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synced 2024-11-22 09:49:14 +01:00
Address CR Comments (#151) + Fix SvcWaitSynchronization Trace
An RAII scoped trace was used for SvcWaitSynchronization but it was placed within a condition scope which led to an incorrect lifetime for the traces. Minor changes regarding the CR not affecting functionality were made aside from that.
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@ -949,6 +949,17 @@
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<inspection_tool class="SimplifiableEqualsExpression" enabled="true" level="WARNING" enabled_by_default="true" />
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<inspection_tool class="SimplifiableJUnitAssertion" enabled="true" level="WARNING" enabled_by_default="true" />
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<inspection_tool class="SimplifiedTestNGAssertion" enabled="true" level="WARNING" enabled_by_default="true" />
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<inspection_tool class="Simplify" enabled="true" level="WARNING" enabled_by_default="true">
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<option name="clangTidyCheckOptions">
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<list>
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<ClangTidyCheckOption>
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<option name="optionName" value="clion-simplify.SimplifyIfWithReturn" />
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<option name="optionValue" value="1" />
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</ClangTidyCheckOption>
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</list>
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</option>
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<option name="enableSimplifyIfWithReturn" value="true" />
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</inspection_tool>
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<inspection_tool class="SimplifyNestedEachInScopeFunction" enabled="false" level="WEAK WARNING" enabled_by_default="false" />
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<inspection_tool class="SingleCharacterStartsWith" enabled="true" level="WARNING" enabled_by_default="true" />
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<inspection_tool class="SingleClassImport" enabled="true" level="WARNING" enabled_by_default="true" />
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@ -4,7 +4,7 @@
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#include <perfetto.h>
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#include <common.h>
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#define TRACE_EVENT_FMT(category, formatString, ...) TRACE_EVENT("kernel", nullptr, [&](perfetto::EventContext ctx) { \
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#define TRACE_EVENT_FMT(category, formatString, ...) TRACE_EVENT(category, nullptr, [&](perfetto::EventContext ctx) { \
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ctx.event()->set_name(skyline::util::Format(formatString, __VA_ARGS__)); \
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})
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@ -610,15 +610,15 @@ namespace skyline::kernel::svc {
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i64 timeout{static_cast<i64>(state.ctx->gpr.x3)};
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if (waitHandles.size() == 1) {
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state.logger->Debug("Waiting on 0x{:X} for {}ns", waitHandles[0], timeout);
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TRACE_EVENT_FMT("kernel", "WaitSynchronization 0x{:X}", waitHandles[0]);
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} else if (Logger::LogLevel::Debug <= state.logger->configLevel) {
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std::string handleString;
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for (const auto &handle : waitHandles)
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handleString += fmt::format("* 0x{:X}\n", handle);
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state.logger->Debug("Waiting on handles:\n{}Timeout: {}ns", handleString, timeout);
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TRACE_EVENT("kernel", "WaitSynchronizationMultiple");
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}
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TRACE_EVENT_FMT("kernel", waitHandles.size() == 1 ? "WaitSynchronization 0x{:X}" : "WaitSynchronizationMultiple 0x{:X}", waitHandles[0]);
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std::unique_lock lock(type::KSyncObject::syncObjectMutex);
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if (state.thread->cancelSync) {
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state.thread->cancelSync = false;
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@ -80,7 +80,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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throw exception("Cannot branch while inside a delay slot");
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u32 value{registers[opcode->srcA]};
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bool branch{(opcode->branchCondition == Opcode::BranchCondition::Zero) == (value == 0)};
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bool branch{(opcode->branchCondition == Opcode::BranchCondition::Zero) ? (value == 0) : (value != 0)};
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if (branch) {
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if (opcode->noDelay) {
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@ -9,7 +9,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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class Maxwell3D; // A forward declaration of Maxwell3D as we don't want to import it here
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/**
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* @brief The MacroInterpreter class handles interpreting macros. Macros are small programs that run on the GPU and are used for things like instanced rendering.
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* @brief The MacroInterpreter class handles interpreting macros. Macros are small programs that run on the GPU and are used for things like instanced rendering
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*/
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class MacroInterpreter {
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private:
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@ -99,8 +99,6 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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else if (shadowRegisters.mme.shadowRamControl == Registers::MmeShadowRamControl::MethodReplay)
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params.argument = shadowRegisters.raw[params.method];
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#define MAXWELL3D_OFFSET(field) U32_OFFSET(Registers, field)
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switch (params.method) {
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case MAXWELL3D_OFFSET(mme.instructionRamLoad):
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if (registers.mme.instructionRamPointer >= macroCode.size())
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@ -138,8 +136,6 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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registers.raw[0xD00] = 1;
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break;
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}
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#undef MAXWELL3D_OFFSET
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}
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void Maxwell3D::HandleSemaphoreCounterOperation() {
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@ -6,6 +6,8 @@
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#include "engine.h"
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#include "maxwell/macro_interpreter.h"
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#define MAXWELL3D_OFFSET(field) U32_OFFSET(Registers, field)
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namespace skyline::soc::gm20b::engine::maxwell3d {
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/**
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* @brief The Maxwell 3D engine handles processing 3D graphics
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@ -555,7 +557,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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Registers registers{};
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Registers shadowRegisters{}; //!< The shadow registers, their function is controlled by the 'shadowRamControl' register
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std::array<u32, 0x10000> macroCode{}; //!< This stores GPU macros, the 256kb size is from Ryujinx
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std::array<u32, 0x10000> macroCode{}; //!< This stores GPU macros, the 256KiB size is from Ryujinx
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Maxwell3D(const DeviceState &state);
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