7 @@
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#pragma once
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#include <kernel/types/KEvent.h>
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#include <services/base_service.h>
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#include <services/serviceman.h>
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@ -11,6 +12,9 @@ namespace skyline::service::am {
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* @brief This has functions that are used to notify an application about it's state (https://switchbrew.org/wiki/Applet_Manager_services#IApplicationFunctions)
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*/
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class IApplicationFunctions : public BaseService {
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private:
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std::shared_ptr<type::KEvent> gpuErrorEvent; //!< The event signalled on GPU errors
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public:
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IApplicationFunctions(const DeviceState &state, ServiceManager &manager);
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@ -34,6 +38,11 @@ namespace skyline::service::am {
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*/
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void NotifyRunning(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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/**
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* @brief This returns a UUID, however what it refers to is currently unknown (https://switchbrew.org/wiki/Applet_Manager_services#GetPseudoDeviceId)
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*/
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void GetPseudoDeviceId(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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/**
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* @brief This initializes gameplay recording (https://switchbrew.org/wiki/Applet_Manager_services#InitializeGamePlayRecording)
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*/
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@ -43,5 +52,10 @@ namespace skyline::service::am {
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* @brief This controls the gameplay recording state (https://switchbrew.org/wiki/Applet_Manager_services#SetGamePlayRecordingState)
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*/
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void SetGamePlayRecordingState(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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/**
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* @brief This obtains a handle to the system GPU error KEvent (https://switchbrew.org/wiki/Applet_Manager_services#GetGpuErrorDetectedSystemEvent)
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*/
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void GetGpuErrorDetectedSystemEvent(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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};
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}
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