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Submit after Maxwell3D Semaphore Release
Any semaphore releases are implicit synchronization events that can be utilized by the guest to pick up that the GPU has executed till a certain point and therefore we must submit all prior work accordingly.
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@ -690,6 +690,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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switch (info.op) {
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switch (info.op) {
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case type::SemaphoreInfo::Op::Release:
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case type::SemaphoreInfo::Op::Release:
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channelCtx.executor.Submit();
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WriteSemaphoreResult(registers.semaphore->payload);
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WriteSemaphoreResult(registers.semaphore->payload);
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break;
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break;
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