mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-12-23 06:51:52 +01:00
Commonise full pipeline barrier recording
This commit is contained in:
parent
a65aa28df2
commit
779ba3de05
@ -13,6 +13,15 @@
|
||||
#include <nce.h>
|
||||
|
||||
namespace skyline::gpu::interconnect {
|
||||
static void RecordFullBarrier(vk::raii::CommandBuffer &commandBuffer) {
|
||||
commandBuffer.pipelineBarrier(
|
||||
vk::PipelineStageFlagBits::eAllCommands, vk::PipelineStageFlagBits::eAllCommands, {}, vk::MemoryBarrier{
|
||||
.srcAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
|
||||
.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
|
||||
}, {}, {}
|
||||
);
|
||||
}
|
||||
|
||||
CommandRecordThread::CommandRecordThread(const DeviceState &state)
|
||||
: state{state},
|
||||
incoming{1U << *state.settings->executorSlotCountScale},
|
||||
@ -437,12 +446,7 @@ namespace skyline::gpu::interconnect {
|
||||
|
||||
void CommandExecutor::AddFullBarrier() {
|
||||
AddOutsideRpCommand([](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &, GPU &) {
|
||||
commandBuffer.pipelineBarrier(
|
||||
vk::PipelineStageFlagBits::eAllCommands, vk::PipelineStageFlagBits::eAllCommands, {}, vk::MemoryBarrier{
|
||||
.srcAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
|
||||
.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
|
||||
}, {}, {}
|
||||
);
|
||||
RecordFullBarrier(commandBuffer);
|
||||
});
|
||||
}
|
||||
|
||||
@ -516,12 +520,7 @@ namespace skyline::gpu::interconnect {
|
||||
slot->WaitReady();
|
||||
|
||||
// We need this barrier here to ensure that resources are in the state we expect them to be in, we shouldn't overwrite resources while prior commands might still be using them or read from them while they might be modified by prior commands
|
||||
slot->commandBuffer.pipelineBarrier(
|
||||
vk::PipelineStageFlagBits::eAllCommands, vk::PipelineStageFlagBits::eAllCommands, {}, vk::MemoryBarrier{
|
||||
.srcAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
|
||||
.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
|
||||
}, {}, {}
|
||||
);
|
||||
RecordFullBarrier(slot->commandBuffer);
|
||||
|
||||
boost::container::small_vector<FenceCycle *, 8> chainedCycles;
|
||||
for (const auto &texture : ranges::views::concat(attachedTextures, preserveAttachedTextures)) {
|
||||
@ -537,12 +536,7 @@ namespace skyline::gpu::interconnect {
|
||||
}
|
||||
|
||||
// Wait on texture syncs to finish before beginning the cmdbuf
|
||||
slot->commandBuffer.pipelineBarrier(
|
||||
vk::PipelineStageFlagBits::eAllCommands, vk::PipelineStageFlagBits::eAllCommands, {}, vk::MemoryBarrier{
|
||||
.srcAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
|
||||
.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
|
||||
}, {}, {}
|
||||
);
|
||||
RecordFullBarrier(slot->commandBuffer);
|
||||
}
|
||||
|
||||
for (const auto &attachedBuffer : ranges::views::concat(attachedBuffers, preserveAttachedBuffers)) {
|
||||
|
Loading…
Reference in New Issue
Block a user