Implement color blend pipeline state

This commit is contained in:
Billy Laws 2022-09-03 22:01:59 +01:00
parent cb11662ea5
commit 6e55d4dcf4
5 changed files with 331 additions and 122 deletions

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@ -628,6 +628,182 @@ namespace skyline::gpu::interconnect::maxwell3d {
depthStencilState.back = ConvertStencilOpsState(stencilBack);
};
/* Color Blend State */
void ColorBlendState::EngineRegisters::DirtyBind(DirtyManager &manager, dirty::Handle handle) const {
manager.Bind(handle, logicOp, singleCtWriteControl, ctWrites, blendStatePerTargetEnable, blendPerTargets, blend);
}
ColorBlendState::ColorBlendState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine) : engine{manager, dirtyHandle, engine} {}
vk::LogicOp ConvertLogicOpFunc(engine::LogicOp::Func func) {
switch (func) {
case engine::LogicOp::Func::Clear:
return vk::LogicOp::eClear;
case engine::LogicOp::Func::And:
return vk::LogicOp::eAnd;
case engine::LogicOp::Func::AndReverse:
return vk::LogicOp::eAndReverse;
case engine::LogicOp::Func::Copy:
return vk::LogicOp::eCopy;
case engine::LogicOp::Func::AndInverted:
return vk::LogicOp::eAndInverted;
case engine::LogicOp::Func::Noop:
return vk::LogicOp::eNoOp;
case engine::LogicOp::Func::Xor:
return vk::LogicOp::eXor;
case engine::LogicOp::Func::Or:
return vk::LogicOp::eOr;
case engine::LogicOp::Func::Nor:
return vk::LogicOp::eNor;
case engine::LogicOp::Func::Equiv:
return vk::LogicOp::eEquivalent;
case engine::LogicOp::Func::Invert:
return vk::LogicOp::eInvert;
case engine::LogicOp::Func::OrReverse:
return vk::LogicOp::eOrReverse;
case engine::LogicOp::Func::CopyInverted:
return vk::LogicOp::eCopyInverted;
case engine::LogicOp::Func::OrInverted:
return vk::LogicOp::eOrInverted;
case engine::LogicOp::Func::Nand:
return vk::LogicOp::eNand;
case engine::LogicOp::Func::Set:
return vk::LogicOp::eSet;
default:
throw exception("Invalid logical operation type: 0x{:X}", static_cast<u32>(func));
}
}
static vk::ColorComponentFlags ConvertColorWriteMask(engine::CtWrite write) {
return vk::ColorComponentFlags{
write.rEnable ? vk::ColorComponentFlagBits::eR : vk::ColorComponentFlags{} |
write.gEnable ? vk::ColorComponentFlagBits::eG : vk::ColorComponentFlags{} |
write.bEnable ? vk::ColorComponentFlagBits::eB : vk::ColorComponentFlags{} |
write.aEnable ? vk::ColorComponentFlagBits::eA : vk::ColorComponentFlags{}
};
}
static vk::BlendOp ConvertBlendOp(engine::BlendOp op) {
switch (op) {
case engine::BlendOp::D3DAdd:
case engine::BlendOp::OglFuncAdd:
return vk::BlendOp::eAdd;
case engine::BlendOp::D3DSubtract:
case engine::BlendOp::OglFuncSubtract:
return vk::BlendOp::eSubtract;
case engine::BlendOp::D3DRevSubtract:
case engine::BlendOp::OglFuncReverseSubtract:
return vk::BlendOp::eReverseSubtract;
case engine::BlendOp::D3DMin:
case engine::BlendOp::OglMin:
return vk::BlendOp::eMin;
case engine::BlendOp::D3DMax:
case engine::BlendOp::OglMax:
return vk::BlendOp::eMax;
default:
throw exception("Invalid blend operation: 0x{:X}", static_cast<u32>(op));
}
}
static vk::BlendFactor ConvertBlendFactor(engine::BlendCoeff coeff) {
switch (coeff) {
case engine::BlendCoeff::OglZero:
case engine::BlendCoeff::D3DZero:
return vk::BlendFactor::eZero;
case engine::BlendCoeff::OglOne:
case engine::BlendCoeff::D3DOne:
return vk::BlendFactor::eOne;
case engine::BlendCoeff::OglSrcColor:
case engine::BlendCoeff::D3DSrcColor:
return vk::BlendFactor::eSrcColor;
case engine::BlendCoeff::OglOneMinusSrcColor:
case engine::BlendCoeff::D3DInvSrcColor:
return vk::BlendFactor::eOneMinusSrcColor;
case engine::BlendCoeff::OglSrcAlpha:
case engine::BlendCoeff::D3DSrcAlpha:
return vk::BlendFactor::eSrcAlpha;
case engine::BlendCoeff::OglOneMinusSrcAlpha:
case engine::BlendCoeff::D3DInvSrcAlpha:
return vk::BlendFactor::eOneMinusSrcAlpha;
case engine::BlendCoeff::OglDstAlpha:
case engine::BlendCoeff::D3DDstAlpha:
return vk::BlendFactor::eDstAlpha;
case engine::BlendCoeff::OglOneMinusDstAlpha:
case engine::BlendCoeff::D3DInvDstAlpha:
return vk::BlendFactor::eOneMinusDstAlpha;
case engine::BlendCoeff::OglDstColor:
case engine::BlendCoeff::D3DDstColor:
return vk::BlendFactor::eDstColor;
case engine::BlendCoeff::OglOneMinusDstColor:
case engine::BlendCoeff::D3DInvDstColor:
return vk::BlendFactor::eOneMinusDstColor;
case engine::BlendCoeff::OglSrcAlphaSaturate:
case engine::BlendCoeff::D3DSrcAlphaSaturate:
return vk::BlendFactor::eSrcAlphaSaturate;
case engine::BlendCoeff::OglConstantColor:
case engine::BlendCoeff::D3DBlendCoeff:
return vk::BlendFactor::eConstantColor;
case engine::BlendCoeff::OglOneMinusConstantColor:
case engine::BlendCoeff::D3DInvBlendCoeff:
return vk::BlendFactor::eOneMinusConstantColor;
case engine::BlendCoeff::OglConstantAlpha:
return vk::BlendFactor::eConstantAlpha;
case engine::BlendCoeff::OglOneMinusConstantAlpha:
return vk::BlendFactor::eOneMinusConstantAlpha;
case engine::BlendCoeff::OglSrc1Color:
case engine::BlendCoeff::D3DSrc1Color:
return vk::BlendFactor::eSrc1Color;
case engine::BlendCoeff::OglInvSrc1Color:
case engine::BlendCoeff::D3DInvSrc1Color:
return vk::BlendFactor::eOneMinusSrc1Color;
case engine::BlendCoeff::OglSrc1Alpha:
case engine::BlendCoeff::D3DSrc1Alpha:
return vk::BlendFactor::eSrc1Alpha;
case engine::BlendCoeff::OglInvSrc1Alpha:
case engine::BlendCoeff::D3DInvSrc1Alpha:
return vk::BlendFactor::eOneMinusSrc1Alpha;
default:
throw exception("Invalid blend coefficient type: 0x{:X}", static_cast<u32>(coeff));
}
}
void ColorBlendState::Flush(InterconnectContext &ctx, size_t attachmentCount) {
if (engine->logicOp.enable) {
if (ctx.gpu.traits.supportsLogicOp) {
colorBlendState.logicOpEnable = true;
colorBlendState.logicOp = ConvertLogicOpFunc(engine->logicOp.func);
} else {
Logger::Warn("Cannot enable framebuffer logical operation without host GPU support!");
}
}
auto convertBlendState{[](vk::PipelineColorBlendAttachmentState &attachmentBlendState, const auto &blend) {
attachmentBlendState.colorBlendOp = ConvertBlendOp(blend.colorOp);
attachmentBlendState.srcColorBlendFactor = ConvertBlendFactor(blend.colorSourceCoeff);
attachmentBlendState.dstColorBlendFactor = ConvertBlendFactor(blend.colorDestCoeff);
attachmentBlendState.alphaBlendOp = ConvertBlendOp(blend.alphaOp);
attachmentBlendState.srcAlphaBlendFactor = ConvertBlendFactor(blend.alphaSourceCoeff);
attachmentBlendState.dstAlphaBlendFactor = ConvertBlendFactor(blend.alphaDestCoeff);
}};
for (size_t i{}; i < engine::ColorTargetCount; i++) {
auto &attachmentBlendState{attachmentBlendStates[i]};
attachmentBlendState.blendEnable = engine->blend.enable[i];
attachmentBlendState.colorWriteMask = ConvertColorWriteMask(engine->singleCtWriteControl ? engine->ctWrites[0] : engine->ctWrites[i]);
if (engine->blendStatePerTargetEnable)
convertBlendState(attachmentBlendState, engine->blendPerTargets[i]);
else
convertBlendState(attachmentBlendState, engine->blend);
}
colorBlendState.attachmentCount = static_cast<u32>(attachmentCount);
colorBlendState.pAttachments = attachmentBlendStates.data();
}
void ColorBlendState::Refresh(InterconnectContext &ctx, size_t attachmentCount) {
colorBlendState.attachmentCount = static_cast<u32>(attachmentCount);
}
/* Pipeline State */
void PipelineState::EngineRegisters::DirtyBind(DirtyManager &manager, dirty::Handle handle) const {
auto bindFunc{[&](auto &regs) { regs.DirtyBind(manager, handle); }};
@ -642,14 +818,18 @@ namespace skyline::gpu::interconnect::maxwell3d {
colorRenderTargets{util::MergeInto<dirty::ManualDirtyState<ColorRenderTargetState>, engine::ColorTargetCount>(manager, engine.colorRenderTargetsRegisters)},
depthRenderTarget{manager, engine.depthRenderTargetRegisters},
rasterization{manager, engine.rasterizationRegisters},
depthStencil{manager, engine.depthStencilRegisters} {}
depthStencil{manager, engine.depthStencilRegisters},
colorBlend{manager, engine.colorBlendRegisters} {}
void PipelineState::Flush(InterconnectContext &ctx, StateUpdateBuilder &builder) {
auto updateFunc{[&](auto &stateElem, auto &&... args) { stateElem.Update(ctx, args...); }};
ranges::for_each(colorRenderTargets, updateFunc);
updateFunc(depthRenderTarget);
boost::container::static_vector<TextureView *, engine::ColorTargetCount> colorAttachments;
for (auto &colorRenderTarget : colorRenderTargets)
if (auto view{colorRenderTarget.UpdateGet(ctx).view}; view)
colorAttachments.push_back(view.get());
auto vertexState{directState.vertexInput.Build(ctx, engine->vertexInputRegisters)};
TextureView *depthAttachment{depthRenderTarget.UpdateGet(ctx).view.get()};
auto vertexInputState{directState.vertexInput.Build(ctx, engine->vertexInputRegisters)};
const auto &inputAssemblyState{directState.inputAssembly.Build()};
const auto &tessellationState{directState.tessellation.Build()};
const auto &rasterizationState{rasterization.UpdateGet().rasterizationState};
@ -657,8 +837,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
.rasterizationSamples = vk::SampleCountFlagBits::e1
};
const auto &depthStencilState{depthStencil.UpdateGet().depthStencilState};
const auto &colorBlendState{colorBlend.UpdateGet(ctx, colorAttachments.size()).colorBlendState};
}
std::shared_ptr<TextureView> PipelineState::GetColorRenderTargetForClear(InterconnectContext &ctx, size_t index) {

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@ -163,7 +163,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
dirty::BoundSubresource<EngineRegisters> engine;
public:
vk::StructureChain<vk::PipelineRasterizationStateCreateInfo, vk::PipelineRasterizationProvokingVertexStateCreateInfoEXT> rasterizationState;
vk::StructureChain<vk::PipelineRasterizationStateCreateInfo, vk::PipelineRasterizationProvokingVertexStateCreateInfoEXT> rasterizationState{};
RasterizationState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine);
@ -189,13 +189,40 @@ namespace skyline::gpu::interconnect::maxwell3d {
dirty::BoundSubresource<EngineRegisters> engine;
public:
vk::PipelineDepthStencilStateCreateInfo depthStencilState;
vk::PipelineDepthStencilStateCreateInfo depthStencilState{};
DepthStencilState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine);
void Flush();
};
class ColorBlendState : dirty::RefreshableManualDirty {
public:
struct EngineRegisters {
const engine::LogicOp &logicOp;
const u32 &singleCtWriteControl;
const std::array<engine::CtWrite, engine::ColorTargetCount> &ctWrites;
const u32 &blendStatePerTargetEnable;
const std::array<engine::BlendPerTarget, engine::ColorTargetCount> &blendPerTargets;
const engine::Blend &blend;
void DirtyBind(DirtyManager &manager, dirty::Handle handle) const;
};
private:
dirty::BoundSubresource<EngineRegisters> engine;
std::array<vk::PipelineColorBlendAttachmentState, engine::ColorTargetCount> attachmentBlendStates;
public:
vk::PipelineColorBlendStateCreateInfo colorBlendState{};
ColorBlendState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine);
void Flush(InterconnectContext &ctx, size_t attachmentCount);
void Refresh(InterconnectContext &ctx, size_t attachmentCount);
};
/**
* @brief Holds all GPU state for a pipeline, any changes to this will result in a pipeline cache lookup
*/
@ -209,6 +236,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
TessellationState::EngineRegisters tessellationRegisters;
RasterizationState::EngineRegisters rasterizationRegisters;
DepthStencilState::EngineRegisters depthStencilRegisters;
ColorBlendState::EngineRegisters colorBlendRegisters;
void DirtyBind(DirtyManager &manager, dirty::Handle handle) const;
};
@ -220,6 +248,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
dirty::ManualDirtyState<DepthRenderTargetState> depthRenderTarget;
dirty::ManualDirtyState<RasterizationState> rasterization;
dirty::ManualDirtyState<DepthStencilState> depthStencil;
dirty::ManualDirtyState<ColorBlendState> colorBlend;
public:

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@ -481,59 +481,55 @@ namespace skyline::soc::gm20b::engine::maxwell3d::type {
constexpr static size_t BlendColorChannelCount{4}; //!< The amount of color channels in operations such as blending
enum class BlendOp : u32 {
Add = 1,
Subtract = 2,
ReverseSubtract = 3,
Minimum = 4,
Maximum = 5,
AddGL = 0x8006,
MinimumGL = 0x8007,
MaximumGL = 0x8008,
SubtractGL = 0x800A,
ReverseSubtractGL = 0x800B,
OglFuncSubtract = 0x0000800A,
OglFuncReverseSubtract = 0x0000800B,
OglFuncAdd = 0x00008006,
OglMin = 0x00008007,
OglMax = 0x00008008,
D3DAdd = 0x00000001,
D3DSubtract = 0x00000002,
D3DRevSubtract = 0x00000003,
D3DMin = 0x00000004,
D3DMax = 0x00000005,
};
enum class BlendFactor : u32 {
Zero = 0x1,
One = 0x2,
SourceColor = 0x3,
OneMinusSourceColor = 0x4,
SourceAlpha = 0x5,
OneMinusSourceAlpha = 0x6,
DestAlpha = 0x7,
OneMinusDestAlpha = 0x8,
DestColor = 0x9,
OneMinusDestColor = 0xA,
SourceAlphaSaturate = 0xB,
Source1Color = 0x10,
OneMinusSource1Color = 0x11,
Source1Alpha = 0x12,
OneMinusSource1Alpha = 0x13,
ConstantColor = 0x61,
OneMinusConstantColor = 0x62,
ConstantAlpha = 0x63,
OneMinusConstantAlpha = 0x64,
ZeroGL = 0x4000,
OneGL = 0x4001,
SourceColorGL = 0x4300,
OneMinusSourceColorGL = 0x4301,
SourceAlphaGL = 0x4302,
OneMinusSourceAlphaGL = 0x4303,
DestAlphaGL = 0x4304,
OneMinusDestAlphaGL = 0x4305,
DestColorGL = 0x4306,
OneMinusDestColorGL = 0x4307,
SourceAlphaSaturateGL = 0x4308,
ConstantColorGL = 0xC001,
OneMinusConstantColorGL = 0xC002,
ConstantAlphaGL = 0xC003,
OneMinusConstantAlphaGL = 0xC004,
Source1ColorGL = 0xC900,
OneMinusSource1ColorGL = 0xC901,
Source1AlphaGL = 0xC902,
OneMinusSource1AlphaGL = 0xC903,
enum class BlendCoeff : u32 {
OglZero = 0x4000,
OglOne = 0x4001,
OglSrcColor = 0x4300,
OglOneMinusSrcColor = 0x4301,
OglSrcAlpha = 0x4302,
OglOneMinusSrcAlpha = 0x4303,
OglDstAlpha = 0x4304,
OglOneMinusDstAlpha = 0x4305,
OglDstColor = 0x4306,
OglOneMinusDstColor = 0x4307,
OglSrcAlphaSaturate = 0x4308,
OglConstantColor = 0xC001,
OglOneMinusConstantColor = 0xC002,
OglConstantAlpha = 0xC003,
OglOneMinusConstantAlpha = 0xC004,
OglSrc1Color = 0xC900,
OglInvSrc1Color = 0xC901,
OglSrc1Alpha = 0xC902,
OglInvSrc1Alpha = 0xC903,
D3DZero = 0x1,
D3DOne = 0x2,
D3DSrcColor = 0x3,
D3DInvSrcColor = 0x4,
D3DSrcAlpha = 0x5,
D3DInvSrcAlpha = 0x6,
D3DDstAlpha = 0x7,
D3DInvDstAlpha = 0x8,
D3DDstColor = 0x9,
D3DInvDstColor = 0xA,
D3DSrcAlphaSaturate = 0xB,
D3DBlendCoeff = 0xE,
D3DInvBlendCoeff = 0xF,
D3DSrc1Color = 0x10,
D3DInvSrc1Color = 0x11,
D3DSrc1Alpha = 0x12,
D3DInvSrc1Alpha = 0x13,
};
struct ZtSelect {
@ -710,17 +706,21 @@ namespace skyline::soc::gm20b::engine::maxwell3d::type {
};
static_assert(sizeof(ViewportClipControl) == sizeof(u32));
union ColorWriteMask {
union CtWrite {
u32 raw;
struct {
u8 red : 4;
u8 green : 4;
u8 blue : 4;
u8 alpha : 4;
bool rEnable : 1;
u8 _pad0_ : 3;
bool gEnable : 1;
u8 _pad1_ : 3;
bool bEnable : 1;
u8 _pad2_ : 3;
bool aEnable : 1;
u32 _pad3_ : 19;
};
};
static_assert(sizeof(ColorWriteMask) == sizeof(u32));
static_assert(sizeof(CtWrite) == sizeof(u32));
/**
* @brief A method call which causes a layer of an RT to be cleared with a channel mask
@ -823,28 +823,6 @@ namespace skyline::soc::gm20b::engine::maxwell3d::type {
};
static_assert(sizeof(SemaphoreInfo) == sizeof(u32));
/**
* @brief The logical operations that can be performed on the framebuffer after the fragment shader
*/
enum class ColorLogicOp : u32 {
Clear = 0x1500,
And = 0x1501,
AndReverse = 0x1502,
Copy = 0x1503,
AndInverted = 0x1504,
Noop = 0x1505,
Xor = 0x1506,
Or = 0x1507,
Nor = 0x1508,
Equiv = 0x1509,
Invert = 0x150A,
OrReverse = 0x150B,
CopyInverted = 0x150C,
OrInverted = 0x150D,
Nand = 0x150E,
Set = 0x150F,
};
constexpr static size_t PipelineStageCount{5}; //!< Amount of pipeline stages on Maxwell 3D
/**
@ -978,6 +956,34 @@ namespace skyline::soc::gm20b::engine::maxwell3d::type {
};
static_assert(sizeof(VertexStream) == sizeof(u32) * 4);
struct BlendPerTarget {
bool seperateForAlpha : 1;
u32 _pad0_ : 31;
BlendOp colorOp;
BlendCoeff colorSourceCoeff;
BlendCoeff colorDestCoeff;
BlendOp alphaOp;
BlendCoeff alphaSourceCoeff;
BlendCoeff alphaDestCoeff;
u32 _pad_;
};
struct Blend {
bool seperateForAlpha : 1;
u32 _pad0_ : 31;
BlendOp colorOp;
BlendCoeff colorSourceCoeff;
BlendCoeff colorDestCoeff;
BlendOp alphaOp;
BlendCoeff alphaSourceCoeff;
bool globalColorKeyEnable : 1;
u32 _pad1_ : 31;
BlendCoeff alphaDestCoeff;
bool singleRopControlEnable : 1;
u32 _pad2_ : 31;
std::array<u32, ColorTargetCount> enable;
};
struct WindowOrigin {
bool lowerLeft : 1;
u8 _pad0_ : 3;
@ -1119,5 +1125,28 @@ namespace skyline::soc::gm20b::engine::maxwell3d::type {
};
static_assert(sizeof(TessellationParameters) == sizeof(u32));
struct LogicOp {
bool enable : 1;
u32 _pad0_ : 31;
enum class Func : u32 {
Clear = 0x1500,
And = 0x1501,
AndReverse = 0x1502,
Copy = 0x1503,
AndInverted = 0x1504,
Noop = 0x1505,
Xor = 0x1506,
Or = 0x1507,
Nor = 0x1508,
Equiv = 0x1509,
Invert = 0x150A,
OrReverse = 0x150B,
CopyInverted = 0x150C,
OrInverted = 0x150D,
Nand = 0x150E,
Set = 0x150F
} func;
};
#pragma pack(pop)
}

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@ -21,6 +21,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
.tessellationRegisters = {*registers.patchSize, *registers.tessellationParameters},
.rasterizationRegisters = {*registers.rasterEnable, *registers.frontPolygonMode, *registers.backPolygonMode, *registers.oglCullEnable, *registers.oglCullFace, *registers.windowOrigin, *registers.oglFrontFace, *registers.viewportClipControl, *registers.polyOffset, *registers.provokingVertex},
.depthStencilRegisters = {*registers.depthTestEnable, *registers.depthWriteEnable, *registers.depthFunc, *registers.depthBoundsTestEnable, *registers.stencilTestEnable, *registers.twoSidedStencilTestEnable, *registers.stencilOps, *registers.stencilBack},
.colorBlendRegisters = {*registers.logicOp, *registers.singleCtWriteControl, *registers.ctWrites, *registers.blendStatePerTargetEnable, *registers.blendPerTargets, *registers.blend},
};
}

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@ -190,7 +190,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
Register<0x48D, bool> linkedTscHandle; //!< If enabled, the TSC index in a bindless texture handle is ignored and the TIC index is used as the TSC index, otherwise the TSC index from the bindless texture handle is used
Register<0x4B3, u32> depthTestEnable;
Register<0x4B9, u32> independentBlendEnable;
Register<0x4B9, u32> blendStatePerTargetEnable;
Register<0x4BA, u32> depthWriteEnable;
Register<0x4BB, u32> alphaTestEnable;
Register<0x4C3, type::CompareFunc> depthFunc;
@ -206,22 +206,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
};
Register<0x4C7, std::array<float, type::BlendColorChannelCount>> blendConsts;
struct BlendStateCommon {
u32 seperateAlpha; // 0x4CF
type::BlendOp colorOp; // 0x4D0
type::BlendFactor colorSrcFactor; // 0x4D1
type::BlendFactor colorDstFactor; // 0x4D2
type::BlendOp alphaOp; // 0x4D3
type::BlendFactor alphaSrcFactor; // 0x4D4
u32 pad; // 0x4D5
type::BlendFactor alphaDstFactor; // 0x4D6
u32 enable; // 0x4D7
};
Register<0x4CF, BlendStateCommon> blendStateCommon;
Register<0x4D8, std::array<u32, type::ColorTargetCount>> rtBlendEnable;
Register<0x4CF, type::Blend> blend;
Register<0x4E0, u32> stencilTestEnable;
Register<0x4E1, type::StencilOps> stencilOps;
@ -336,14 +321,10 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
Register<0x66F, u32> depthBoundsTestEnable;
struct ColorLogicOp {
u32 enable;
type::ColorLogicOp type;
};
Register<0x671, ColorLogicOp> colorLogicOp;
Register<0x671, type::LogicOp> logicOp;
Register<0x674, type::ClearSurface> clearSurface;
Register<0x680, std::array<type::ColorWriteMask, type::ColorTargetCount>> colorWriteMask;
Register<0x680, std::array<type::CtWrite, type::ColorTargetCount>> ctWrites;
struct Semaphore {
Address address; // 0x6C0
@ -354,17 +335,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
Register<0x700, std::array<type::VertexStream, type::VertexStreamCount>> vertexStreams;
struct IndependentBlend {
u32 seperateAlpha;
type::BlendOp colorOp;
type::BlendFactor colorSrcFactor;
type::BlendFactor colorDstFactor;
type::BlendOp alphaOp;
type::BlendFactor alphaSrcFactor;
type::BlendFactor alphaDstFactor;
u32 _pad_;
};
Register<0x780, std::array<IndependentBlend, type::ColorTargetCount>> independentBlend;
Register<0x780, std::array<type::BlendPerTarget, type::ColorTargetCount>> blendPerTargets;
Register<0x7C0, std::array<Address, type::VertexStreamCount>> vertexStreamLimits; //!< A per-VBO IOVA denoting the end of the vertex buffer