mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-05 04:55:09 +01:00
Implement color blend pipeline state
This commit is contained in:
parent
cb11662ea5
commit
6e55d4dcf4
@ -628,6 +628,182 @@ namespace skyline::gpu::interconnect::maxwell3d {
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depthStencilState.back = ConvertStencilOpsState(stencilBack);
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};
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/* Color Blend State */
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void ColorBlendState::EngineRegisters::DirtyBind(DirtyManager &manager, dirty::Handle handle) const {
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manager.Bind(handle, logicOp, singleCtWriteControl, ctWrites, blendStatePerTargetEnable, blendPerTargets, blend);
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}
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ColorBlendState::ColorBlendState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine) : engine{manager, dirtyHandle, engine} {}
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vk::LogicOp ConvertLogicOpFunc(engine::LogicOp::Func func) {
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switch (func) {
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case engine::LogicOp::Func::Clear:
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return vk::LogicOp::eClear;
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case engine::LogicOp::Func::And:
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return vk::LogicOp::eAnd;
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case engine::LogicOp::Func::AndReverse:
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return vk::LogicOp::eAndReverse;
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case engine::LogicOp::Func::Copy:
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return vk::LogicOp::eCopy;
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case engine::LogicOp::Func::AndInverted:
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return vk::LogicOp::eAndInverted;
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case engine::LogicOp::Func::Noop:
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return vk::LogicOp::eNoOp;
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case engine::LogicOp::Func::Xor:
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return vk::LogicOp::eXor;
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case engine::LogicOp::Func::Or:
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return vk::LogicOp::eOr;
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case engine::LogicOp::Func::Nor:
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return vk::LogicOp::eNor;
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case engine::LogicOp::Func::Equiv:
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return vk::LogicOp::eEquivalent;
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case engine::LogicOp::Func::Invert:
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return vk::LogicOp::eInvert;
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case engine::LogicOp::Func::OrReverse:
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return vk::LogicOp::eOrReverse;
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case engine::LogicOp::Func::CopyInverted:
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return vk::LogicOp::eCopyInverted;
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case engine::LogicOp::Func::OrInverted:
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return vk::LogicOp::eOrInverted;
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case engine::LogicOp::Func::Nand:
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return vk::LogicOp::eNand;
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case engine::LogicOp::Func::Set:
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return vk::LogicOp::eSet;
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default:
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throw exception("Invalid logical operation type: 0x{:X}", static_cast<u32>(func));
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}
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}
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static vk::ColorComponentFlags ConvertColorWriteMask(engine::CtWrite write) {
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return vk::ColorComponentFlags{
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write.rEnable ? vk::ColorComponentFlagBits::eR : vk::ColorComponentFlags{} |
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write.gEnable ? vk::ColorComponentFlagBits::eG : vk::ColorComponentFlags{} |
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write.bEnable ? vk::ColorComponentFlagBits::eB : vk::ColorComponentFlags{} |
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write.aEnable ? vk::ColorComponentFlagBits::eA : vk::ColorComponentFlags{}
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};
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}
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static vk::BlendOp ConvertBlendOp(engine::BlendOp op) {
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switch (op) {
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case engine::BlendOp::D3DAdd:
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case engine::BlendOp::OglFuncAdd:
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return vk::BlendOp::eAdd;
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case engine::BlendOp::D3DSubtract:
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case engine::BlendOp::OglFuncSubtract:
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return vk::BlendOp::eSubtract;
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case engine::BlendOp::D3DRevSubtract:
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case engine::BlendOp::OglFuncReverseSubtract:
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return vk::BlendOp::eReverseSubtract;
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case engine::BlendOp::D3DMin:
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case engine::BlendOp::OglMin:
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return vk::BlendOp::eMin;
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case engine::BlendOp::D3DMax:
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case engine::BlendOp::OglMax:
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return vk::BlendOp::eMax;
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default:
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throw exception("Invalid blend operation: 0x{:X}", static_cast<u32>(op));
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}
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}
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static vk::BlendFactor ConvertBlendFactor(engine::BlendCoeff coeff) {
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switch (coeff) {
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case engine::BlendCoeff::OglZero:
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case engine::BlendCoeff::D3DZero:
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return vk::BlendFactor::eZero;
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case engine::BlendCoeff::OglOne:
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case engine::BlendCoeff::D3DOne:
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return vk::BlendFactor::eOne;
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case engine::BlendCoeff::OglSrcColor:
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case engine::BlendCoeff::D3DSrcColor:
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return vk::BlendFactor::eSrcColor;
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case engine::BlendCoeff::OglOneMinusSrcColor:
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case engine::BlendCoeff::D3DInvSrcColor:
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return vk::BlendFactor::eOneMinusSrcColor;
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case engine::BlendCoeff::OglSrcAlpha:
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case engine::BlendCoeff::D3DSrcAlpha:
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return vk::BlendFactor::eSrcAlpha;
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case engine::BlendCoeff::OglOneMinusSrcAlpha:
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case engine::BlendCoeff::D3DInvSrcAlpha:
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return vk::BlendFactor::eOneMinusSrcAlpha;
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case engine::BlendCoeff::OglDstAlpha:
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case engine::BlendCoeff::D3DDstAlpha:
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return vk::BlendFactor::eDstAlpha;
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case engine::BlendCoeff::OglOneMinusDstAlpha:
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case engine::BlendCoeff::D3DInvDstAlpha:
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return vk::BlendFactor::eOneMinusDstAlpha;
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case engine::BlendCoeff::OglDstColor:
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case engine::BlendCoeff::D3DDstColor:
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return vk::BlendFactor::eDstColor;
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case engine::BlendCoeff::OglOneMinusDstColor:
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case engine::BlendCoeff::D3DInvDstColor:
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return vk::BlendFactor::eOneMinusDstColor;
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case engine::BlendCoeff::OglSrcAlphaSaturate:
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case engine::BlendCoeff::D3DSrcAlphaSaturate:
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return vk::BlendFactor::eSrcAlphaSaturate;
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case engine::BlendCoeff::OglConstantColor:
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case engine::BlendCoeff::D3DBlendCoeff:
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return vk::BlendFactor::eConstantColor;
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case engine::BlendCoeff::OglOneMinusConstantColor:
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case engine::BlendCoeff::D3DInvBlendCoeff:
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return vk::BlendFactor::eOneMinusConstantColor;
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case engine::BlendCoeff::OglConstantAlpha:
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return vk::BlendFactor::eConstantAlpha;
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case engine::BlendCoeff::OglOneMinusConstantAlpha:
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return vk::BlendFactor::eOneMinusConstantAlpha;
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case engine::BlendCoeff::OglSrc1Color:
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case engine::BlendCoeff::D3DSrc1Color:
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return vk::BlendFactor::eSrc1Color;
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case engine::BlendCoeff::OglInvSrc1Color:
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case engine::BlendCoeff::D3DInvSrc1Color:
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return vk::BlendFactor::eOneMinusSrc1Color;
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case engine::BlendCoeff::OglSrc1Alpha:
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case engine::BlendCoeff::D3DSrc1Alpha:
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return vk::BlendFactor::eSrc1Alpha;
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case engine::BlendCoeff::OglInvSrc1Alpha:
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case engine::BlendCoeff::D3DInvSrc1Alpha:
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return vk::BlendFactor::eOneMinusSrc1Alpha;
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default:
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throw exception("Invalid blend coefficient type: 0x{:X}", static_cast<u32>(coeff));
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}
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}
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void ColorBlendState::Flush(InterconnectContext &ctx, size_t attachmentCount) {
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if (engine->logicOp.enable) {
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if (ctx.gpu.traits.supportsLogicOp) {
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colorBlendState.logicOpEnable = true;
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colorBlendState.logicOp = ConvertLogicOpFunc(engine->logicOp.func);
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} else {
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Logger::Warn("Cannot enable framebuffer logical operation without host GPU support!");
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}
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}
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auto convertBlendState{[](vk::PipelineColorBlendAttachmentState &attachmentBlendState, const auto &blend) {
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attachmentBlendState.colorBlendOp = ConvertBlendOp(blend.colorOp);
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attachmentBlendState.srcColorBlendFactor = ConvertBlendFactor(blend.colorSourceCoeff);
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attachmentBlendState.dstColorBlendFactor = ConvertBlendFactor(blend.colorDestCoeff);
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attachmentBlendState.alphaBlendOp = ConvertBlendOp(blend.alphaOp);
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attachmentBlendState.srcAlphaBlendFactor = ConvertBlendFactor(blend.alphaSourceCoeff);
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attachmentBlendState.dstAlphaBlendFactor = ConvertBlendFactor(blend.alphaDestCoeff);
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}};
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for (size_t i{}; i < engine::ColorTargetCount; i++) {
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auto &attachmentBlendState{attachmentBlendStates[i]};
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attachmentBlendState.blendEnable = engine->blend.enable[i];
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attachmentBlendState.colorWriteMask = ConvertColorWriteMask(engine->singleCtWriteControl ? engine->ctWrites[0] : engine->ctWrites[i]);
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if (engine->blendStatePerTargetEnable)
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convertBlendState(attachmentBlendState, engine->blendPerTargets[i]);
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else
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convertBlendState(attachmentBlendState, engine->blend);
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}
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colorBlendState.attachmentCount = static_cast<u32>(attachmentCount);
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colorBlendState.pAttachments = attachmentBlendStates.data();
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}
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void ColorBlendState::Refresh(InterconnectContext &ctx, size_t attachmentCount) {
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colorBlendState.attachmentCount = static_cast<u32>(attachmentCount);
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}
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/* Pipeline State */
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void PipelineState::EngineRegisters::DirtyBind(DirtyManager &manager, dirty::Handle handle) const {
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auto bindFunc{[&](auto ®s) { regs.DirtyBind(manager, handle); }};
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@ -642,14 +818,18 @@ namespace skyline::gpu::interconnect::maxwell3d {
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colorRenderTargets{util::MergeInto<dirty::ManualDirtyState<ColorRenderTargetState>, engine::ColorTargetCount>(manager, engine.colorRenderTargetsRegisters)},
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depthRenderTarget{manager, engine.depthRenderTargetRegisters},
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rasterization{manager, engine.rasterizationRegisters},
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depthStencil{manager, engine.depthStencilRegisters} {}
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depthStencil{manager, engine.depthStencilRegisters},
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colorBlend{manager, engine.colorBlendRegisters} {}
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void PipelineState::Flush(InterconnectContext &ctx, StateUpdateBuilder &builder) {
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auto updateFunc{[&](auto &stateElem, auto &&... args) { stateElem.Update(ctx, args...); }};
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ranges::for_each(colorRenderTargets, updateFunc);
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updateFunc(depthRenderTarget);
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boost::container::static_vector<TextureView *, engine::ColorTargetCount> colorAttachments;
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for (auto &colorRenderTarget : colorRenderTargets)
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if (auto view{colorRenderTarget.UpdateGet(ctx).view}; view)
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colorAttachments.push_back(view.get());
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auto vertexState{directState.vertexInput.Build(ctx, engine->vertexInputRegisters)};
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TextureView *depthAttachment{depthRenderTarget.UpdateGet(ctx).view.get()};
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auto vertexInputState{directState.vertexInput.Build(ctx, engine->vertexInputRegisters)};
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const auto &inputAssemblyState{directState.inputAssembly.Build()};
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const auto &tessellationState{directState.tessellation.Build()};
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const auto &rasterizationState{rasterization.UpdateGet().rasterizationState};
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@ -657,8 +837,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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.rasterizationSamples = vk::SampleCountFlagBits::e1
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};
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const auto &depthStencilState{depthStencil.UpdateGet().depthStencilState};
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const auto &colorBlendState{colorBlend.UpdateGet(ctx, colorAttachments.size()).colorBlendState};
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}
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std::shared_ptr<TextureView> PipelineState::GetColorRenderTargetForClear(InterconnectContext &ctx, size_t index) {
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@ -163,7 +163,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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dirty::BoundSubresource<EngineRegisters> engine;
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public:
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vk::StructureChain<vk::PipelineRasterizationStateCreateInfo, vk::PipelineRasterizationProvokingVertexStateCreateInfoEXT> rasterizationState;
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vk::StructureChain<vk::PipelineRasterizationStateCreateInfo, vk::PipelineRasterizationProvokingVertexStateCreateInfoEXT> rasterizationState{};
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RasterizationState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine);
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@ -189,13 +189,40 @@ namespace skyline::gpu::interconnect::maxwell3d {
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dirty::BoundSubresource<EngineRegisters> engine;
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public:
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vk::PipelineDepthStencilStateCreateInfo depthStencilState;
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vk::PipelineDepthStencilStateCreateInfo depthStencilState{};
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DepthStencilState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine);
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void Flush();
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};
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class ColorBlendState : dirty::RefreshableManualDirty {
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public:
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struct EngineRegisters {
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const engine::LogicOp &logicOp;
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const u32 &singleCtWriteControl;
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const std::array<engine::CtWrite, engine::ColorTargetCount> &ctWrites;
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const u32 &blendStatePerTargetEnable;
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const std::array<engine::BlendPerTarget, engine::ColorTargetCount> &blendPerTargets;
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const engine::Blend &blend;
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void DirtyBind(DirtyManager &manager, dirty::Handle handle) const;
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};
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private:
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dirty::BoundSubresource<EngineRegisters> engine;
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std::array<vk::PipelineColorBlendAttachmentState, engine::ColorTargetCount> attachmentBlendStates;
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public:
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vk::PipelineColorBlendStateCreateInfo colorBlendState{};
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ColorBlendState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine);
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void Flush(InterconnectContext &ctx, size_t attachmentCount);
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void Refresh(InterconnectContext &ctx, size_t attachmentCount);
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};
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/**
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* @brief Holds all GPU state for a pipeline, any changes to this will result in a pipeline cache lookup
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*/
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@ -209,6 +236,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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TessellationState::EngineRegisters tessellationRegisters;
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RasterizationState::EngineRegisters rasterizationRegisters;
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DepthStencilState::EngineRegisters depthStencilRegisters;
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ColorBlendState::EngineRegisters colorBlendRegisters;
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void DirtyBind(DirtyManager &manager, dirty::Handle handle) const;
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};
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@ -220,6 +248,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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dirty::ManualDirtyState<DepthRenderTargetState> depthRenderTarget;
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dirty::ManualDirtyState<RasterizationState> rasterization;
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dirty::ManualDirtyState<DepthStencilState> depthStencil;
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dirty::ManualDirtyState<ColorBlendState> colorBlend;
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public:
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@ -481,59 +481,55 @@ namespace skyline::soc::gm20b::engine::maxwell3d::type {
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constexpr static size_t BlendColorChannelCount{4}; //!< The amount of color channels in operations such as blending
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enum class BlendOp : u32 {
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Add = 1,
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Subtract = 2,
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ReverseSubtract = 3,
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Minimum = 4,
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Maximum = 5,
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AddGL = 0x8006,
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MinimumGL = 0x8007,
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MaximumGL = 0x8008,
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SubtractGL = 0x800A,
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ReverseSubtractGL = 0x800B,
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OglFuncSubtract = 0x0000800A,
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OglFuncReverseSubtract = 0x0000800B,
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OglFuncAdd = 0x00008006,
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OglMin = 0x00008007,
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OglMax = 0x00008008,
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D3DAdd = 0x00000001,
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D3DSubtract = 0x00000002,
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D3DRevSubtract = 0x00000003,
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D3DMin = 0x00000004,
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D3DMax = 0x00000005,
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};
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enum class BlendFactor : u32 {
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Zero = 0x1,
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One = 0x2,
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SourceColor = 0x3,
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OneMinusSourceColor = 0x4,
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SourceAlpha = 0x5,
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OneMinusSourceAlpha = 0x6,
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DestAlpha = 0x7,
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OneMinusDestAlpha = 0x8,
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DestColor = 0x9,
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OneMinusDestColor = 0xA,
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SourceAlphaSaturate = 0xB,
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Source1Color = 0x10,
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OneMinusSource1Color = 0x11,
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Source1Alpha = 0x12,
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OneMinusSource1Alpha = 0x13,
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ConstantColor = 0x61,
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OneMinusConstantColor = 0x62,
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ConstantAlpha = 0x63,
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OneMinusConstantAlpha = 0x64,
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ZeroGL = 0x4000,
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OneGL = 0x4001,
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SourceColorGL = 0x4300,
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OneMinusSourceColorGL = 0x4301,
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SourceAlphaGL = 0x4302,
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OneMinusSourceAlphaGL = 0x4303,
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DestAlphaGL = 0x4304,
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OneMinusDestAlphaGL = 0x4305,
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DestColorGL = 0x4306,
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OneMinusDestColorGL = 0x4307,
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SourceAlphaSaturateGL = 0x4308,
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ConstantColorGL = 0xC001,
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OneMinusConstantColorGL = 0xC002,
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ConstantAlphaGL = 0xC003,
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OneMinusConstantAlphaGL = 0xC004,
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Source1ColorGL = 0xC900,
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OneMinusSource1ColorGL = 0xC901,
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Source1AlphaGL = 0xC902,
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OneMinusSource1AlphaGL = 0xC903,
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enum class BlendCoeff : u32 {
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OglZero = 0x4000,
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OglOne = 0x4001,
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OglSrcColor = 0x4300,
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OglOneMinusSrcColor = 0x4301,
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OglSrcAlpha = 0x4302,
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OglOneMinusSrcAlpha = 0x4303,
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OglDstAlpha = 0x4304,
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OglOneMinusDstAlpha = 0x4305,
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OglDstColor = 0x4306,
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OglOneMinusDstColor = 0x4307,
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OglSrcAlphaSaturate = 0x4308,
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OglConstantColor = 0xC001,
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OglOneMinusConstantColor = 0xC002,
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OglConstantAlpha = 0xC003,
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OglOneMinusConstantAlpha = 0xC004,
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OglSrc1Color = 0xC900,
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OglInvSrc1Color = 0xC901,
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OglSrc1Alpha = 0xC902,
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OglInvSrc1Alpha = 0xC903,
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D3DZero = 0x1,
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D3DOne = 0x2,
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D3DSrcColor = 0x3,
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D3DInvSrcColor = 0x4,
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D3DSrcAlpha = 0x5,
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D3DInvSrcAlpha = 0x6,
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D3DDstAlpha = 0x7,
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D3DInvDstAlpha = 0x8,
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D3DDstColor = 0x9,
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D3DInvDstColor = 0xA,
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D3DSrcAlphaSaturate = 0xB,
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D3DBlendCoeff = 0xE,
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D3DInvBlendCoeff = 0xF,
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D3DSrc1Color = 0x10,
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D3DInvSrc1Color = 0x11,
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D3DSrc1Alpha = 0x12,
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D3DInvSrc1Alpha = 0x13,
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};
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struct ZtSelect {
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@ -710,17 +706,21 @@ namespace skyline::soc::gm20b::engine::maxwell3d::type {
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};
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static_assert(sizeof(ViewportClipControl) == sizeof(u32));
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||||
|
||||
union ColorWriteMask {
|
||||
union CtWrite {
|
||||
u32 raw;
|
||||
|
||||
struct {
|
||||
u8 red : 4;
|
||||
u8 green : 4;
|
||||
u8 blue : 4;
|
||||
u8 alpha : 4;
|
||||
bool rEnable : 1;
|
||||
u8 _pad0_ : 3;
|
||||
bool gEnable : 1;
|
||||
u8 _pad1_ : 3;
|
||||
bool bEnable : 1;
|
||||
u8 _pad2_ : 3;
|
||||
bool aEnable : 1;
|
||||
u32 _pad3_ : 19;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(ColorWriteMask) == sizeof(u32));
|
||||
static_assert(sizeof(CtWrite) == sizeof(u32));
|
||||
|
||||
/**
|
||||
* @brief A method call which causes a layer of an RT to be cleared with a channel mask
|
||||
@ -823,28 +823,6 @@ namespace skyline::soc::gm20b::engine::maxwell3d::type {
|
||||
};
|
||||
static_assert(sizeof(SemaphoreInfo) == sizeof(u32));
|
||||
|
||||
/**
|
||||
* @brief The logical operations that can be performed on the framebuffer after the fragment shader
|
||||
*/
|
||||
enum class ColorLogicOp : u32 {
|
||||
Clear = 0x1500,
|
||||
And = 0x1501,
|
||||
AndReverse = 0x1502,
|
||||
Copy = 0x1503,
|
||||
AndInverted = 0x1504,
|
||||
Noop = 0x1505,
|
||||
Xor = 0x1506,
|
||||
Or = 0x1507,
|
||||
Nor = 0x1508,
|
||||
Equiv = 0x1509,
|
||||
Invert = 0x150A,
|
||||
OrReverse = 0x150B,
|
||||
CopyInverted = 0x150C,
|
||||
OrInverted = 0x150D,
|
||||
Nand = 0x150E,
|
||||
Set = 0x150F,
|
||||
};
|
||||
|
||||
constexpr static size_t PipelineStageCount{5}; //!< Amount of pipeline stages on Maxwell 3D
|
||||
|
||||
/**
|
||||
@ -978,6 +956,34 @@ namespace skyline::soc::gm20b::engine::maxwell3d::type {
|
||||
};
|
||||
static_assert(sizeof(VertexStream) == sizeof(u32) * 4);
|
||||
|
||||
struct BlendPerTarget {
|
||||
bool seperateForAlpha : 1;
|
||||
u32 _pad0_ : 31;
|
||||
BlendOp colorOp;
|
||||
BlendCoeff colorSourceCoeff;
|
||||
BlendCoeff colorDestCoeff;
|
||||
BlendOp alphaOp;
|
||||
BlendCoeff alphaSourceCoeff;
|
||||
BlendCoeff alphaDestCoeff;
|
||||
u32 _pad_;
|
||||
};
|
||||
|
||||
struct Blend {
|
||||
bool seperateForAlpha : 1;
|
||||
u32 _pad0_ : 31;
|
||||
BlendOp colorOp;
|
||||
BlendCoeff colorSourceCoeff;
|
||||
BlendCoeff colorDestCoeff;
|
||||
BlendOp alphaOp;
|
||||
BlendCoeff alphaSourceCoeff;
|
||||
bool globalColorKeyEnable : 1;
|
||||
u32 _pad1_ : 31;
|
||||
BlendCoeff alphaDestCoeff;
|
||||
bool singleRopControlEnable : 1;
|
||||
u32 _pad2_ : 31;
|
||||
std::array<u32, ColorTargetCount> enable;
|
||||
};
|
||||
|
||||
struct WindowOrigin {
|
||||
bool lowerLeft : 1;
|
||||
u8 _pad0_ : 3;
|
||||
@ -1119,5 +1125,28 @@ namespace skyline::soc::gm20b::engine::maxwell3d::type {
|
||||
};
|
||||
static_assert(sizeof(TessellationParameters) == sizeof(u32));
|
||||
|
||||
struct LogicOp {
|
||||
bool enable : 1;
|
||||
u32 _pad0_ : 31;
|
||||
enum class Func : u32 {
|
||||
Clear = 0x1500,
|
||||
And = 0x1501,
|
||||
AndReverse = 0x1502,
|
||||
Copy = 0x1503,
|
||||
AndInverted = 0x1504,
|
||||
Noop = 0x1505,
|
||||
Xor = 0x1506,
|
||||
Or = 0x1507,
|
||||
Nor = 0x1508,
|
||||
Equiv = 0x1509,
|
||||
Invert = 0x150A,
|
||||
OrReverse = 0x150B,
|
||||
CopyInverted = 0x150C,
|
||||
OrInverted = 0x150D,
|
||||
Nand = 0x150E,
|
||||
Set = 0x150F
|
||||
} func;
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
}
|
||||
|
@ -21,6 +21,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
|
||||
.tessellationRegisters = {*registers.patchSize, *registers.tessellationParameters},
|
||||
.rasterizationRegisters = {*registers.rasterEnable, *registers.frontPolygonMode, *registers.backPolygonMode, *registers.oglCullEnable, *registers.oglCullFace, *registers.windowOrigin, *registers.oglFrontFace, *registers.viewportClipControl, *registers.polyOffset, *registers.provokingVertex},
|
||||
.depthStencilRegisters = {*registers.depthTestEnable, *registers.depthWriteEnable, *registers.depthFunc, *registers.depthBoundsTestEnable, *registers.stencilTestEnable, *registers.twoSidedStencilTestEnable, *registers.stencilOps, *registers.stencilBack},
|
||||
.colorBlendRegisters = {*registers.logicOp, *registers.singleCtWriteControl, *registers.ctWrites, *registers.blendStatePerTargetEnable, *registers.blendPerTargets, *registers.blend},
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -190,7 +190,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
|
||||
Register<0x48D, bool> linkedTscHandle; //!< If enabled, the TSC index in a bindless texture handle is ignored and the TIC index is used as the TSC index, otherwise the TSC index from the bindless texture handle is used
|
||||
|
||||
Register<0x4B3, u32> depthTestEnable;
|
||||
Register<0x4B9, u32> independentBlendEnable;
|
||||
Register<0x4B9, u32> blendStatePerTargetEnable;
|
||||
Register<0x4BA, u32> depthWriteEnable;
|
||||
Register<0x4BB, u32> alphaTestEnable;
|
||||
Register<0x4C3, type::CompareFunc> depthFunc;
|
||||
@ -206,22 +206,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
|
||||
};
|
||||
Register<0x4C7, std::array<float, type::BlendColorChannelCount>> blendConsts;
|
||||
|
||||
struct BlendStateCommon {
|
||||
u32 seperateAlpha; // 0x4CF
|
||||
type::BlendOp colorOp; // 0x4D0
|
||||
type::BlendFactor colorSrcFactor; // 0x4D1
|
||||
type::BlendFactor colorDstFactor; // 0x4D2
|
||||
type::BlendOp alphaOp; // 0x4D3
|
||||
type::BlendFactor alphaSrcFactor; // 0x4D4
|
||||
u32 pad; // 0x4D5
|
||||
type::BlendFactor alphaDstFactor; // 0x4D6
|
||||
|
||||
u32 enable; // 0x4D7
|
||||
};
|
||||
Register<0x4CF, BlendStateCommon> blendStateCommon;
|
||||
|
||||
Register<0x4D8, std::array<u32, type::ColorTargetCount>> rtBlendEnable;
|
||||
|
||||
Register<0x4CF, type::Blend> blend;
|
||||
Register<0x4E0, u32> stencilTestEnable;
|
||||
|
||||
Register<0x4E1, type::StencilOps> stencilOps;
|
||||
@ -336,14 +321,10 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
|
||||
|
||||
Register<0x66F, u32> depthBoundsTestEnable;
|
||||
|
||||
struct ColorLogicOp {
|
||||
u32 enable;
|
||||
type::ColorLogicOp type;
|
||||
};
|
||||
Register<0x671, ColorLogicOp> colorLogicOp;
|
||||
Register<0x671, type::LogicOp> logicOp;
|
||||
|
||||
Register<0x674, type::ClearSurface> clearSurface;
|
||||
Register<0x680, std::array<type::ColorWriteMask, type::ColorTargetCount>> colorWriteMask;
|
||||
Register<0x680, std::array<type::CtWrite, type::ColorTargetCount>> ctWrites;
|
||||
|
||||
struct Semaphore {
|
||||
Address address; // 0x6C0
|
||||
@ -354,17 +335,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
|
||||
|
||||
Register<0x700, std::array<type::VertexStream, type::VertexStreamCount>> vertexStreams;
|
||||
|
||||
struct IndependentBlend {
|
||||
u32 seperateAlpha;
|
||||
type::BlendOp colorOp;
|
||||
type::BlendFactor colorSrcFactor;
|
||||
type::BlendFactor colorDstFactor;
|
||||
type::BlendOp alphaOp;
|
||||
type::BlendFactor alphaSrcFactor;
|
||||
type::BlendFactor alphaDstFactor;
|
||||
u32 _pad_;
|
||||
};
|
||||
Register<0x780, std::array<IndependentBlend, type::ColorTargetCount>> independentBlend;
|
||||
Register<0x780, std::array<type::BlendPerTarget, type::ColorTargetCount>> blendPerTargets;
|
||||
|
||||
Register<0x7C0, std::array<Address, type::VertexStreamCount>> vertexStreamLimits; //!< A per-VBO IOVA denoting the end of the vertex buffer
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user