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Emulate the 'None' mipfilter by adjusting LOD
Borrowed this technique from yuzu since Vulkan has no direct equivalent
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@ -1,5 +1,6 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2021 Skyline Team and Contributors (https://github.com/skyline-emu/)
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// Copyright © 2022 yuzu Emulator Project (https://github.com/yuzu-emu/)
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#pragma once
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@ -2404,7 +2405,8 @@ namespace skyline::gpu::interconnect {
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switch (filter) {
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// @fmt:off
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case TscFilter::None: return VkMode{};
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// See https://github.com/yuzu-emu/yuzu/blob/5af06d14337a61d9ed1093079d13f68cbb1f5451/src/video_core/renderer_vulkan/maxwell_to_vk.cpp#L35
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case TscFilter::None: return VkMode::eNearest;
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case TscFilter::Nearest: return VkMode::eNearest;
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case TscFilter::Linear: return VkMode::eLinear;
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@ -2534,8 +2536,8 @@ namespace skyline::gpu::interconnect {
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.maxAnisotropy = maxAnisotropy,
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.compareEnable = samplerControl.depthCompareEnable,
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.compareOp = ConvertSamplerCompareOp(samplerControl.depthCompareOp),
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.minLod = samplerControl.MinLodClamp(),
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.maxLod = samplerControl.MaxLodClamp(),
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.minLod = samplerControl.mipFilter == TextureSamplerControl::MipFilter::None ? 0.0f : samplerControl.MinLodClamp(),
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.maxLod = samplerControl.mipFilter == TextureSamplerControl::MipFilter::None ? 0.25f : samplerControl.MaxLodClamp(),
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.unnormalizedCoordinates = false,
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}, vk::SamplerReductionModeCreateInfoEXT{
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.reductionMode = ConvertSamplerReductionFilter(samplerControl.reductionFilter),
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