mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-05 09:25:05 +01:00
Fix getTextureType
enum conversion fomatting
This commit is contained in:
parent
ae5bcbdb5c
commit
874a6a2a6c
@ -930,23 +930,34 @@ namespace skyline::gpu::interconnect {
|
||||
auto readConstantBuffer{[&executor = executor, &constantBuffers = pipelineStage.constantBuffers](u32 index, u32 offset) {
|
||||
return constantBuffers[index].Read<u32>(executor, offset);
|
||||
}};
|
||||
|
||||
auto getTextureType{[this](u32 handle) {
|
||||
using TicType = TextureImageControl::TextureType;
|
||||
using ShaderType = ShaderCompiler::TextureType;
|
||||
switch (GetTextureImageControl(BindlessTextureHandle{handle}.textureIndex).textureType) {
|
||||
case TicType::e1D: return ShaderType::Color1D;
|
||||
case TicType::e1DArray: return ShaderType::ColorArray1D;
|
||||
case TicType::e1DBuffer: return ShaderType::Buffer;
|
||||
case TicType::e1D:
|
||||
return ShaderType::Color1D;
|
||||
case TicType::e1DArray:
|
||||
return ShaderType::ColorArray1D;
|
||||
case TicType::e1DBuffer:
|
||||
return ShaderType::Buffer;
|
||||
|
||||
case TicType::e2D: return ShaderType::Color2D;
|
||||
case TicType::e2DArray: return ShaderType::ColorArray2D;
|
||||
case TicType::e2D:
|
||||
case TicType::e2DNoMipmap:
|
||||
return ShaderType::Color2D;
|
||||
case TicType::e2DArray:
|
||||
return ShaderType::ColorArray2D;
|
||||
|
||||
case TicType::e3D: return ShaderType::Color3D;
|
||||
case TicType::e3D:
|
||||
return ShaderType::Color3D;
|
||||
|
||||
case TicType::eCube: return ShaderType::ColorCube;
|
||||
case TicType::eCubeArray: return ShaderType::ColorArrayCube;
|
||||
case TicType::eCube:
|
||||
return ShaderType::ColorCube;
|
||||
case TicType::eCubeArray:
|
||||
return ShaderType::ColorArrayCube;
|
||||
}
|
||||
}};
|
||||
|
||||
if (!shader.invalidated && shader.program)
|
||||
shader.invalidated |= shader.program->VerifyState(readConstantBuffer, getTextureType);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user