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Use a spinlock for thread waiter mutex
Since the waitermutex is only ever locked for a short amount of time, spinning in contention-heavy scenarios ends up quite a bit more efficient than a kernel wait.
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@ -7,6 +7,7 @@
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#include <nce/guest.h>
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#include <nce/guest.h>
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#include <kernel/scheduler.h>
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#include <kernel/scheduler.h>
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#include <common/signal.h>
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#include <common/signal.h>
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#include <common/spin_lock.h>
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#include "KSyncObject.h"
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#include "KSyncObject.h"
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#include "KPrivateMemory.h"
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#include "KPrivateMemory.h"
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#include "KSharedMemory.h"
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#include "KSharedMemory.h"
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@ -62,7 +63,7 @@ namespace skyline {
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bool pendingYield{}; //!< If the thread has been yielded and hasn't been acted upon it yet
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bool pendingYield{}; //!< If the thread has been yielded and hasn't been acted upon it yet
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bool forceYield{}; //!< If the thread has been forcefully yielded by another thread
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bool forceYield{}; //!< If the thread has been forcefully yielded by another thread
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std::recursive_mutex waiterMutex; //!< Synchronizes operations on mutation of the waiter members
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RecursiveSpinLock waiterMutex; //!< Synchronizes operations on mutation of the waiter members
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u32 *waitMutex; //!< The key of the mutex which this thread is waiting on
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u32 *waitMutex; //!< The key of the mutex which this thread is waiting on
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KHandle waitTag; //!< The handle of the thread which requested the mutex lock
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KHandle waitTag; //!< The handle of the thread which requested the mutex lock
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std::shared_ptr<KThread> waitThread; //!< The thread which this thread is waiting on
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std::shared_ptr<KThread> waitThread; //!< The thread which this thread is waiting on
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