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Only use 2D array depth targets when depth > 1
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@ -213,7 +213,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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bool thirdDimensionDefinesArraySize{engine->ztSize.control == engine::ZtSize::Control::ThirdDimensionDefinesArraySize};
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bool thirdDimensionDefinesArraySize{engine->ztSize.control == engine::ZtSize::Control::ThirdDimensionDefinesArraySize};
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if (engine->ztSize.control == engine::ZtSize::Control::ThirdDimensionDefinesArraySize) {
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if (engine->ztSize.control == engine::ZtSize::Control::ThirdDimensionDefinesArraySize) {
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guest.layerCount = engine->ztSize.thirdDimension;
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guest.layerCount = engine->ztSize.thirdDimension;
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guest.viewType = vk::ImageViewType::e2DArray;
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guest.viewType = engine->ztSize.thirdDimension > 1 ? vk::ImageViewType::e2DArray : vk::ImageViewType::e2D;
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} else if (engine->ztSize.control == engine::ZtSize::Control::ArraySizeIsOne) {
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} else if (engine->ztSize.control == engine::ZtSize::Control::ArraySizeIsOne) {
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guest.layerCount = 1;
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guest.layerCount = 1;
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guest.viewType = vk::ImageViewType::e2D;
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guest.viewType = vk::ImageViewType::e2D;
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