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https://github.com/skyline-emu/skyline.git
synced 2024-11-06 01:05:07 +01:00
Avoid InterconnectContext use in graphics PipelineManager
We will soon move to a global pipeline manager instance, so it wont be possible to use InterconnectContext at pipeline-creation time anymore
This commit is contained in:
parent
ffe7263848
commit
7dd3a1db0f
@ -173,8 +173,8 @@ namespace skyline::gpu::interconnect::maxwell3d {
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return info;
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}
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static std::array<Pipeline::ShaderStage, engine::ShaderStageCount> MakePipelineShaders(InterconnectContext &ctx, const PipelineStateAccessor &accessor, const PackedPipelineState &packedState) {
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ctx.gpu.shader.ResetPools();
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static std::array<Pipeline::ShaderStage, engine::ShaderStageCount> MakePipelineShaders(GPU &gpu, const PipelineStateAccessor &accessor, const PackedPipelineState &packedState) {
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gpu.shader.ResetPools();
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using PipelineStage = engine::Pipeline::Shader::Type;
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auto pipelineStage{[](u32 i) { return static_cast<PipelineStage>(i); }};
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@ -188,7 +188,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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continue;
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auto binary{accessor.GetShaderBinary(i)};
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auto program{ctx.gpu.shader.ParseGraphicsShader(
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auto program{gpu.shader.ParseGraphicsShader(
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packedState.postVtgShaderAttributeSkipMask,
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ConvertCompilerShaderStage(static_cast<PipelineStage>(i)),
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binary.binary, binary.baseOffset,
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@ -202,7 +202,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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})};
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if (i == stageIdx(PipelineStage::Vertex) && packedState.shaderHashes[stageIdx(PipelineStage::VertexCullBeforeFetch)]) {
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ignoreVertexCullBeforeFetch = true;
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programs[i] = ctx.gpu.shader.CombineVertexShaders(programs[stageIdx(PipelineStage::VertexCullBeforeFetch)], program, binary.binary);
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programs[i] = gpu.shader.CombineVertexShaders(programs[stageIdx(PipelineStage::VertexCullBeforeFetch)], program, binary.binary);
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} else {
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programs[i] = program;
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}
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@ -219,7 +219,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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continue;
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auto runtimeInfo{MakeRuntimeInfo(packedState, programs[i], lastProgram, hasGeometry)};
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shaderStages[i - (i >= 1 ? 1 : 0)] = {ConvertVkShaderStage(pipelineStage(i)), ctx.gpu.shader.CompileShader(runtimeInfo, programs[i], bindings), programs[i].info};
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shaderStages[i - (i >= 1 ? 1 : 0)] = {ConvertVkShaderStage(pipelineStage(i)), gpu.shader.CompileShader(runtimeInfo, programs[i], bindings), programs[i].info};
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lastProgram = &programs[i];
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}
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@ -422,7 +422,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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}
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}
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static cache::GraphicsPipelineCache::CompiledPipeline MakeCompiledPipeline(InterconnectContext &ctx,
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static cache::GraphicsPipelineCache::CompiledPipeline MakeCompiledPipeline(GPU &gpu,
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const PackedPipelineState &packedState,
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const std::array<Pipeline::ShaderStage, engine::ShaderStageCount> &shaderStages,
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span<vk::DescriptorSetLayoutBinding> layoutBindings) {
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@ -448,10 +448,10 @@ namespace skyline::gpu::interconnect::maxwell3d {
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});
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if (binding.GetInputRate() == vk::VertexInputRate::eInstance) {
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if (!ctx.gpu.traits.supportsVertexAttributeDivisor)
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if (!gpu.traits.supportsVertexAttributeDivisor)
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[[unlikely]]
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Logger::Warn("Vertex attribute divisor used on guest without host support");
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else if (!ctx.gpu.traits.supportsVertexAttributeZeroDivisor && binding.divisor == 0)
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else if (!gpu.traits.supportsVertexAttributeZeroDivisor && binding.divisor == 0)
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[[unlikely]]
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Logger::Warn("Vertex attribute zero divisor used on guest without host support");
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else
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@ -507,7 +507,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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rasterizationCreateInfo.frontFace = packedState.frontFaceClockwise ? vk::FrontFace::eClockwise : vk::FrontFace::eCounterClockwise;
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rasterizationCreateInfo.depthBiasEnable = packedState.depthBiasEnable;
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rasterizationCreateInfo.depthClampEnable = packedState.depthClampEnable;
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if (!ctx.gpu.traits.supportsDepthClamp)
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if (!gpu.traits.supportsDepthClamp)
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Logger::Warn("Depth clamp used on guest without host support");
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rasterizationState.get<vk::PipelineRasterizationProvokingVertexStateCreateInfoEXT>().provokingVertexMode = ConvertProvokingVertex(packedState.provokingVertex);
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@ -560,7 +560,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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};
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vk::PipelineDynamicStateCreateInfo dynamicState{
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.dynamicStateCount = ctx.gpu.traits.supportsExtendedDynamicState ? ExtendedDynamicStateCount : BaseDynamicStateCount,
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.dynamicStateCount = gpu.traits.supportsExtendedDynamicState ? ExtendedDynamicStateCount : BaseDynamicStateCount,
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.pDynamicStates = dynamicStates.data()
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};
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@ -569,15 +569,15 @@ namespace skyline::gpu::interconnect::maxwell3d {
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std::array<vk::Viewport, engine::ViewportCount> emptyViewports{};
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vk::PipelineViewportStateCreateInfo viewportState{
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.viewportCount = static_cast<u32>(ctx.gpu.traits.supportsMultipleViewports ? engine::ViewportCount : 1),
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.viewportCount = static_cast<u32>(gpu.traits.supportsMultipleViewports ? engine::ViewportCount : 1),
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.pViewports = emptyViewports.data(),
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.scissorCount = static_cast<u32>(ctx.gpu.traits.supportsMultipleViewports ? engine::ViewportCount : 1),
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.scissorCount = static_cast<u32>(gpu.traits.supportsMultipleViewports ? engine::ViewportCount : 1),
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.pScissors = emptyScissors.data(),
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};
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texture::Format depthStencilFormat{packedState.GetDepthRenderTargetFormat()};
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return ctx.gpu.graphicsPipelineCache.GetCompiledPipeline(cache::GraphicsPipelineCache::PipelineState{
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return gpu.graphicsPipelineCache.GetCompiledPipeline(cache::GraphicsPipelineCache::PipelineState{
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.shaderStages = shaderStageInfos,
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.vertexState = vertexInputState,
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.inputAssemblyState = inputAssemblyState,
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@ -594,20 +594,21 @@ namespace skyline::gpu::interconnect::maxwell3d {
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}, layoutBindings);
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}
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Pipeline::Pipeline(InterconnectContext &ctx, const PipelineStateAccessor &accessor, const PackedPipelineState &packedState)
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Pipeline::Pipeline(GPU &gpu, PipelineStateAccessor &accessor, const PackedPipelineState &packedState)
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: sourcePackedState{packedState},
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shaderStages{MakePipelineShaders(ctx, accessor, sourcePackedState)},
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descriptorInfo{MakePipelineDescriptorInfo(shaderStages, ctx.gpu.traits.quirks.needsIndividualTextureBindingWrites)},
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compiledPipeline{MakeCompiledPipeline(ctx, sourcePackedState, shaderStages, descriptorInfo.descriptorSetLayoutBindings)} {
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shaderStages{MakePipelineShaders(gpu, accessor, sourcePackedState)},
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descriptorInfo{MakePipelineDescriptorInfo(shaderStages, gpu.traits.quirks.needsIndividualTextureBindingWrites)},
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compiledPipeline{MakeCompiledPipeline(gpu, sourcePackedState, shaderStages, descriptorInfo.descriptorSetLayoutBindings)} {
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storageBufferViews.resize(descriptorInfo.totalStorageBufferCount);
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accessor.MarkComplete();
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}
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void Pipeline::SyncCachedStorageBufferViews(u32 executionNumber) {
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if (lastExecutionNumber != executionNumber) {
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void Pipeline::SyncCachedStorageBufferViews(ContextTag executionTag) {
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if (lastExecutionTag != executionTag) {
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for (auto &view : storageBufferViews)
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view.PurgeCaches();
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lastExecutionNumber = executionNumber;
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lastExecutionTag = executionTag;
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}
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}
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@ -8,10 +8,10 @@
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#include <gpu/cache/graphics_pipeline_cache.h>
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#include <gpu/interconnect/common/samplers.h>
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#include <gpu/interconnect/common/textures.h>
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#include <gpu/interconnect/common/pipeline_state_accessor.h>
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#include "common.h"
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#include "packed_pipeline_state.h"
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#include "constant_buffers.h"
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#include "graphics_pipeline_state_accessor.h"
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namespace skyline::gpu {
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class TextureView;
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@ -95,13 +95,13 @@ namespace skyline::gpu::interconnect::maxwell3d {
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tsl::robin_map<Pipeline *, bool> bindingMatchCache; //!< Cache of which pipelines have bindings that match this pipeline
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void SyncCachedStorageBufferViews(u32 executionNumber);
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void SyncCachedStorageBufferViews(ContextTag executionTag);
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public:
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cache::GraphicsPipelineCache::CompiledPipeline compiledPipeline;
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size_t sampledImageCount{};
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Pipeline(InterconnectContext &ctx, const PipelineStateAccessor &accessor, const PackedPipelineState &packedState);
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Pipeline(GPU &gpu, PipelineStateAccessor &accessor, const PackedPipelineState &packedState);
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Pipeline *LookupNext(const PackedPipelineState &packedState);
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