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Avoid crash when passing unallocated syncpoint IDs to EventWait
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fbfad21f03
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@ -40,6 +40,10 @@ namespace skyline::service::nvdrv::core {
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return ReserveSyncpoint(FindFreeSyncpoint(), clientManaged);
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return ReserveSyncpoint(FindFreeSyncpoint(), clientManaged);
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}
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}
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bool SyncpointManager::IsSyncpointAllocated(u32 id) {
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return (id <= soc::host1x::SyncpointCount) && syncpoints[id].reserved;
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}
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bool SyncpointManager::HasSyncpointExpired(u32 id, u32 threshold) {
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bool SyncpointManager::HasSyncpointExpired(u32 id, u32 threshold) {
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const SyncpointInfo &syncpoint{syncpoints.at(id)};
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const SyncpointInfo &syncpoint{syncpoints.at(id)};
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@ -23,6 +23,7 @@ namespace skyline::service::nvdrv::core {
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bool reserved; //!< If the syncpoint is reserved or not, not to be confused with a reserved value
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bool reserved; //!< If the syncpoint is reserved or not, not to be confused with a reserved value
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};
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};
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const DeviceState &state;
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const DeviceState &state;
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std::array<SyncpointInfo, soc::host1x::SyncpointCount> syncpoints{};
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std::array<SyncpointInfo, soc::host1x::SyncpointCount> syncpoints{};
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std::mutex reservationLock;
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std::mutex reservationLock;
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@ -40,6 +41,11 @@ namespace skyline::service::nvdrv::core {
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public:
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public:
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SyncpointManager(const DeviceState &state);
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SyncpointManager(const DeviceState &state);
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/**
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* @brief Checks if the given syncpoint is both allocated and below the number of HW syncpoints
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*/
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bool IsSyncpointAllocated(u32 id);
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/**
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/**
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* @brief Finds a free syncpoint and reserves it
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* @brief Finds a free syncpoint and reserves it
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* @return The ID of the reserved syncpoint
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* @return The ID of the reserved syncpoint
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@ -76,6 +76,15 @@ namespace skyline::service::nvdrv::device::nvhost {
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if (fence.id >= soc::host1x::SyncpointCount)
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if (fence.id >= soc::host1x::SyncpointCount)
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return PosixResult::InvalidArgument;
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return PosixResult::InvalidArgument;
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// No need to wait since syncpoints start at 0
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if (fence.threshold == 0) {
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// oss-nvjpg waits on syncpoint 0 during initialisation without reserving it, this is technically valid with a zero threshold but could also be a sign of a bug on our side in other cases, hence the warn
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if (!core.syncpointManager.IsSyncpointAllocated(fence.id))
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state.logger->Warn("Tried to wait on an unreserved syncpoint with no threshold");
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return PosixResult::Success;
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}
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// Check if the syncpoint has already expired using the last known values
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// Check if the syncpoint has already expired using the last known values
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if (core.syncpointManager.IsFenceSignalled(fence)) {
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if (core.syncpointManager.IsFenceSignalled(fence)) {
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value.val = core.syncpointManager.ReadSyncpointMinValue(fence.id);
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value.val = core.syncpointManager.ReadSyncpointMinValue(fence.id);
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