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Fix MoveRegister
to clear when value is 0
The register wouldn't be cleared with a `MOVZ` when a value was zero due to the condition for writing an instruction requiring the `offsetValue` to be non-zero.
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@ -257,13 +257,11 @@ namespace skyline::nce {
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for (auto &instruction : instructions) {
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auto offsetValue{*(valuePointer + offset)};
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if (offsetValue) {
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if (zeroed) {
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instruction = instructions::Movk(destination, offsetValue, offset).raw;
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} else {
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if (!zeroed) {
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instruction = instructions::Movz(destination, offsetValue, offset).raw;
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zeroed = true;
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}
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} else if (offsetValue && zeroed) {
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instruction = instructions::Movk(destination, offsetValue, offset).raw;
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} else {
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instruction = 0;
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}
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