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https://github.com/skyline-emu/skyline.git
synced 2024-12-24 03:11:52 +01:00
Reset RT mappings on dimension and format changes
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parent
8180bf852e
commit
6cc925c2d3
@ -152,6 +152,7 @@ namespace skyline::gpu::interconnect {
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value /= renderTarget.guest.format->bpb; // Width is in bytes rather than format units for linear textures
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renderTarget.guest.dimensions.width = value;
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renderTarget.view.reset();
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renderTarget.guest.mappings.clear();
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}
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void SetColorRenderTargetWidth(size_t index, u32 value) {
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@ -165,6 +166,7 @@ namespace skyline::gpu::interconnect {
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void SetRenderTargetHeight(RenderTarget &renderTarget, u32 value) {
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renderTarget.guest.dimensions.height = value;
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renderTarget.view.reset();
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renderTarget.guest.mappings.clear();
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}
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void SetColorRenderTargetHeight(size_t index, u32 value) {
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@ -268,6 +270,7 @@ namespace skyline::gpu::interconnect {
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renderTarget.disabled = !renderTarget.guest.format;
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renderTarget.view.reset();
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renderTarget.guest.mappings.clear();
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}
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void SetDepthRenderTargetFormat(maxwell3d::DepthRtFormat format) {
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@ -296,6 +299,7 @@ namespace skyline::gpu::interconnect {
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depthRenderTarget.guest.dimensions.width = depthRenderTarget.widthBytes / depthRenderTarget.guest.format->bpb;
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depthRenderTarget.view.reset();
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depthRenderTarget.guest.mappings.clear();
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}
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void SetRenderTargetTileMode(RenderTarget &renderTarget, maxwell3d::RenderTargetTileMode mode) {
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@ -325,6 +329,7 @@ namespace skyline::gpu::interconnect {
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}
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renderTarget.view.reset();
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renderTarget.guest.mappings.clear();
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}
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void SetColorRenderTargetTileMode(size_t index, maxwell3d::RenderTargetTileMode mode) {
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@ -341,6 +346,7 @@ namespace skyline::gpu::interconnect {
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else
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renderTarget.guest.layerCount = mode.depthOrlayerCount;
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renderTarget.view.reset();
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renderTarget.guest.mappings.clear();
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}
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void SetColorRenderTargetArrayMode(size_t index, maxwell3d::RenderTargetArrayMode mode) {
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@ -357,6 +363,7 @@ namespace skyline::gpu::interconnect {
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void SetRenderTargetLayerStride(RenderTarget &renderTarget, u32 layerStrideLsr2) {
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renderTarget.layerStride = layerStrideLsr2 << 2;
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renderTarget.view.reset();
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renderTarget.guest.mappings.clear();
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}
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void SetColorRenderTargetLayerStride(size_t index, u32 layerStrideLsr2) {
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@ -374,6 +381,7 @@ namespace skyline::gpu::interconnect {
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renderTarget.guest.baseArrayLayer = static_cast<u16>(baseArrayLayer);
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renderTarget.view.reset();
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renderTarget.guest.mappings.clear();
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}
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TextureView *GetRenderTarget(RenderTarget &renderTarget) {
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