mirror of
https://github.com/skyline-emu/skyline.git
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Make NativeSettings
a serializable data class
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parent
ee98aaaed1
commit
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@ -8,41 +8,66 @@ package emu.skyline.settings
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import android.content.Context
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import emu.skyline.BuildConfig
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import emu.skyline.utils.GpuDriverHelper
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import kotlinx.serialization.Serializable
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/**
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* The settings that will be passed to libskyline when running and executable
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*/
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class NativeSettings(context : Context, pref : PreferenceSettings) {
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@Serializable
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@Suppress("unused")
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data class NativeSettings(
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// System
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var isDocked : Boolean = pref.isDocked
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var usernameValue : String = pref.usernameValue
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var profilePictureValue : String = pref.profilePictureValue
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var systemLanguage : Int = pref.systemLanguage
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var systemRegion : Int = pref.systemRegion
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var isDocked : Boolean,
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var usernameValue : String,
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var profilePictureValue : String,
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var systemLanguage : Int,
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var systemRegion : Int,
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// Display
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var forceTripleBuffering : Boolean = pref.forceTripleBuffering
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var disableFrameThrottling : Boolean = pref.disableFrameThrottling
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var disableShaderCache : Boolean = pref.disableShaderCache
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var forceTripleBuffering : Boolean,
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var disableFrameThrottling : Boolean,
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var disableShaderCache : Boolean,
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// GPU
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var gpuDriver : String = if (pref.gpuDriver == PreferenceSettings.SYSTEM_GPU_DRIVER) "" else pref.gpuDriver
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var gpuDriverLibraryName : String = if (pref.gpuDriver == PreferenceSettings.SYSTEM_GPU_DRIVER) "" else GpuDriverHelper.getLibraryName(context, pref.gpuDriver)
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var executorSlotCountScale : Int = pref.executorSlotCountScale
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var executorFlushThreshold : Int = pref.executorFlushThreshold
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var useDirectMemoryImport : Boolean = pref.useDirectMemoryImport
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var forceMaxGpuClocks : Boolean = pref.forceMaxGpuClocks
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var gpuDriver : String,
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var gpuDriverLibraryName : String,
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var executorSlotCountScale : Int,
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var executorFlushThreshold : Int,
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var useDirectMemoryImport : Boolean,
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var forceMaxGpuClocks : Boolean,
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// Hacks
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var enableFastGpuReadbackHack : Boolean = pref.enableFastGpuReadbackHack
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var enableFastReadbackWrites : Boolean = pref.enableFastReadbackWrites
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var disableSubgroupShuffle : Boolean = pref.disableSubgroupShuffle
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var enableFastGpuReadbackHack : Boolean,
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var enableFastReadbackWrites : Boolean,
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var disableSubgroupShuffle : Boolean,
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// Audio
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var isAudioOutputDisabled : Boolean = pref.isAudioOutputDisabled
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var isAudioOutputDisabled : Boolean,
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// Debug
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var validationLayer : Boolean = BuildConfig.BUILD_TYPE != "release" && pref.validationLayer
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var validationLayer : Boolean
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) {
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constructor(context : Context, pref : PreferenceSettings) : this(
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pref.isDocked,
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pref.usernameValue,
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pref.profilePictureValue,
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pref.systemLanguage,
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pref.systemRegion,
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pref.forceTripleBuffering,
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pref.disableFrameThrottling,
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pref.disableShaderCache,
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if (pref.gpuDriver == EmulationSettings.SYSTEM_GPU_DRIVER) "" else pref.gpuDriver,
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if (pref.gpuDriver == EmulationSettings.SYSTEM_GPU_DRIVER) "" else GpuDriverHelper.getLibraryName(context, pref.gpuDriver),
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pref.executorSlotCountScale,
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pref.executorFlushThreshold,
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pref.useDirectMemoryImport,
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pref.forceMaxGpuClocks,
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pref.enableFastGpuReadbackHack,
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pref.enableFastReadbackWrites,
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pref.disableSubgroupShuffle,
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pref.isAudioOutputDisabled,
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BuildConfig.BUILD_TYPE != "release" && pref.validationLayer
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)
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/**
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* Updates settings in libskyline during emulation
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