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Mark vertex buffers as dirty on limit changes
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@ -16,7 +16,7 @@
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namespace skyline::gpu::interconnect::maxwell3d {
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namespace skyline::gpu::interconnect::maxwell3d {
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/* Vertex Buffer */
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/* Vertex Buffer */
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void VertexBufferState::EngineRegisters::DirtyBind(DirtyManager &manager, dirty::Handle handle) const {
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void VertexBufferState::EngineRegisters::DirtyBind(DirtyManager &manager, dirty::Handle handle) const {
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manager.Bind(handle, vertexStream.format, vertexStream.location);
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manager.Bind(handle, vertexStream.format, vertexStream.location, vertexStreamLimit);
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}
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}
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VertexBufferState::VertexBufferState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine, u32 index) : engine{manager, dirtyHandle, engine}, index{index} {}
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VertexBufferState::VertexBufferState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine, u32 index) : engine{manager, dirtyHandle, engine}, index{index} {}
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