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Add D24X8Unorm depth RT format support
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@ -278,6 +278,8 @@ namespace skyline::gpu::interconnect {
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return format::D32Float;
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return format::D32Float;
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case MaxwellDepthRtFormat::S8D24Unorm:
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case MaxwellDepthRtFormat::S8D24Unorm:
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return format::S8UintD24Unorm;
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return format::S8UintD24Unorm;
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case MaxwellDepthRtFormat::D24X8Unorm:
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return format::D24UnormX8Uint;
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case MaxwellDepthRtFormat::D24S8Unorm:
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case MaxwellDepthRtFormat::D24S8Unorm:
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return format::D24UnormS8Uint;
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return format::D24UnormS8Uint;
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case MaxwellDepthRtFormat::D32S8X24Float:
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case MaxwellDepthRtFormat::D32S8X24Float:
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@ -154,6 +154,11 @@ namespace skyline::gpu::format {
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FORMAT(D32Float, 32, eD32Sfloat, vka::eDepth, .swizzleMapping = {
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FORMAT(D32Float, 32, eD32Sfloat, vka::eDepth, .swizzleMapping = {
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.g = vk::ComponentSwizzle::eR
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.g = vk::ComponentSwizzle::eR
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});
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});
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FORMAT(D24UnormX8Uint, 32, eX8D24UnormPack32, .vkAspect = {
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vka::eDepth
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}, .swizzleMapping = {
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.g = vk::ComponentSwizzle::eR
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});
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FORMAT(D24UnormS8Uint, 32, eD24UnormS8Uint, .vkAspect = {
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FORMAT(D24UnormS8Uint, 32, eD24UnormS8Uint, .vkAspect = {
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vka::eStencil | vka::eDepth
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vka::eStencil | vka::eDepth
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}, .swizzleMapping = {
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}, .swizzleMapping = {
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