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https://github.com/skyline-emu/skyline.git
synced 2024-11-22 21:19:17 +01:00
Add 6 channel downmixing support for Audout
The specific attenuations used for each channel are taken from Ryujinx.
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@ -5,7 +5,7 @@
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namespace skyline::audio {
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Audio::Audio(const DeviceState &state) : oboe::AudioStreamCallback() {
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builder.setChannelCount(constant::ChannelCount);
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builder.setChannelCount(constant::StereoChannelCount);
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builder.setSampleRate(constant::SampleRate);
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builder.setFormat(constant::PcmFormat);
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builder.setFramesPerCallback(constant::MixBufferSize);
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@ -9,9 +9,10 @@
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namespace skyline {
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namespace constant {
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constexpr u16 SampleRate{48000}; //!< The common sampling rate to use for audio output
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constexpr u8 ChannelCount{2}; //!< The common amount of channels to use for audio output
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constexpr u16 MixBufferSize{960}; //!< The size of the mix buffer by default
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constexpr auto PcmFormat{oboe::AudioFormat::I16}; //!< The common PCM data format to use for audio output
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constexpr u8 StereoChannelCount{2}; //!< Channels to use for stereo audio output
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constexpr u8 SurroundChannelCount{6}; //!< Channels to use for surround audio output (downsampled by backend)
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constexpr u16 MixBufferSize{960}; //!< Default size of the audren mix buffer
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constexpr auto PcmFormat{oboe::AudioFormat::I16}; //!< PCM data format to use for audio output
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}
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namespace audio {
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57
app/src/main/cpp/skyline/audio/downmixer.h
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57
app/src/main/cpp/skyline/audio/downmixer.h
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@ -0,0 +1,57 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#pragma once
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#include <common.h>
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#include "common.h"
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namespace skyline::audio {
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/**
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* @brief Format of a 5.1 channel audio sample
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*/
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struct Surround51Sample {
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i16 frontLeft;
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i16 frontRight;
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i16 centre;
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i16 lowFrequency;
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i16 backLeft;
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i16 backRight;
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};
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/**
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* @brief Format of a stereo audio sample
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*/
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struct StereoSample {
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i16 left;
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i16 right;
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};
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/**
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* @brief Downmixes a buffer of 5.1 surround audio to stereo
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*/
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std::vector<StereoSample> DownMix(span<Surround51Sample> surroundSamples) {
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constexpr i16 FixedPointMultiplier{1000}; //!< Avoids using floating point maths
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constexpr i16 Attenuation3Db{707}; //! 10^(-3/20)
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constexpr i16 Attenuation6Db{501}; //! 10^(-6/20)
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constexpr i16 Attenuation12Db{251}; //! 10^(-6/20)
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auto downmixChannel{[](i32 front, i32 centre, i32 lowFrequency, i32 back) {
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return static_cast<i16>(front +
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(centre * Attenuation3Db +
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lowFrequency * Attenuation12Db +
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back * Attenuation6Db) / FixedPointMultiplier);
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}};
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std::vector<StereoSample> stereoSamples(surroundSamples.size());
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for (size_t i{}; i < surroundSamples.size(); i++) {
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auto &surroundSample = surroundSamples[i];
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auto &stereoSample = stereoSamples[i];
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stereoSample.left = downmixChannel(surroundSample.frontLeft, surroundSample.centre, surroundSample.lowFrequency, surroundSample.backLeft);
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stereoSample.right = downmixChannel(surroundSample.frontRight, surroundSample.centre, surroundSample.lowFrequency, surroundSample.backRight);
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}
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return stereoSamples;
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}
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}
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@ -1,6 +1,7 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#include "downmixer.h"
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#include "track.h"
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namespace skyline::audio {
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@ -11,7 +12,7 @@ namespace skyline::audio {
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if (sampleRate != constant::SampleRate)
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throw exception("Unsupported audio sample rate: {}", sampleRate);
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if (channelCount != constant::ChannelCount)
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if (channelCount != constant::StereoChannelCount && channelCount != constant::SurroundChannelCount)
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throw exception("Unsupported quantity of audio channels: {}", channelCount);
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}
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@ -64,8 +65,14 @@ namespace skyline::audio {
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};
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identifiers.push_front(identifier);
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if (channelCount == constant::SurroundChannelCount) {
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auto stereoBuffer{DownMix(buffer.cast<Surround51Sample>())};
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samples.Append(span(stereoBuffer).cast<i16>());
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} else {
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samples.Append(buffer);
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}
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}
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void AudioTrack::CheckReleasedBuffers() {
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bool anyReleased{};
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@ -20,7 +20,7 @@ namespace skyline::audio {
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u32 sampleRate;
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public:
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CircularBuffer<i16, constant::SampleRate * constant::ChannelCount * 10> samples; //!< A circular buffer with all appended audio samples
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CircularBuffer<i16, constant::SampleRate * constant::StereoChannelCount * 10> samples; //!< A circular buffer with all appended audio samples
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std::mutex bufferLock; //!< Synchronizes appending to audio buffers
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AudioOutState playbackState{AudioOutState::Stopped}; //!< The current state of playback
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@ -41,7 +41,7 @@ namespace skyline::service::audio {
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}
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Result IAudioDevice::GetActiveChannelCount(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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response.Push<u32>(constant::ChannelCount);
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response.Push<u32>(constant::StereoChannelCount);
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return {};
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}
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}
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@ -14,21 +14,27 @@ namespace skyline::service::audio {
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}
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Result IAudioOutManager::OpenAudioOut(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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auto sampleRate{request.Pop<u32>()};
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auto channelCount{static_cast<u16>(request.Pop<u32>())};
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struct AudioInputParams {
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u32 sampleRate;
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u16 channelCount;
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u16 _pad_;
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};
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auto &inputParams{request.Pop<AudioInputParams>()};
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Logger::Debug("Opening an IAudioOut with sample rate: {}, channel count: {}", sampleRate, channelCount);
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sampleRate = sampleRate ? sampleRate : constant::SampleRate;
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channelCount = channelCount ? channelCount : constant::ChannelCount;
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manager.RegisterService(std::make_shared<IAudioOut>(state, manager, channelCount, sampleRate), session, response);
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response.Push<u32>(sampleRate);
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response.Push<u16>(channelCount);
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response.Push<u16>(0);
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inputParams.sampleRate = inputParams.sampleRate ? inputParams.sampleRate : constant::SampleRate;
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inputParams.channelCount = inputParams.channelCount <= constant::StereoChannelCount ? constant::StereoChannelCount : constant::SurroundChannelCount;
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inputParams._pad_ = 0;
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Logger::Debug("Opening an IAudioOut with sample rate: {}, channel count: {}", inputParams.sampleRate, inputParams.channelCount);
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manager.RegisterService(std::make_shared<IAudioOut>(state, manager, inputParams.channelCount, inputParams.sampleRate), session, response);
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response.Push<AudioInputParams>(inputParams);
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response.Push(static_cast<u32>(skyline::audio::AudioFormat::Int16));
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response.Push(static_cast<u32>(skyline::audio::AudioOutState::Stopped));
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if (request.inputBuf.at(0).empty() || !request.inputBuf.at(0)[0])
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request.outputBuf.at(0).copy_from(constant::DefaultAudioOutName);
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else
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request.outputBuf.at(0).copy_from(request.inputBuf.at(0));
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return {};
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}
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}
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@ -7,7 +7,7 @@
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namespace skyline::service::audio::IAudioRenderer {
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IAudioRenderer::IAudioRenderer(const DeviceState &state, ServiceManager &manager, AudioRendererParameters ¶meters)
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: systemEvent(std::make_shared<type::KEvent>(state, true)), parameters(parameters), BaseService(state, manager) {
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track = state.audio->OpenTrack(constant::ChannelCount, constant::SampleRate, [&]() { systemEvent->Signal(); });
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track = state.audio->OpenTrack(constant::StereoChannelCount, constant::SampleRate, [&]() { systemEvent->Signal(); });
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track->Start();
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memoryPools.resize(parameters.effectCount + parameters.voiceCount * 4);
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@ -144,7 +144,7 @@ namespace skyline::service::audio::IAudioRenderer {
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if (voiceBufferSize == 0)
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break;
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pendingSamples -= voiceBufferSize / constant::ChannelCount;
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pendingSamples -= voiceBufferSize / constant::StereoChannelCount;
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for (auto index{voiceBufferOffset}; index < voiceBufferOffset + voiceBufferSize; index++) {
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if (writtenSamples == bufferOffset) {
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@ -69,7 +69,7 @@ namespace skyline {
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std::vector<MemoryPool> memoryPools;
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std::vector<Effect> effects;
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std::vector<Voice> voices;
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std::array<i16, constant::MixBufferSize * constant::ChannelCount> sampleBuffer{}; //!< The final output data that is appended to the stream
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std::array<i16, constant::MixBufferSize * constant::StereoChannelCount> sampleBuffer{}; //!< The final output data that is appended to the stream
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skyline::audio::AudioOutState playbackState{skyline::audio::AudioOutState::Stopped};
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/**
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if (sampleRate != constant::SampleRate)
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samples = resampler.ResampleBuffer(samples, static_cast<double>(sampleRate) / constant::SampleRate, channelCount);
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if (channelCount == 1 && constant::ChannelCount != channelCount) {
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if (channelCount == 1 && constant::StereoChannelCount != channelCount) {
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auto originalSize{samples.size()};
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samples.resize((originalSize / channelCount) * constant::ChannelCount);
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samples.resize((originalSize / channelCount) * constant::StereoChannelCount);
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for (auto monoIndex{originalSize - 1}, targetIndex{samples.size()}; monoIndex > 0; monoIndex--) {
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auto sample{samples[monoIndex]};
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for (u8 i{}; i < constant::ChannelCount; i++)
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for (u8 i{}; i < constant::StereoChannelCount; i++)
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samples[--targetIndex] = sample;
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}
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}
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@ -105,9 +105,9 @@ namespace skyline::service::audio::IAudioRenderer {
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}
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outOffset = sampleOffset;
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outSize = std::min(maxSamples * constant::ChannelCount, static_cast<u32>(samples.size() - sampleOffset));
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outSize = std::min(maxSamples * constant::StereoChannelCount, static_cast<u32>(samples.size() - sampleOffset));
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output.playedSamplesCount += outSize / constant::ChannelCount;
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output.playedSamplesCount += outSize / constant::StereoChannelCount;
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sampleOffset += outSize;
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if (sampleOffset == samples.size()) {
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