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https://github.com/skyline-emu/skyline.git
synced 2024-11-22 20:39:20 +01:00
Use pipeline barriers, as opposed to an ext dependency for RP barrier
Allows for waiting on compute shaders, which are not a graphics stage.
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@ -6,14 +6,7 @@
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#include <vulkan/vulkan_enums.hpp>
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namespace skyline::gpu::interconnect::node {
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RenderPassNode::RenderPassNode(vk::Rect2D renderArea)
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: externalDependency{vk::SubpassDependency{
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.srcSubpass = VK_SUBPASS_EXTERNAL,
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.dstSubpass = 0,
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.srcAccessMask = vk::AccessFlagBits::eMemoryWrite,
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.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
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}},
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renderArea{renderArea} {}
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RenderPassNode::RenderPassNode(vk::Rect2D renderArea) : renderArea{renderArea} {}
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u32 RenderPassNode::AddAttachment(TextureView *view, GPU &gpu) {
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auto vkView{view->GetView()};
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@ -41,15 +34,18 @@ namespace skyline::gpu::interconnect::node {
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});
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if (auto usage{view->texture->GetLastRenderPassUsage()}; usage != texture::RenderPassUsage::None) {
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vk::PipelineStageFlags attachmentDstStageMask{};
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if (view->format->vkAspect & vk::ImageAspectFlagBits::eColor)
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externalDependency.dstStageMask |= vk::PipelineStageFlagBits::eColorAttachmentOutput;
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attachmentDstStageMask |= vk::PipelineStageFlagBits::eColorAttachmentOutput;
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else if (view->format->vkAspect & (vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil))
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externalDependency.dstStageMask |= vk::PipelineStageFlagBits::eEarlyFragmentTests | vk::PipelineStageFlagBits::eLateFragmentTests;
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attachmentDstStageMask |= vk::PipelineStageFlagBits::eEarlyFragmentTests | vk::PipelineStageFlagBits::eLateFragmentTests;
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dependencyDstStageMask |= attachmentDstStageMask;
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if (usage == texture::RenderPassUsage::RenderTarget)
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externalDependency.srcStageMask |= externalDependency.dstStageMask;
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dependencySrcStageMask |= attachmentDstStageMask;
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else if (usage == texture::RenderPassUsage::Sampled)
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externalDependency.srcStageMask |= vk::PipelineStageFlagBits::eAllGraphics;
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dependencySrcStageMask |= view->texture->GetReadStageMask();
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}
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return static_cast<u32>(attachments.size() - 1);
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@ -173,8 +169,8 @@ namespace skyline::gpu::interconnect::node {
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}
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void RenderPassNode::UpdateDependency(vk::PipelineStageFlags srcStageMask, vk::PipelineStageFlags dstStageMask) {
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externalDependency.srcStageMask |= srcStageMask;
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externalDependency.dstStageMask |= dstStageMask;
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dependencySrcStageMask |= srcStageMask;
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dependencyDstStageMask |= dstStageMask;
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}
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bool RenderPassNode::ClearColorAttachment(u32 colorAttachment, const vk::ClearColorValue &value, GPU& gpu) {
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@ -240,8 +236,12 @@ namespace skyline::gpu::interconnect::node {
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preserveAttachmentIt++;
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}
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if (externalDependency.srcStageMask && externalDependency.dstStageMask)
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subpassDependencies.push_back(externalDependency);
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if (dependencyDstStageMask && dependencySrcStageMask) {
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commandBuffer.pipelineBarrier(dependencySrcStageMask, dependencyDstStageMask, {}, {vk::MemoryBarrier{
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.srcAccessMask = vk::AccessFlagBits::eMemoryWrite,
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.dstAccessMask = vk::AccessFlagBits::eMemoryWrite | vk::AccessFlagBits::eMemoryRead,
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}}, {}, {});
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}
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auto renderPass{gpu.renderPassCache.GetRenderPass(vk::RenderPassCreateInfo{
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.attachmentCount = static_cast<u32>(attachmentDescriptions.size()),
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@ -48,7 +48,8 @@ namespace skyline::gpu::interconnect::node {
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public:
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std::vector<vk::SubpassDescription> subpassDescriptions;
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std::vector<vk::SubpassDependency> subpassDependencies;
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vk::SubpassDependency externalDependency;
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vk::PipelineStageFlags dependencySrcStageMask;
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vk::PipelineStageFlags dependencyDstStageMask;
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vk::Rect2D renderArea;
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std::vector<vk::ClearValue> clearValues;
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@ -64,7 +65,12 @@ namespace skyline::gpu::interconnect::node {
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/**
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* @brief Creates a subpass with the attachments bound in the specified order
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*/
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void AddSubpass(span<TextureView *> inputAttachments, span<TextureView *> colorAttachments, TextureView *depthStencilAttachment, GPU &gpu, vk::PipelineStageFlags srcStageMask, vk::PipelineStageFlags dstStageMask);
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void AddSubpass(span<TextureView *> inputAttachments, span<TextureView *> colorAttachments, TextureView *depthStencilAttachment, GPU &gpu);
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/**
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* @brief Updates the dependency barrier for the renderpass
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*/
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void UpdateDependency(vk::PipelineStageFlags srcStageMask, vk::PipelineStageFlags dstStageMask);
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/**
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* @brief Clears a color attachment in the current subpass with VK_ATTACHMENT_LOAD_OP_CLEAR
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