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Disable extended dynamic state on <r42 mali drivers
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@ -58,7 +58,7 @@ namespace skyline::gpu {
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EXT_SET("VK_KHR_uniform_buffer_standard_layout", supportsUniformBufferStandardLayout);
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EXT_SET("VK_EXT_primitive_topology_list_restart", hasPrimitiveTopologyListRestartExt);
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EXT_SET("VK_EXT_transform_feedback", hasTransformFeedbackExt);
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EXT_SET("VK_EXT_extended_dynamic_state", hasExtendedDynamicStateExt);
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EXT_SET_COND("VK_EXT_extended_dynamic_state", hasExtendedDynamicStateExt, !quirks.brokenDynamicStateVertexBindings);
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EXT_SET("VK_EXT_robustness2", hasRobustness2Ext);
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}
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@ -260,6 +260,10 @@ namespace skyline::gpu {
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}
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case vk::DriverId::eArmProprietary: {
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if (deviceProperties.driverVersion < VK_MAKE_VERSION(42, 0, 0))
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brokenDynamicStateVertexBindings = true;
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vkImageMutableFormatCostly = true; // Disables AFBC in some cases
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maxGlobalPriority = vk::QueueGlobalPriorityEXT::eHigh;
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break;
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}
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@ -78,6 +78,7 @@ namespace skyline::gpu {
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bool brokenMultithreadedPipelineCompilation{}; //!< [Qualcomm Proprietary] A bug that causes the shader compiler to crash when compiling pipelines on multiple threads simultaneously
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bool brokenSubgroupMaskExtractDynamic{}; //!< [Qualcomm Proprietary] A bug that causes shaders using OpVectorExtractDynamic on the subgroup mask builtins to fail to compile
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bool brokenSubgroupShuffle{}; //!< [Qualcomm Proprietary] A bug that causes shaders using OpSubgroupShuffle to do all sorts of weird things
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bool brokenDynamicStateVertexBindings{}; //!< [ARM Proprietary] A bug that causes VK_EXT_dynamic_state vertex bindings not to work correctly
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u32 maxSubpassCount{std::numeric_limits<u32>::max()}; //!< The maximum amount of subpasses within a renderpass, this is limited to 64 on older Adreno proprietary drivers
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vk::QueueGlobalPriorityEXT maxGlobalPriority{vk::QueueGlobalPriorityEXT::eMedium}; //!< The highest allowed global priority of the queue, drivers will not allow higher priorities to be set on queues
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