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https://github.com/skyline-emu/skyline.git
synced 2024-12-23 19:21:55 +01:00
Dont cache rendertarget mappings
Some games remap rendertargets or map them late which would lead to weird graphical bugs or crashes. Drop the caching since VMM lookup is fairly cheap anyway.
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581a016991
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84dec7561c
@ -120,7 +120,6 @@ namespace skyline::gpu::interconnect {
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void SetRenderTargetAddressHigh(RenderTarget &renderTarget, u32 high) {
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renderTarget.iova.high = high;
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renderTarget.guest.mappings.clear();
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renderTarget.view.reset();
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}
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@ -134,7 +133,6 @@ namespace skyline::gpu::interconnect {
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void SetRenderTargetAddressLow(RenderTarget &renderTarget, u32 low) {
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renderTarget.iova.low = low;
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renderTarget.guest.mappings.clear();
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renderTarget.view.reset();
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}
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@ -152,7 +150,6 @@ namespace skyline::gpu::interconnect {
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value /= renderTarget.guest.format->bpb; // Width is in bytes rather than format units for linear textures
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renderTarget.guest.dimensions.width = value;
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renderTarget.view.reset();
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renderTarget.guest.mappings.clear();
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}
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void SetColorRenderTargetWidth(size_t index, u32 value) {
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@ -166,7 +163,6 @@ namespace skyline::gpu::interconnect {
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void SetRenderTargetHeight(RenderTarget &renderTarget, u32 value) {
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renderTarget.guest.dimensions.height = value;
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renderTarget.view.reset();
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renderTarget.guest.mappings.clear();
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}
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void SetColorRenderTargetHeight(size_t index, u32 value) {
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@ -270,7 +266,6 @@ namespace skyline::gpu::interconnect {
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renderTarget.disabled = !renderTarget.guest.format;
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renderTarget.view.reset();
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renderTarget.guest.mappings.clear();
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}
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void SetDepthRenderTargetFormat(maxwell3d::DepthRtFormat format) {
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@ -299,7 +294,6 @@ namespace skyline::gpu::interconnect {
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depthRenderTarget.guest.dimensions.width = depthRenderTarget.widthBytes / depthRenderTarget.guest.format->bpb;
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depthRenderTarget.view.reset();
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depthRenderTarget.guest.mappings.clear();
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}
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void SetRenderTargetTileMode(RenderTarget &renderTarget, maxwell3d::RenderTargetTileMode mode) {
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@ -329,7 +323,6 @@ namespace skyline::gpu::interconnect {
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}
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renderTarget.view.reset();
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renderTarget.guest.mappings.clear();
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}
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void SetColorRenderTargetTileMode(size_t index, maxwell3d::RenderTargetTileMode mode) {
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@ -346,7 +339,6 @@ namespace skyline::gpu::interconnect {
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else
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renderTarget.guest.layerCount = mode.depthOrlayerCount;
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renderTarget.view.reset();
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renderTarget.guest.mappings.clear();
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}
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void SetColorRenderTargetArrayMode(size_t index, maxwell3d::RenderTargetArrayMode mode) {
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@ -363,7 +355,6 @@ namespace skyline::gpu::interconnect {
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void SetRenderTargetLayerStride(RenderTarget &renderTarget, u32 layerStrideLsr2) {
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renderTarget.layerStride = layerStrideLsr2 << 2;
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renderTarget.view.reset();
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renderTarget.guest.mappings.clear();
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}
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void SetColorRenderTargetLayerStride(size_t index, u32 layerStrideLsr2) {
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@ -381,7 +372,6 @@ namespace skyline::gpu::interconnect {
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renderTarget.guest.baseArrayLayer = static_cast<u16>(baseArrayLayer);
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renderTarget.view.reset();
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renderTarget.guest.mappings.clear();
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}
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TextureView *GetRenderTarget(RenderTarget &renderTarget) {
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@ -395,12 +385,8 @@ namespace skyline::gpu::interconnect {
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else
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renderTarget.guest.layerStride = 0; // We want to explicitly reset the stride to 0 for non-array textures
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if (renderTarget.guest.mappings.empty()) {
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size_t layerStride{renderTarget.guest.GetLayerStride()};
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size_t size{layerStride * (renderTarget.guest.layerCount - renderTarget.guest.baseArrayLayer)};
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auto mappings{channelCtx.asCtx->gmmu.TranslateRange(renderTarget.iova, size)};
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renderTarget.guest.mappings.assign(mappings.begin(), mappings.end());
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}
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auto mappings{channelCtx.asCtx->gmmu.TranslateRange(renderTarget.iova, renderTarget.guest.GetSize())};
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renderTarget.guest.mappings.assign(mappings.begin(), mappings.end());
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renderTarget.guest.viewType = [&]() {
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if (renderTarget.is3d)
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