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Speed up reported guest GPU time
Avoids triggering DRS in games in cases where it wouldn't actually benefit anything due to being CPU bottlenecked.
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@ -10,7 +10,10 @@ namespace skyline::soc::gm20b::engine {
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i64 nsTime{util::GetTimeNs()};
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i64 nsTime{util::GetTimeNs()};
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i64 timestamp{(nsTime / NsToTickDenominator) * NsToTickNumerator + ((nsTime % NsToTickDenominator) * NsToTickNumerator) / NsToTickDenominator};
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i64 timestamp{(nsTime / NsToTickDenominator) * NsToTickNumerator + ((nsTime % NsToTickDenominator) * NsToTickNumerator) / NsToTickDenominator};
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return static_cast<u64>(timestamp);
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// By reporting that less time has passed on the GPU than has actually passed we can avoid dynamic resolution kicking in
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// TODO: add a setting for this after global settings
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return static_cast<u64>(timestamp / 256);
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}
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}
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MacroEngineBase::MacroEngineBase(MacroState ¯oState) : macroState(macroState) {}
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MacroEngineBase::MacroEngineBase(MacroState ¯oState) : macroState(macroState) {}
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