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Implement VkPipelineCache
for host pipeline caching
To allow for caching of pipelines on the host a `VkPipelineCache` has been added, it is entirely in-memory and is not flushed to the disk which'll be done in the future alongside caching guest shaders to further avoid translation where possible.
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@ -44,7 +44,7 @@ namespace skyline::gpu::interconnect {
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static_assert(sizeof(IOVA) == sizeof(u64));
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public:
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GraphicsContext(GPU &gpu, soc::gm20b::ChannelContext &channelCtx, gpu::interconnect::CommandExecutor &executor) : gpu(gpu), channelCtx(channelCtx), executor(executor) {
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GraphicsContext(GPU &gpu, soc::gm20b::ChannelContext &channelCtx, gpu::interconnect::CommandExecutor &executor) : gpu(gpu), channelCtx(channelCtx), executor(executor), pipelineCache(gpu.vkDevice, vk::PipelineCacheCreateInfo{}) {
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scissors.fill(DefaultScissor);
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if (!gpu.quirks.supportsMultipleViewports) {
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viewportState.viewportCount = 1;
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@ -1126,6 +1126,7 @@ namespace skyline::gpu::interconnect {
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.pColorBlendState = &blendState,
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.pDynamicState = nullptr,
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};
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vk::raii::PipelineCache pipelineCache;
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public:
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void Draw(u32 vertexCount, u32 firstVertex) {
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@ -1191,7 +1192,7 @@ namespace skyline::gpu::interconnect {
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pipelineCreateInfo.renderPass = renderPass;
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pipelineCreateInfo.subpass = subpassIndex;
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auto pipeline{(*vkDevice).createGraphicsPipeline(nullptr, pipelineCreateInfo, nullptr, *vkDevice.getDispatcher())};
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auto pipeline{(*vkDevice).createGraphicsPipeline(pipelineCache, pipelineCreateInfo, nullptr, *vkDevice.getDispatcher())};
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if (pipeline.result != vk::Result::eSuccess)
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vk::throwResultException(pipeline.result, __builtin_FUNCTION());
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