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Fix a few bugs in CreateStrayLayer
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6edf89b538
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@ -10,7 +10,7 @@ namespace skyline::service::visrv {
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IDisplayService::IDisplayService(const DeviceState &state, ServiceManager &manager, const Service serviceType, const std::string &serviceName, const std::unordered_map<u32, std::function<void(type::KSession &, ipc::IpcRequest &, ipc::IpcResponse &)>> &vTable) : BaseService(state, manager, serviceType, serviceName, vTable) {}
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void IDisplayService::CreateStrayLayer(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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request.Skip<u32>();
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request.Skip<u64>();
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auto displayId = request.Pop<u64>();
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state.logger->Debug("Creating Stray Layer on Display: {}", displayId);
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@ -23,7 +23,7 @@ namespace skyline::service::visrv {
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Parcel parcel(state);
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LayerParcel data{
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.type = 0x20,
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.type = 0x2,
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.pid = 0,
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.bufferId = 0, // As we only have one layer and buffer
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.string = "dispdrv"
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