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Use a spinlock for descriptor set allocator
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@ -3,7 +3,8 @@
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#pragma once
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#include <vulkan/vulkan.hpp>
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#include <vulkan/vulkan_raii.hpp>
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#include <common/spin_lock.h>
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#include <common.h>
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namespace skyline::gpu {
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@ -13,7 +14,7 @@ namespace skyline::gpu {
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class DescriptorAllocator {
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private:
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GPU &gpu;
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std::mutex mutex; //!< Synchronizes the creation and replacement of the pool object
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SpinLock mutex; //!< Synchronizes the creation and replacement of the pool object
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static constexpr u32 DescriptorSetCountIncrement{64}; //!< The amount of descriptor sets that we allocate in increments of
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u32 descriptorSetCount{DescriptorSetCountIncrement}; //!< The maximum amount of descriptor sets in the pool
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