mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-26 22:34:17 +01:00
Write HID LIFO entries at fixed intervals
Certain titles depend on HID LIFO entries being written out at a fixed frequency rather than on actual state change, not doing this can lead to applications freezing till the LIFO is filled up to maximum size, this behavior is seen in Super Mario Odyssey. In other cases such as Metroid Dread, the game can run into race conditions that would lead to crashes, these were worked around by smashing a button during loading prior. This commit introduces a thread which sleeps and wakes up occasionally to write LIFO entries into HID shared memory at the desired frequencies. This alleviates any issues as it fills up the LIFO instantly and correctly emulates HID Shared Memory behavior expected by the guest. Co-authored-by: Narr the Reg <juangerman-13@hotmail.com>
This commit is contained in:
parent
015d633aae
commit
70ad4498a2
@ -198,6 +198,7 @@ add_library(skyline SHARED
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${source_DIR}/skyline/soc/gm20b/engines/maxwell_dma.cpp
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${source_DIR}/skyline/soc/gm20b/engines/maxwell/initialization.cpp
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${source_DIR}/skyline/soc/gm20b/engines/fermi_2d.cpp
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${source_DIR}/skyline/input.cpp
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${source_DIR}/skyline/input/npad.cpp
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${source_DIR}/skyline/input/npad_device.cpp
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${source_DIR}/skyline/input/touch.cpp
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77
app/src/main/cpp/skyline/input.cpp
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77
app/src/main/cpp/skyline/input.cpp
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@ -0,0 +1,77 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#include <common/signal.h>
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#include <loader/loader.h>
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#include <kernel/types/KProcess.h>
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#include "input.h"
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namespace skyline::input {
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Input::Input(const DeviceState &state)
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: state{state},
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kHid{std::make_shared<kernel::type::KSharedMemory>(state, sizeof(HidSharedMemory))},
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hid{reinterpret_cast<HidSharedMemory *>(kHid->host.data())},
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npad{state, hid},
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touch{state, hid},
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updateThread{&Input::UpdateThread, this} {}
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void Input::UpdateThread() {
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if (int result{pthread_setname_np(pthread_self(), "Sky-Input")})
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Logger::Warn("Failed to set the thread name: {}", strerror(result));
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try {
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signal::SetSignalHandler({SIGINT, SIGILL, SIGTRAP, SIGBUS, SIGFPE, SIGSEGV}, signal::ExceptionalSignalHandler);
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struct UpdateCallback {
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std::chrono::milliseconds period;
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std::chrono::steady_clock::time_point next;
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std::function<void(UpdateCallback &)> callback;
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UpdateCallback(std::chrono::milliseconds period, std::function<void(UpdateCallback &)> callback)
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: period{period}, next{std::chrono::steady_clock::now() + period}, callback{std::move(callback)} {}
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void operator()() {
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callback(*this);
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next += period;
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}
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};
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constexpr std::chrono::milliseconds NPadUpdatePeriod{4}; //!< The period at which a Joy-Con is updated (250Hz)
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constexpr std::chrono::milliseconds TouchUpdatePeriod{4}; //!< The period at which the touch screen is updated (250Hz)
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std::array<UpdateCallback, 2> updateCallbacks{
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UpdateCallback{NPadUpdatePeriod, [&](UpdateCallback &callback) {
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for (auto &pad : npad.npads)
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pad.UpdateSharedMemory();
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}},
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UpdateCallback{TouchUpdatePeriod, [&](UpdateCallback &callback) {
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touch.UpdateSharedMemory();
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}},
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};
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while (true) {
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auto now{std::chrono::steady_clock::now()}, next{updateCallbacks[0].next};
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for (auto &callback : updateCallbacks) {
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if (now >= callback.next)
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callback();
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if (callback.next < next)
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next = callback.next;
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}
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std::this_thread::sleep_until(next);
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}
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} catch (const signal::SignalException &e) {
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Logger::Error("{}\nStack Trace:{}", e.what(), state.loader->GetStackTrace(e.frames));
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if (state.process)
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state.process->Kill(false);
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else
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std::rethrow_exception(std::current_exception());
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} catch (const std::exception &e) {
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Logger::Error(e.what());
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if (state.process)
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state.process->Kill(false);
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else
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std::rethrow_exception(std::current_exception());
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}
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}
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}
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@ -24,11 +24,14 @@ namespace skyline::input {
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NpadManager npad;
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TouchManager touch;
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Input(const DeviceState &state)
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: state(state),
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kHid(std::make_shared<kernel::type::KSharedMemory>(state, sizeof(HidSharedMemory))),
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hid(reinterpret_cast<HidSharedMemory *>(kHid->host.data())),
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npad(state, hid),
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touch(state, hid) {}
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Input(const DeviceState &state);
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private:
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std::thread updateThread; //!< A thread that handles delivering HID shared memory updates at a fixed rate
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/**
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* @brief The entry point for the update thread, this handles timing and delegation to the shared memory managers
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*/
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void UpdateThread();
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};
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}
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@ -146,10 +146,7 @@ namespace skyline::input {
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type = newType;
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controllerInfo = &GetControllerInfo();
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GetNextEntry(*controllerInfo);
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GetNextEntry(section.defaultController);
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globalTimestamp++;
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UpdateSharedMemory();
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updateEvent->Signal();
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}
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@ -186,7 +183,7 @@ namespace skyline::input {
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}
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}
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NpadControllerState &NpadDevice::GetNextEntry(NpadControllerInfo &info) {
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void NpadDevice::WriteNextEntry(NpadControllerInfo &info, NpadControllerState entry) {
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auto &lastEntry{info.state.at(info.header.currentEntry)};
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info.header.timestamp = util::GetTimeTicks();
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@ -194,30 +191,33 @@ namespace skyline::input {
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info.header.maxEntry = info.header.entryCount;
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info.header.currentEntry = (info.header.currentEntry != constant::HidEntryCount - 1) ? info.header.currentEntry + 1 : 0;
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auto &entry{info.state.at(info.header.currentEntry)};
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auto &nextEntry{info.state.at(info.header.currentEntry)};
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entry.globalTimestamp = globalTimestamp;
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entry.localTimestamp = lastEntry.localTimestamp + 1;
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entry.buttons = lastEntry.buttons;
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entry.leftX = lastEntry.leftX;
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entry.leftY = lastEntry.leftY;
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entry.rightX = lastEntry.rightX;
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entry.rightY = lastEntry.rightY;
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entry.status.raw = connectionState.raw;
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return entry;
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nextEntry.globalTimestamp = globalTimestamp;
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nextEntry.localTimestamp = lastEntry.localTimestamp + 1;
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nextEntry.buttons = entry.buttons;
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nextEntry.leftX = entry.leftX;
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nextEntry.leftY = entry.leftY;
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nextEntry.rightX = entry.rightX;
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nextEntry.rightY = entry.rightY;
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nextEntry.status.raw = connectionState.raw;
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}
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void NpadDevice::SetButtonState(NpadButton mask, bool pressed) {
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void NpadDevice::UpdateSharedMemory() {
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if (!connectionState.connected)
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return;
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auto &entry{GetNextEntry(*controllerInfo)};
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WriteNextEntry(*controllerInfo, controllerState);
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WriteNextEntry(section.defaultController, defaultState);
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globalTimestamp++;
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}
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void NpadDevice::SetButtonState(NpadButton mask, bool pressed) {
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if (pressed)
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entry.buttons.raw |= mask.raw;
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controllerState.buttons.raw |= mask.raw;
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else
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entry.buttons.raw &= ~mask.raw;
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controllerState.buttons.raw &= ~mask.raw;
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if (manager.orientation == NpadJoyOrientation::Horizontal && (type == NpadControllerType::JoyconLeft || type == NpadControllerType::JoyconRight)) {
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NpadButton orientedMask{};
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@ -252,109 +252,98 @@ namespace skyline::input {
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mask = orientedMask;
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}
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auto &defaultEntry{GetNextEntry(section.defaultController)};
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if (pressed)
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defaultEntry.buttons.raw |= mask.raw;
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defaultState.buttons.raw |= mask.raw;
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else
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defaultEntry.buttons.raw &= ~mask.raw;
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globalTimestamp++;
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defaultState.buttons.raw &= ~mask.raw;
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}
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void NpadDevice::SetAxisValue(NpadAxisId axis, i32 value) {
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if (!connectionState.connected)
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return;
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auto &controllerEntry{GetNextEntry(*controllerInfo)};
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auto &defaultEntry{GetNextEntry(section.defaultController)};
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constexpr i16 threshold{std::numeric_limits<i16>::max() / 2}; // A 50% deadzone for the stick buttons
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if (manager.orientation == NpadJoyOrientation::Vertical || (type != NpadControllerType::JoyconLeft && type != NpadControllerType::JoyconRight)) {
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switch (axis) {
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case NpadAxisId::LX:
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controllerEntry.leftX = value;
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defaultEntry.leftX = value;
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controllerState.leftX = value;
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defaultState.leftX = value;
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controllerEntry.buttons.leftStickLeft = controllerEntry.leftX <= -threshold;
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defaultEntry.buttons.leftStickLeft = controllerEntry.buttons.leftStickLeft;
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controllerState.buttons.leftStickLeft = controllerState.leftX <= -threshold;
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defaultState.buttons.leftStickLeft = controllerState.buttons.leftStickLeft;
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controllerEntry.buttons.leftStickRight = controllerEntry.leftX >= threshold;
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defaultEntry.buttons.leftStickRight = controllerEntry.buttons.leftStickRight;
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controllerState.buttons.leftStickRight = controllerState.leftX >= threshold;
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defaultState.buttons.leftStickRight = controllerState.buttons.leftStickRight;
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break;
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case NpadAxisId::LY:
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controllerEntry.leftY = value;
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defaultEntry.leftY = value;
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controllerState.leftY = value;
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defaultState.leftY = value;
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defaultEntry.buttons.leftStickUp = controllerEntry.buttons.leftStickUp;
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controllerEntry.buttons.leftStickUp = controllerEntry.leftY >= threshold;
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defaultState.buttons.leftStickUp = controllerState.buttons.leftStickUp;
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controllerState.buttons.leftStickUp = controllerState.leftY >= threshold;
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controllerEntry.buttons.leftStickDown = controllerEntry.leftY <= -threshold;
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defaultEntry.buttons.leftStickDown = controllerEntry.buttons.leftStickDown;
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controllerState.buttons.leftStickDown = controllerState.leftY <= -threshold;
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defaultState.buttons.leftStickDown = controllerState.buttons.leftStickDown;
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break;
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case NpadAxisId::RX:
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controllerEntry.rightX = value;
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defaultEntry.rightX = value;
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controllerState.rightX = value;
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defaultState.rightX = value;
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controllerEntry.buttons.rightStickLeft = controllerEntry.rightX <= -threshold;
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defaultEntry.buttons.rightStickLeft = controllerEntry.buttons.rightStickLeft;
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controllerState.buttons.rightStickLeft = controllerState.rightX <= -threshold;
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defaultState.buttons.rightStickLeft = controllerState.buttons.rightStickLeft;
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controllerEntry.buttons.rightStickRight = controllerEntry.rightX >= threshold;
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defaultEntry.buttons.rightStickRight = controllerEntry.buttons.rightStickRight;
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controllerState.buttons.rightStickRight = controllerState.rightX >= threshold;
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defaultState.buttons.rightStickRight = controllerState.buttons.rightStickRight;
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break;
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case NpadAxisId::RY:
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controllerEntry.rightY = value;
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defaultEntry.rightY = value;
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controllerState.rightY = value;
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defaultState.rightY = value;
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controllerEntry.buttons.rightStickUp = controllerEntry.rightY >= threshold;
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defaultEntry.buttons.rightStickUp = controllerEntry.buttons.rightStickUp;
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controllerState.buttons.rightStickUp = controllerState.rightY >= threshold;
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defaultState.buttons.rightStickUp = controllerState.buttons.rightStickUp;
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controllerEntry.buttons.rightStickDown = controllerEntry.rightY <= -threshold;
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defaultEntry.buttons.rightStickDown = controllerEntry.buttons.rightStickDown;
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controllerState.buttons.rightStickDown = controllerState.rightY <= -threshold;
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defaultState.buttons.rightStickDown = controllerState.buttons.rightStickDown;
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break;
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}
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} else {
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switch (axis) {
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case NpadAxisId::LX:
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controllerEntry.leftY = value;
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controllerEntry.buttons.leftStickUp = controllerEntry.leftY >= threshold;
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controllerEntry.buttons.leftStickDown = controllerEntry.leftY <= -threshold;
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controllerState.leftY = value;
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controllerState.buttons.leftStickUp = controllerState.leftY >= threshold;
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controllerState.buttons.leftStickDown = controllerState.leftY <= -threshold;
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defaultEntry.leftX = value;
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defaultEntry.buttons.leftStickLeft = defaultEntry.leftX <= -threshold;
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defaultEntry.buttons.leftStickRight = defaultEntry.leftX >= threshold;
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defaultState.leftX = value;
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defaultState.buttons.leftStickLeft = defaultState.leftX <= -threshold;
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defaultState.buttons.leftStickRight = defaultState.leftX >= threshold;
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break;
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case NpadAxisId::LY:
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controllerEntry.leftX = -value;
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controllerEntry.buttons.leftStickLeft = controllerEntry.leftX <= -threshold;
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controllerEntry.buttons.leftStickRight = controllerEntry.leftX >= threshold;
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controllerState.leftX = -value;
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controllerState.buttons.leftStickLeft = controllerState.leftX <= -threshold;
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controllerState.buttons.leftStickRight = controllerState.leftX >= threshold;
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defaultEntry.leftY = value;
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defaultEntry.buttons.leftStickUp = defaultEntry.leftY >= threshold;
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defaultEntry.buttons.leftStickDown = defaultEntry.leftY <= -threshold;
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defaultState.leftY = value;
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defaultState.buttons.leftStickUp = defaultState.leftY >= threshold;
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defaultState.buttons.leftStickDown = defaultState.leftY <= -threshold;
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break;
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case NpadAxisId::RX:
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controllerEntry.rightY = value;
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controllerEntry.buttons.rightStickUp = controllerEntry.rightY >= threshold;
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controllerEntry.buttons.rightStickDown = controllerEntry.rightY <= -threshold;
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controllerState.rightY = value;
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controllerState.buttons.rightStickUp = controllerState.rightY >= threshold;
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controllerState.buttons.rightStickDown = controllerState.rightY <= -threshold;
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defaultEntry.rightX = value;
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defaultEntry.buttons.rightStickLeft = defaultEntry.rightX <= -threshold;
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defaultEntry.buttons.rightStickRight = defaultEntry.rightX >= threshold;
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defaultState.rightX = value;
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defaultState.buttons.rightStickLeft = defaultState.rightX <= -threshold;
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defaultState.buttons.rightStickRight = defaultState.rightX >= threshold;
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break;
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case NpadAxisId::RY:
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controllerEntry.rightX = -value;
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controllerEntry.buttons.rightStickLeft = controllerEntry.rightX <= -threshold;
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controllerEntry.buttons.rightStickRight = controllerEntry.rightX >= threshold;
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controllerState.rightX = -value;
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controllerState.buttons.rightStickLeft = controllerState.rightX <= -threshold;
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controllerState.buttons.rightStickRight = controllerState.rightX >= threshold;
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defaultEntry.rightY = value;
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defaultEntry.buttons.rightStickUp = defaultEntry.rightY >= threshold;
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defaultEntry.buttons.rightStickDown = defaultEntry.rightY <= -threshold;
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defaultState.rightY = value;
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defaultState.buttons.rightStickUp = defaultState.rightY >= threshold;
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defaultState.buttons.rightStickDown = defaultState.rightY <= -threshold;
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break;
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}
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}
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globalTimestamp++;
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}
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constexpr jlong MsInSecond{1000}; //!< The amount of milliseconds in a single second of time
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@ -136,13 +136,14 @@ namespace skyline::input {
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NpadSection §ion; //!< The section in HID shared memory for this controller
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NpadControllerInfo *controllerInfo{}; //!< The NpadControllerInfo for this controller's type
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u64 globalTimestamp{}; //!< An incrementing timestamp that's common across all sections
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NpadControllerState controllerState{}, defaultState{}; //!< The current state of the controller (normal and default)
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/**
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* @brief Updates the headers and creates a new entry in HID Shared Memory
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* @brief Updates the headers and writes a new entry in HID Shared Memory
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* @param info The controller info of the NPad that needs to be updated
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* @return The next entry that has been created with values from the last entry
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* @param entry An entry with the state of the controller
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*/
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NpadControllerState &GetNextEntry(NpadControllerInfo &info);
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void WriteNextEntry(NpadControllerInfo &info, NpadControllerState entry);
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/**
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* @return The NpadControllerInfo for this controller based on its type
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@ -180,6 +181,11 @@ namespace skyline::input {
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*/
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void Disconnect();
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/**
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* @brief Writes the current state of the controller to HID shared memory
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*/
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void UpdateSharedMemory();
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/**
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* @brief Changes the state of buttons to the specified state
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* @param mask A bit-field mask of all the buttons to change
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@ -16,20 +16,12 @@ namespace skyline::input {
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}
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void TouchManager::SetState(span<TouchScreenPoint> touchPoints) {
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if (!activated)
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return;
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const auto &lastEntry{section.entries[section.header.currentEntry]};
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auto entryIndex{(section.header.currentEntry != constant::HidEntryCount - 1) ? section.header.currentEntry + 1 : 0};
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auto &entry{section.entries[entryIndex]};
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touchPoints = touchPoints.first(std::min(touchPoints.size(), entry.data.size()));
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entry.globalTimestamp = lastEntry.globalTimestamp + 1;
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entry.localTimestamp = lastEntry.localTimestamp + 1;
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entry.touchCount = touchPoints.size();
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touchPoints = touchPoints.first(std::min(touchPoints.size(), screenState.data.size()));
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screenState.touchCount = touchPoints.size();
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for (size_t i{}; i < touchPoints.size(); i++) {
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const auto &host{touchPoints[i]};
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auto &guest{entry.data[i]};
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auto &guest{screenState.data[i]};
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guest.attribute.raw = static_cast<u32>(host.attribute);
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guest.index = static_cast<u32>(host.id);
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guest.positionX = static_cast<u32>(host.x);
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@ -40,8 +32,20 @@ namespace skyline::input {
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}
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// Clear unused touch points
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for (size_t i{touchPoints.size()}; i < entry.data.size(); i++)
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entry.data[i] = {};
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for (size_t i{touchPoints.size()}; i < screenState.data.size(); i++)
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screenState.data[i] = {};
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}
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void TouchManager::UpdateSharedMemory() {
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if (!activated)
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return;
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const auto &lastEntry{section.entries[section.header.currentEntry]};
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auto entryIndex{(section.header.currentEntry != constant::HidEntryCount - 1) ? section.header.currentEntry + 1 : 0};
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auto &entry{section.entries[entryIndex]};
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entry = screenState;
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entry.globalTimestamp = lastEntry.globalTimestamp + 1;
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entry.localTimestamp = lastEntry.localTimestamp + 1;
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section.header.timestamp = util::GetTimeTicks();
|
||||
section.header.entryCount = std::min(static_cast<u8>(section.header.entryCount + 1), constant::HidEntryCount);
|
||||
|
@ -30,6 +30,7 @@ namespace skyline::input {
|
||||
const DeviceState &state;
|
||||
bool activated{};
|
||||
TouchScreenSection §ion;
|
||||
TouchScreenState screenState{}; //!< The current state of the touch screen
|
||||
|
||||
public:
|
||||
/**
|
||||
@ -40,5 +41,10 @@ namespace skyline::input {
|
||||
void Activate();
|
||||
|
||||
void SetState(span<TouchScreenPoint> touchPoints);
|
||||
|
||||
/**
|
||||
* @brief Writes the current state of the touch screen to HID shared memory
|
||||
*/
|
||||
void UpdateSharedMemory();
|
||||
};
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user