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Use AdaptiveSingleWaiterConditionVariable for thread scheduling
Some games, for example PGLE, have heavy contention in code that locks mutexes for only a brief period of time. This heavy contention over multiple threads results in futex latency (often ~20us) impacting performance heavily. Using an adaptive condition variable helps to reduce this latency.
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@ -138,13 +138,13 @@ namespace skyline::kernel {
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core.queue.push_front(thread);
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}
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if (thread != state.thread)
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thread->scheduleCondition.notify_one(); // We only want to trigger the conditional variable if the current thread isn't inserting itself
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thread->scheduleCondition.notify(); // We only want to trigger the conditional variable if the current thread isn't inserting itself
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} else {
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core.queue.insert(nextThread, thread);
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}
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}
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void Scheduler::MigrateToCore(const std::shared_ptr<type::KThread> &thread, CoreContext *¤tCore, CoreContext *targetCore, std::unique_lock<std::mutex> &lock) {
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void Scheduler::MigrateToCore(const std::shared_ptr<type::KThread> &thread, CoreContext *¤tCore, CoreContext *targetCore, std::unique_lock<SpinLock> &lock) {
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// We need to check if the thread was in its resident core's queue
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// If it was, we need to remove it from the queue
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auto it{std::find(currentCore->queue.begin(), currentCore->queue.end(), thread)};
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@ -152,7 +152,7 @@ namespace skyline::kernel {
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if (wasInserted) {
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it = currentCore->queue.erase(it);
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if (it == currentCore->queue.begin() && it != currentCore->queue.end())
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(*it)->scheduleCondition.notify_one();
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(*it)->scheduleCondition.notify();
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}
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lock.unlock();
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@ -243,7 +243,7 @@ namespace skyline::kernel {
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auto &front{core.queue.front()};
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if (front != thread)
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front->scheduleCondition.notify_one(); // If we aren't at the front of the queue, only then should we wake the thread at the front up
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front->scheduleCondition.notify(); // If we aren't at the front of the queue, only then should we wake the thread at the front up
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} else if (!thread->forceYield) {
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throw exception("T{} called Rotate while not being in C{}'s queue", thread->id, thread->coreId);
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}
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@ -271,7 +271,7 @@ namespace skyline::kernel {
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thread->averageTimeslice = (thread->averageTimeslice / 4) + (3 * (util::GetTimeTicks() - thread->timesliceStart / 4));
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if (it != core.queue.end())
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(*it)->scheduleCondition.notify_one(); // We need to wake the thread at the front of the queue, if we were at the front previously
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(*it)->scheduleCondition.notify(); // We need to wake the thread at the front of the queue, if we were at the front previously
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}
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} else {
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Logger::Warn("T{} was not in C{}'s queue", thread->id, thread->coreId);
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@ -326,7 +326,7 @@ namespace skyline::kernel {
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if (core->queue.front() == thread)
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thread->SendSignal(YieldSignal);
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else
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thread->scheduleCondition.notify_one();
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thread->scheduleCondition.notify();
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}
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void Scheduler::ParkThread() {
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@ -364,7 +364,7 @@ namespace skyline::kernel {
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if (parkedThread->priority < thread->priority || (parkedThread->priority == thread->priority && (!nextThread || parkedThread->timesliceStart < nextThread->timesliceStart))) {
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parkedThread->coreId = thread->coreId;
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parkedLock.unlock();
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parkedThread->scheduleCondition.notify_one();
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parkedThread->scheduleCondition.notify();
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}
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}
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}
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@ -381,7 +381,7 @@ namespace skyline::kernel {
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it = core->queue.erase(it);
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if (it == core->queue.begin() && it != core->queue.end())
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(*it)->scheduleCondition.notify_one();
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(*it)->scheduleCondition.notify();
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if (it == core->queue.begin()) {
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// We need to send a yield signal to the thread if it's currently running
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@ -402,6 +402,6 @@ namespace skyline::kernel {
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InsertThread(thread);
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else
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// If we're not inserting the thread back into the queue ourselves then we need to notify the thread inserting it about the updated pause state
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thread->scheduleCondition.notify_one();
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thread->scheduleCondition.notify();
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}
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}
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@ -3,6 +3,7 @@
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#pragma once
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#include "common/spin_lock.h"
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#include <common.h>
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#include <condition_variable>
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@ -46,7 +47,7 @@ namespace skyline {
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struct CoreContext {
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u8 id;
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i8 preemptionPriority; //!< The priority at which this core becomes preemptive as opposed to cooperative
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std::mutex mutex; //!< Synchronizes all operations on the queue
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SpinLock mutex; //!< Synchronizes all operations on the queue
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std::list<std::shared_ptr<type::KThread>> queue; //!< A queue of threads which are running or to be run on this core
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CoreContext(u8 id, i8 preemptionPriority);
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@ -62,7 +63,7 @@ namespace skyline {
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* @note 'KThread::coreMigrationMutex' **must** be locked by the calling thread prior to calling this
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* @note This is used to handle non-cooperative core affinity mask changes where the resident core is not in its new affinity mask
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*/
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void MigrateToCore(const std::shared_ptr<type::KThread> &thread, CoreContext *¤tCore, CoreContext *targetCore, std::unique_lock<std::mutex> &lock);
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void MigrateToCore(const std::shared_ptr<type::KThread> &thread, CoreContext *¤tCore, CoreContext *targetCore, std::unique_lock<SpinLock> &lock);
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/**
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* @brief Trigger a thread to yield via a signal or on SVC exit if it is the current thread
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@ -47,7 +47,7 @@ namespace skyline {
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u64 entryArgument; //!< An argument to provide with to the thread entry function
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void *stackTop; //!< The top of the guest's stack, this is set to the initial guest stack pointer
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std::condition_variable scheduleCondition; //!< Signalled to wake the thread when it's scheduled or its resident core changes
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AdaptiveSingleWaiterConditionVariable scheduleCondition; //!< Signalled to wake the thread when it's scheduled or its resident core changes
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std::atomic<i8> basePriority; //!< The priority of the thread for the scheduler without any priority-inheritance
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std::atomic<i8> priority; //!< The priority of the thread for the scheduler including priority-inheritance
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